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Violence in video games impact on society
Violence in video games impact on society
Violence in video games impact on society
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For years now, professionals of different fields have been debating about violent video games and its effect on the gamers. This paper aims to outline the claims and counterclaims in the debate around video game violence. This paper supports the contention that concerns about video game violence are not legitimate. This paper examines the two main opposing arguments concerned with video game violence. First, it addresses the issues surrounding the debate around video game violence. Second, it examines the literature concerned with this issue. Finally, it discusses some cases related to video game violence like the Columbine High School massacre. Before proceeding, it is appropriate to define the terms video game and violence which are of central importance to this paper.
Video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device. The word video in video game suggests any type of display device. The electronic systems used to play video games are called platforms. The device used to manipulate the game is called a game controller. Video games characteristically use additional means of providing interactivity and information to the player.
According to Merriam Webster’s dictionary, violence means ‘exertion of physical force so as to injure or abuse.’ (Merriam Webster, 2011) Oxford dictionary also defines violence as a ‘behaviour involving physical force intended to hurt, damage, or kill someone or something.’ (Oxford Dictionary, 2011) However, the word violence is not limited to this definition. It can also be define as a tool of manipulation, probably used by governments or government officials worldwide. It can be a physical argument between two individuals ...
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...Retrieved September 20, 2011, from Merriam Webster: http://www.merriam-webster.com/dictionary/violence
Oxford Dictionary. (2011). Violence. Retrieved September 20, 2011, from Oxford Dictionaries: http://oxforddictionaries.com/definition/violence
Reichhardt, T. (2003, July 24). Playing with fire. Nature, 424, 367-368.
Sharp, A. (2010, March 11). Video game violence stand-off. Retrieved September 2011, from theage.com.au: http://www.theage.com.au/digital-life/games/video-game-violence-standoff-20100310-pzag.html
Sheese, B. E., & Graziano, W. G. (2005, May). Deciding to Defect: The Effects of Video- Game Violence on Cooperative Behavior. Psychological Science, 16(5), 354-357.
The Sydney Morning Herald. (2008, May 12). Grand Theft Childhood? Retrieved September 2011, from smh.com.au : http://blogs.smh.com.au/digital-life/screenplay/2008/05/12/grandtheftchi1.html
Paulson, Ken. “How obscene is video game violence?” USA Today. USA Today, 2 November 2010. Web. 24 October 2011.
"Do Violent Video Games Cause Behavior Problems?" The Premier Online Debate Website. N.p., n.d. Web. 13 Jan. 2014.
...f Violent Video Games on Aggression: Is it More Than Just the Violence? Aggression and Violent Behavior, 55-62.
FORD, WILLIAM K.1. "The Law And Science Of Video Game Violence: What Was Lost In Translation?." Cardozo Arts & Entertainment Law Journal 31.2 (2013): 297-356. OmniFile Full Text Mega (H.W. Wilson). Web. 27 Nov. 2013.
According to Henry Jenkins, an American Media Scholar and professor at MIT, “young people in general are more likely to be gamers —90 percent of boys and 40 percent of girls play.” That is an overwhelming amount of young people. In recent years, there have been incidents such as the Columbine school shooting which have shown young people committing terrible acts of violence. In the case of the Columbine shooting, the teenagers who committed the shooting were both found to be avid players of a violent computer video game known as Doom (Ferguson, 26). This has raised lawmakers and concerned parents to begin opposing violence in video games. These people believe that video games (and violent video games in particular) can cause young people to become extremely desensitized to violence, and in turn cause them to commit acts of violence that they would not have committed otherwise. However, these people fail to realize that our youths have been exposed to violence far longer than modern media has been around. For example, Wired.com writer Michael Venables points out that many of our classic fairy tales deal with violent conditions. He reminds people that “Cinderella’s evil stepsisters have their eyes pecked out by doves.” and “Hansel and Gretel kill their captor by baking her in an oven.” People who oppose video games pose a major threat to the development of youth in our modern society, because video games can have many positive effects on young people.
The problem in determining a cause(s) is further compounded by mixed experimental findings. Scott (1995) did not find a positive relationship between video game violence and aggressive feelings among youth. In fact, there seemed to be a decrease in aggressive attitudes after playing violent games. These result seems to run counter to related studies concerned with the re...
In the book “Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy,” the authors relay the general information concerning the history of violence in video games as well as the beginning of the issue of violence in video games (Anderson, Gentile, and Buckley 2007). They state that it was “during the 1990s that violent games truly
Since the 1970 video games have become more popular than ever before. Generating 11.7 billions of dollars of sells every year or more, the video game industry is considered one of the largest industries in this century. However, video games have been a topic of controversy. With the sales of violent video games going up and the increased violence in schools and teenagers, video games are always to blame. Many people speculate that video games are the cause on why many teenagers have developed aggressive and violent behavior, are desensitize to violence, and the increase violence in schools and public places. In contradiction, video games have little or no fault in teenagers’ violent behavior and shouldn’t always be blamed.
The allegation that videogames cause violent behavior in children has been present as long as videogames themselves. Some researchers said that the Sandy Hook shooter, Adam Lanza, was one intense gamer. “Seung-Hui Cho, the Virginia Tech Shooter was seen by his roomates as odd because he never joined them in video games.”(Beresin) This debate will continue to go on in this country as long as there are horrific crimes that occur. There is much written in the research regarding this issue, and many differing views. The research that is presented in the next few paragraphs supports the theory that it is not the graphic video games that produce aggressive behavior, but other factors in a child’s life that create violent actions.
Suhn Lee, M., & Barr, R. (August 2004,). Effects of Video Game Violence on Prosocial and
The debate about media violence has been going on for hundreds of years. The newest form of media being scrutinized is videogames. I will be taking you through this debate and sharing with you some things that you may find surprising. This is not a new topic and has ...
Gentile, D.A., & Anderson, C.A. (2003). Violent video games: The newest media violence hazard. In D. Gentile (Ed.) Media Violence and Children (pp. 131-152)
Scott, Derek. “The Effect of Video Games on Feelings of Aggression.” The Journal of Psychology 129.2
... punishment in violent video games on aggressive affect, cognition, and behavior. Psychological Science, 16 (11), 882 – 889.
Saleem, M., Anderson, C. A., & Gentile, D. A. (2012). Effects of prosocial, neutral, and violent video games on children's helpful and hurtful behaviors. aggressive behavior, 38(4), 281-287. doi:10.1002/ab.21428