Wait a second!
More handpicked essays just for you.
More handpicked essays just for you.
The role of television in increasing violence among the youth
Correlation between media and violence
The role of television in increasing violence among the youth
Don’t take our word for it - see why 10 million students trust us with their essay needs.
American society has long since associated violent crimes committed by young people such as school shootings to violence in entertainment, such as video games and movies. Many news stations today that cover such stories link violent video games as the first motive why the young criminals did what they did—and an astounding number of Americans believe it: about 55% of American adults believe this. Contrariwise, irrefutable evidence linking violent crimes to violence in entertainment is nonexistent; actually, analyses say that while the amount of violent video games and movies has risen, violent crime in youth has decreased. Along that, all ‘evidence’ backing the link to juvenile crime and video game sales are all circumstantial. Violent media does not correspond to violence in American youth; parental blocks are present in today’s electronics and statistics say that the relationship of video game sales and juvenile crime is absent; juveniles are not the problem: the media itself is the problem.
Following the Supreme Court’s decision whether or not to pass a Californian law that will...
The Supreme Court reversed the decision concluding that Smith et al. were using their religious beliefs and the First Amendment to condone their illegal drug use. In addition the Justices expressed the view that the law applied to the general public, not to just one religious group. Therefore, in a 6-3 decision, the Supr...
At this day in age we bask in the luxury of having easy access to advanced technology at our disposal. From the World Wide Web, to cell phones, music, movies and video games the human race has thought of any and everything to keep us entertained. Over the years studies have shown reasonable concerns regarding the long-term effects of video games. These games can desensitize gamers to real life violence, which is usually seen in the younger crowd. The studies especially hit on the games containing player-on-player violence. Though these games are extremely entertaining and can get kids to settle down for a while, if not properly supervised, they can produce adverse effects. Other studies have shown that video games can be used as way to yield positive outcomes such as, good problem solving skills, cooperation in a group and the ability to flow. Although there has been psychological research on children learning through the actions of others some believe that children are automatically able to distinguish between what is just a game and what is reality. The longer they are allowed on their game system the more they become convinced that their games are real. Some researchers believe violent video games can channel the aggression of the child but the parents are to blame for what happens to the child after playing an excessive amount over a period of time. Children can become preoccupied with these violent video games which have been proven to be the cause of poor social skills, uncontrollable aggression and a false reality.
to tear this law down I believe that California can not afford to do without
It has been said that California’s 1996 Proposition 209 is misleading. It can also be said that it is discriminating to women and minorities. Proposition 209 was passed on November, 5 1996 but has not taken effect since the Supreme Court ruled that it is unconstitutional in February 1997.
Dylan Klebold, Eric Harris, Adam Lanza, Steven Phillip Kazmierczak, and Seung-Hui Cho all have a few things in common, they are all school shooters that have killed and injured a combined total of 149 human beings and are or were believed to be avid violent video game players, who also committed suicide immediately after carrying out their attacks. To the public, school shooters seem to share a direct connection to playing violent video games and that playing them leads to violent behavior. Violent videogames have become a highlight in the media and national debate for this very reason but, there is no scientific evidence to support the existence of a causative connection between participants of violent videogames manifesting violent behaviors. The media provides biased information that misleads citizens into believing that said link is well established and accepted. I argue that parents should make responsible and well informed decisions in regards to their child’s videogame activities in spite of the lack of scientific research.
It is a real tragedy that the civil rights of a substantial group of people has been trampled upon by the passing of Proposition 8. When one looks at the reasons why people voted for it, pointless arguments taken out of context are seen. As was pointed out in many of the sources which I found on the debate about the revision, California wields a large amount of influence on how the rest of the United States, and by extension, the rest of the world views issues. It can only be hoped that that will not be the case in this instance.
