Therefore, parents today have more to be concerned with than most, because they are the ones buying their children these realistic, violent games. Ultimately, what is at stake here is which type of kids are playing these video games. Although some may believe it's the aggression linked long-term wise with video games, while others disagree that it is aggressiveness is only a short-term effect with violent video games. I believe the main cause is mental illnesses, and violent video games is just a factor that can influence someone to commit such acts. What do you believe?
Over the years games have helped kids adapt to things in the world to better help their futures (washington post). Studies prove that video games can help children learn new mechanics (washington post). Also its a great way to blow of steam (Metro). Video games can cause problems with some children, but some of the fault is on the parents ( kids health). There have been many big controversies over videogames but the biggest controversy is violence in video games.
Video games can help improve three different difficulties: hand –eye coordination, can help people with learning disability, and can help strengthen people’s muscle. It can be good for you, confirm that playing video games can allow children and adults to have a good life with their mind and body throughout the real world. Video games can be good for a person because they help improve the vision of their hand – eye coordination. A disorder called amblyopia affects the hand –eye coordination making one of their eyes more uncontrolled than their normal eye. Saurav Sen says, “Playing the shooting games while using just my weaker eye was hard at first, but after a few months I could win all game levels easily.
Video games have conjointly taken the eye of the general public, notably by the controversies concerning person shooter games (Anderson, Gentile & Buckley, 2007). Various studies have shown that violent content in video games desensitizes players, particularly youngsters, to the real-world violence. once players become desensitized, they have a tendency to extend their aggression and reduce their sympathy. alternative researchers have indicated that taking part in video games among youngsters doesn't cause vital aggressive behavior since the magnitude of the result within the meta-analysis could also be associate degree outcome of publication bias. Despite pressure from society, several video games contain a substantial quantity of violence.
Similarly, repetition increases learning. Video games involve a great deal of repetition. If the games are violent, then the effect is a behavioral preparation for violent activity. Violence in society is not solely caused by violent media. But research shows that continuous exposure to violent media causes people to believe that violence can be an acceptable, positive way to solve problems.
One of today’s most debated topics is whether violent video games cause bad behavior. This topic has been researched for almost 30 years and there are still major opinion differences. Many psychologists say violent video games do cause bad behavior, and claim that games such as Manhunt, Grand Theft Auto, and Modern Warfare, desensitize people to violence, making it a norm in society. Others disagree, claiming that these games, although they can be very violent, can help people develop critical thinking skills. (Nonviolent video games are preferred for this though).
Like Hanson I also happen to believe that its part of mass media for various reasons. That reasons that brings me to that assumption are the regulations in video games, they all express different messages, and bring in a lot of money. Video games just like movies and music require regulations in order to be rated according to their content. Although the rules seem to be a little more rigid with videogames than they would be with movies and music. I always read and hear stories on the news that videogames contribute to teen violence.
Video Games Are Beneficial Video Games have come a long way since their first introduction into the main stream. With video games becoming more sophisticated and using advanced technology, it seems as if video games are closing in on the gap between games and reality. However, as video games become ever so life-like it brings up the question of if the violence associated with video games is having a negative consequence. There have been many accusations over the years over the harm video games are causing children and teenagers. Experiments have been conducted trying to associate a link between video games and aggressive behavior.
Video games are often thought to cause these acts of violence when underage or young people are involved because those age groups are seen as a time of development, when individuals still have the ability to be influenced, especially by media. Interesting enough even with all the allegations of video games being linked to acts of violence among children and young adults, “since 1995 Juvenile murders has gone down over 71% and the arrest rate for juvenile crime has dropped 49%.” ("Juvenile Arrest Rate Trends") The idea that video games cause violence should be brought into question because there is enough evidence against it to raise a
Violent games such as the “Grand Theft Auto” and “Ghost Recon” series give rewards for the most violence achieved in the game. Researchers believe this type of gameplay is not suitable for children as they begin to associate being bad or unruly with receiving rewards thus causing them to act this way in everyday life. Sometimes it isn’t just the action scenes in these games but many times it is the language associated with them. Failing school performance, attention problems,... ... middle of paper ... ...opriate for their child. The writer believes that games are more useful than detrimental due to the new light on research conducted by people other than video game critics.