People have always been looking for a reason why horrible things happen. The media is quick to blame video games as the target and cause of many shootings that have occurred, ever since Columbine and Quake. People have been blaming video games for violence for years now, ever since violent video games have been made. News reports blame video games more and more for each shooting, telling the public how this person played video games for x amount of hours a day, and that video games caused him or her to shoot people, and how video games encourage and reward violence. Anti-video game lobbyists have been campaigning to have violence removed from video games, citing resources that they themselves have created as reasons for such, poorly done studies where they confirm that kids are more aggressive through how much hot sauce they put on someone’s fries. While unbiased studies of video games and their links to violence are hard to come by, recent research has shown that video games do not in fact have a casual link to violence, and may even have the opposite effect. Violent video games have nearly no link to violence in teens or adults.
Imagine the government coming in and taking all of your video games away. This may sound crazy, but some people think that video games are violent but they don't see the positive side of them. As americans we enjoy a wide range of personal choice, and thankfully that videogames are one of them. But think for a moment about the positive side of violent video games. For many years people say that violence in video games causes real life violence but think for a moment do video games really cause violence in real life or is it just people that do it. In a 2007 study said that 45% of boys play it to help me with my anger and 62% say it helps me relax. Another study done by the US Secret Service reviewed previous school based attacks and it showed that one-eight attackers don't show an interest in video games. Violent juvenile murders have decreased 71.9% do to the increase of popularity of violent video games between 1995 and 2008. Video game players know that they are playing a game and they know that a game is fantasy not real life. So violent video games do not make kids aggressiv...
...ct violent video games to have a greater effect than violent television, and most of the reasons why one would expect them to have a lesser effect are no longer true because violent video games have become so realistic, particularly since the late 1990s. Controlling an avatar during video games has a much larger influence on the audience’s behavior, thoughts, and beliefs than that of a movie. Children grow up killing others in video games, seeing it in a movie doesn’t have nearly as large of a impact on them as its does when they do it in a video game. Since video games are interactive and you’re fully engaged in the game, it has a larger impact on people as opposed to simply watching a movie. While most parents (88%) report regularly supervising their children's use of television, only about half report regularly supervising their children's use of video games.
“Video games are bad for you? That’s what they said about rock and roll.” –Shigeru Miyamoto. If you’ve ever seen or played anything that had to do with that short hairy Italian plumber with the mustache, then you can thank that guy. And while watching a dude stomp on things in a forest might seem like innocent fun, some disagree. Violence in video games has been a hot topic ever since they first came to be. There are generally two schools of thought, one being the “we just want to not get murdered by a crazy desensitized thing, and what’s best for our kids,” and the other being “Video games won’t turn you into a horrible, terrifying creature, and they aren’t even made for kids.” But whether or not you think they should be smote from the earth, I’m sure you can agree that this issue/apocalypse-bringing-spawn-of-Satan isn’t going down easy. And while the facts about video games being harmless, those facts being how they’re intended for adults and not kids, how they don’t affect people in a negative way, and all the other forms of violence in the media, are rather clear cut, some people still find it possible to disagree.
The notion that video games cause violence is unfounded, as most of these studies have suggested. One study done from researchers at Villanova and Rutgers sheds light on the effect violent games have on real-world behavior. The study, Violent Video Games and Real-World Violence: Rhetoric Versus Data, was published in the Psychology of Popular Media Culture. Through four unique data analysis, the researchers looked at how popular video games trends, like annual and monthly video game sales, as well as Google Trends keyword search volume, compared to real-world crime rates. They wrote a synopsis of what they found and this is what they had to say: "Annual trends in video game sales for the past 33 years were unrelated to violent crime both concurrently and up to four years later. Unexpectedly,
Does exposure to violence in video games, on TV, and in social media have an effect on those exposed to it? Are those who are underage more susceptible to any detrimental side effects from viewing these things? This has long been a topic of discussion among lawmakers, psychologists, and the scientific field as a whole. It concerns parents and community members, especially in the wake of a seeming rise in violence at school from bullying, fighting, or in the extreme cases of school shootings. Were any of these types of incidents encouraged by exposure to violence in media?
Do violent video games really cause violent acts, or are video games just easy targets to pin the blame on? In recent years several scientists, college professors, politicians, and journalists have pointed their fingers towards video games, specifically the ones rated M for Mature as the cause of violence (murder, rape, beatings) in today’s society, especially among the youth. The main reason they accuse electronic games is because the perpetrators of these malicious acts interacted with video games one way or another. Instead of them looking into more relevant factors (availability of guns, severe mental illness, parenting and others) as the cause of these felonies. So contrary to popular belief video games do not cause violence. Games are simply used as scapegoats as the cause for these homicidal actions, and there is no correlation between the two.
You open your eyes to a narrow hallway with various passages opening to the left and right. The walls seem to be made of some pseudo-stucco material. You ignore the passages as you head forward to the opening at the end of the hallway. A spacious chamber opens up before you, with three passageways that open to the left, forward, and right respectively. After a few steps forward, you turn around and see another floor above the original hallway you came in, about twenty feet up. There are ramps from the left and right heading up towards it. At the foot of one of the ramps is a small white box with a red cross on it. As you walk closer to inspect it, footsteps are heard coming from behind you. You spin around to face a man of generic description toting a sinister looking modified chain gun. Before you can say anything, he opens fire, unloading three or four rounds into you. Time to take evasive action. You backpedal to the right, arriving at the white box. You feel instantly healed. Turning, you sprint back into the hallway you came in from, dodging left and right to avoid flying bullets. The second right takes you into a small windowless room with nothing but a low-powered handgun and some loose clips littered about the floor. It will serve its purpose. The gun seems heavier than it should be as you slam a clip home and take an ambush position to the right of the door. The man barges in and misses seeing you. You take careful aim and unload eight rounds into the back of his skull. As he falls to the ground in his final death throes, the words ‘Falco_Lombardi fragged NeoNess101 with a handgun’ appear at the top of your vision. You smile to yourself and pick up his chain-gun, ready now for anything.
Violence in Video Games and Its Affects on Teens
Ever since their conception, video games have contained violence; violence being to cause pain or death onto other beings. From early video games to the most advanced, violence plays an important role. Early games like Wonder Boy and Space Invaders contain violence. Space Invaders involves shooting and killing as many alien as possible. Wonder Boy has our hero killing monsters that vanish upon death.
Imagine a calm setting at work one day and you get a phone call. It’s your child’s elementary school principal and he has awful news. An intruder has broken into your child’s school and he or she has performed what is commonly known as a school shooting. Things become hectic as you rush to the school to see if your child is okay. Luckily, he comes out of the school safely and you wrap him in your arms while other families are devastated by the results of the school shooting. The shooter’s motive was a result of playing violent video games. Popular video games today are loaded with sexual themes, profanity, and killing. These games are sold to the public and, when in the wrong hands, can become dangerous. They say things change for better or worse, and violence in video games is definitely a change for the worse. Violent video games are dangerous to the human mind. Because of this, violent video games should have stronger restrictions on explicit content. More solutions include offering classes in school to raise awareness about violence in video games and having retailers do a better job of distributing video games to the appropriate age group.