Because most research into television violence does demonstrate a relationship between the exposure to aggression and later aggressive behavior, it is generally theorized that exposure to aggressive video games will produce a similar relationship. In this paper, the effects of video game playing on personality and b... ... middle of paper ... ...ularly violent film, seeing computerized renditions of violence are not as significant in comparison. For the most part, however, it has been demonstrated that the concern of video games turning players into violent individuals that aggress against others in the real world is not a supported theory by these studies. Bibliography Berkowitz, L (1974). Some determinants of impusilve aggression: Role of mediated associations with reinforcement.
On the other hand, many old people are also finding entertainment in video games and are even using it to... ... middle of paper ... ...ever will be a subject debated by the many variables that it has. Works Cited "Do Violent Video Games Contribute to Youth Violence?" procon.org Steven Markoff, April 9th, 2014. . Knorr, Caroline. "The 10 Most Violent Video Games (And 10 Alternatives)" Reviews & Age Ratings.
Even Steve Ogg which is the voice of Trevor Phillips in “Grand Theft Auto” says that “There’s a lot of intense stuff out there. Video games are just an easy scapegoat”. To me if anything “Violence exists because people exist” just like Jim Treacher says in an online article called “Video Games (STILL) Do Not Cause Violnce”. I honestly don’t understand why all the blame goes to the videogame industri... ... middle of paper ... ... Debate.
But little known for some is the fact that the Columbine shooting was what kick started the nationwide controversy over violent video games. Harris, for one, was an avid player of Doom, and some believe that’s what caused him and Klebold to even think of murdering all the people who had, according to Harris’ diaries, simply ‘annoyed’ him. The fallout of this incident was massive, but one of the long-lasting effects has been the worry in people’s minds that there is a connection between video games and violent acts performed by teenagers. Those who do believe that may claim that before the digital age, violent acts—at least those performed by teenagers—were few and far between. (This is an obvious rumor, not a fact.)
Video Game Violence Concerns about the effect of media violence on children extends back at least to the beginning of the mass media, with the issue raised with reference to films, radio, television, comic books, and so on. As technology brings new types of media to the fore, the issue shifts to depictions of violence in these new media. Both popular sources and scholarly address this issue, asking in effect how violent video games change children’s behavior and make them more violent, assuming that it is believed that this is the case. The first issue is clearly whether or not violent video games have a detrimental effect at all. This issue has long been argued with reference to television in particular, with some seeing violence in society as in part caused by violence on television, while others see a minimal effect if they see any at all.
The independent variable is violent video games, and the dependent variable is adolescents’ aggression. My hypothesis is that adolescents who play violent video games become very aggressive than those who don’t. For this essay, I would like to present the findings from each article that will answer the topic I selected. All of the sources for this essay contain findings from the experiments that deal with violent video games’ effects on adolescents. The first article, Gabrielle Unsworth’s The effect of playing violent video games on adolescents: Should parents be quaking in their boots?, concurs the types of effects of violent video games on adolescents’ aggression, and that these participants show the different levels of angers during the experiment.
There is no correlation between violence in video games and aggression in the ones who play them. Many people have conducted studies to find a link in violence in video games and violence in the players. These studies started when video games first became popular. All of the studies I have read about were either inconclusive or inaccurate, or they showed positive effects that could even outweigh the negative possibilities. A major issue people see when discussing this topic is that children who play video games often warp their sense of reality.
Similarly, an opposing research on intense hostile manners further reported that, video game lapses might not advance the actual extreme capital offenses. Besides, scarcity of reliable intelligence to verify the aggressive impacts of video games has definitely, been identified among other obstacles facing the gaming industry. Video game controversy However, varying core aspects of video games have ignited the prevailing collective interests, including the intent of lawmakers. Conversely, the core purposes of video games is perceived to instigate differing implications ranging from; formulating competent scholarly video plays to act as tutoring, as well as inspiring models in intellectual environs. As noted by Ferguson & Rueda (2010), this might also make aggressive gaming progressively more insecure when contrasted to the scary television scenes.
However, it is too simplistic to create a direct link to violence because of videogames. If someone is able to fire on innocent citizens without any good reason, it would be uninformed to say that this was solely caused by violent games. Over 97% of America’s youth play videogames, with many of the “most played” games showcasing violent content. And by a 2008 estimate, they are playing them for an average of 13.2 hours per week. The rise in dramatically violent games connects in some ways to the real world.
In “Can Playing Video Games be Harmful to Your Kids” Manshacher stated, “There is increased risk of being aggressive and normalizing aggressive behavior if violence-based games are played.”(P27). In this quote it shows how playing violent video games can affect their behavior. Also, in “Harmful Effects of Video Game” Bora Chandramita states, “People who played a violent video game for three consecutive days showed increases ingressive behavior and hostile exactions each day they played...”(pg2) This indicates that playing for a period at time can affect your behavior. Clearly, playing video games can change your behavior. Violent video games can change children’s actions.