Violence in Video Games

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Video games have greatly changed since their first appearance in the early 70s with games like Pong and Asteroid. From involving mainly just shapes, video games have evolved into whole worlds of their own that sometimes look extremely realistic. This has made the ever increasing violence in games look more and more graphic as games continue to look better. Today while most violent games have ratings put on them that prohibit them for kids, children still manage to get their hands on them. These violent video games, that children shouldn’t be playing, must have an effect on them. Thus violent video games may lead to an increase in negative behaviour in children.
According to Greenberg(2007), the first appearance of violence in a video game is generally said to be in the game Death Race 2000. This game was released in 1976 and in it the player is driving a car and he must run over gremlins to get points. Whenever he runs them over they scream and then a tombstone appears where their body was. As the game progresses the player must dodge the ever-increasing number of tombstones caused by all the gremlins he has murdered. This game was very controversial to say the least as many journalists would call the plot disturbing and morbid. However, this violence was nothing compared to the graphic violence introduced in Mortal Kombat in 1992. This was the first game to use such graphic violence and the whole series is still regarded as some of the most violent video games today. The blood and gore in this game was unheard of at the time, causing an outrage amongst parents and news sources alike. This game has also been the subject of multiple court cases and it also personally lead to the creation of the ESRB, the board that rates video ga...

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...ant to imitate them in real life. Thus, the one solution to all of this is for parents to start acting like parents and only allow children to play games for their age group.

Works Cited

Fritz, G. (2010). Violent video games and young people. Harvard Mental Health Letter, 27(4), 1- 3.
Funk, J. B., Baldacci, H., Pasold, T., & Baumgardner, J. (2004). Violence exposure in real-life, video games, television, movies, and the internet: is there desensitization?. Journal Of Adolescence, 27(1), 23.
Greenberg, Andy. (2007) A History Of Virtual Violence. Forbes. Retrieved from cx_ag_0618videogames.html
Molitor, F., & Hirsch, K. W. (1994). Children’s toleration of real-life aggression after exposure to media violence: A replication of the Drabman and Thomas studies. Child Study Journal, 24, 191-208
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