Such precedent setting decisions are usually derived from the social, economic, political, and legal philosophy of the majority of the Justices who make up the Court, and also represent a segment of the American population at a given time in history. Seldom has a Supreme Court decision sliced so deeply into the basic fabric that composes the tapestry and direction of American law or instigated such profound changes in cherished rights, values, and personal prerogatives of individuals: the right to privacy, the structure of the family, the status of medical technology and its impact upon law and life, and the authority of state governments to protect the lives of their citizens.(3-4)
In fairy tales, children are pushed into ovens, have their hands chopped off, are forced to sleep in coal bins, and must contend with wolves who've eaten their grandmother. In myths, rape, incest, all manner of gruesome bloodshed, child abandonment, and total debauchery are standard fare. We see more of the same in Bible stories, accentuated with dire predictions of terrors and abominations in an end of the world apocalypse that is more horrifying than the human imagination can even grasp.
The allegation that videogames cause violent behavior in children has been present as long as videogames themselves. Some researchers said that the Sandy Hook shooter, Adam Lanza, was one intense gamer. “Seung-Hui Cho, the Virginia Tech Shooter was seen by his roomates as odd because he never joined them in video games.”(Beresin) This debate will continue to go on in this country as long as there are horrific crimes that occur. There is much written in the research regarding this issue, and many differing views. The research that is presented in the next few paragraphs supports the theory that it is not the graphic video games that produce aggressive behavior, but other factors in a child’s life that create violent actions.
Of course, some studies (for example, Anderson & Dill, 2000) appear to show that violent video games can be related to aggressive behavior. However, the confirmation is not reliable and this issue is a long way from settled. Henry Jenkins of Massachusetts Institute of Technology and many other experts have identified that there is a diminished rate of crimes done by adolescents which matches with the popularity of games that are detected as violent, such as, Death Race, Grand Theft Auto, Doom and Mortal Kombat. He presumes that young players can leave the emotional experiences of the video game behind when it is over. Anyway it is reported that there are instances of young people who carry out brutal law violations who likewise invest extraordinary amou...
The US Supreme Court overturned Colorado’s Amendment 2. The majority opinion issued by Justice Kennedy concluded the following: "Based on this analysis of the potentia...
“Contrary to the claims that violent video games are linked to aggressive assaults and homicides, no evidence was found to suggest that this medium was a major (or minor) contributing cause of violence in the United States.” (Markey, 290)
Television violence, and media violence in general, has been a controversial topic for several years. The argument is whether young children are brainwashed into committing violent real-world crimes because of violent and pugnacious behavior exposed in mass media. In his article “No Real Evidence for TV Violence Causing Real Violence”, Jonathan Freedman, a professor of psychology at the University of Toronto and author of “Media Violence and Its Effect on Aggression: Assessing the Scientific Evidence”, discusses how television violence, claimed by the Federal Communications Commission (FCC), does not cause real-world aggression among adolescents. The FCC determined to restrict violent television programming to late night hours only because their “scientific research” proves of increasing aggression among young viewers (Freedman Par. 2). Freedman goes on to explain that the FCC has no substantial scientific evidence stating that there is a correlation between fictional violence and real-world aggression among young audiences. He has completed research in 1984 and 2002 on the relationship between media violence to actual acts of violence on the street. Because he has completed research projects related to this topic, Freedman’s statistical evidence shows that there is a reduction in youth violence and it essentially does not cause real-world crimes (Freedman Par. 1). The FCC continues to claim that exposure to media violence does in fact increase aggression, and yet their readers continue to believe their fabrications. Freedman argues that people who research media violence tend to disregard and omit the opposing facts. No one type of violence is more effective on aggression than another type. There is no evidence showi...
Does violence in video games encourage wild behavior on impressionable children? A lot parents believe that their children are being influenced by video games to act a certain disrespectful way towards others or commit crimes. Yet, studies show that the arrests of juvenile teenagers have declined 71.9% while sales for popular, and violent, video games have increased 49.3% ("Crime in the United States, 2008," FBI website, Sep. 2009). Plus, a link between violent video games and rude behavior has not properly been connected. Video games do not pressurize teenagers, girls or boys, into violent personalities or to reenact the main characters performances. Video gamers aren’t encouraged by actions in the games they play because they have a sense of reality, the games they play can actually be an outlet for the rage they might hold in, and there are reasons for why games have ratings.
“YOU SUCK!” “I killed him!” “Head shot!” These are just a few examples of dialogue spoken by children while they are playing violent video games. These video games might seem like harmless fun, but what if the violence in these games is affecting the behavior of young players interacting with others?