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Video Games and Violence

analytical Essay
1996 words
1996 words
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Parents and other adults have begun to become more concerned about violent video games due to the increased reality in the games. However, society may not realize how children and teens are affected by these games. In modern times, children and young adults are affected by violent games in a negative way by causing changes in their behavior. The average American child watches 28 hours of television a week and by the age of eighteen will have seen 16,000 murders and 200,000 violent acts (Gallagher). People who defend violent games like to point out that playing the games does not mean all players will go out and commit acts of violence, and that millions of people who play do not demonstrate violent behavior(Hicks). Although that is true, the games that are the most popular happen to show the most violence. In 2008, 298.2 million video games were sold in the United States. Six of the top ten best-selling games exhibited violence, with four of the games rated M for a mature audience, which is for people who are seventeen and older (procon.org). One study found seventy-one percent of the games played by children contained at least some type of mild violence, while twenty-five percent had intense violence and blood. This study also found that children ages seven to twelve play games rated M as a part of their daily routine(Hicks). During the holiday season of 2013, the most popular games sold were Assassin's Creed 4: Black Flag, Deadpool, Grand Theft Auto V, Ryse: Son of Rome, Saints Row IV, and The Last of Us. These games have some common themes which are blood, strong language, sexual content, and violence (consumerreports.org). Today's games may be extremely graphic but these violent games can have some positive effects. Accordin... ... middle of paper ... ...eDaily, 15 May2008.web.16 Jan 2014. Jaccarino, Mike.”’Training simulation:’ Mass killers often share obsession with violent video games.”.foxnews.com. Fox News, 12 Sep 2013.web.16 Jan 2014. Korte, Travis.”Violent Video Games, Blamed For Promoting Violence, May Benefit Brain.”. Huffingtonpost.com.The Huffington Post, 18 Jan 2013.web.16 Jan 2014. Nauert, Rick.”Negative Effects of Violent Video Games May Build Over Time.”. Psychcentral.com.Psych Central, n.d.web.16 Jan 2014. Nauert, Rick.”Video Game Lowers Stress Hormone.”psychcentral.com. Psych Central, 24 Oct 2007.web.16 Jan 2014. “Shooting in the Dark”.nytimes.com. The New York Times, 11 Feb 2013.web.16 Jan 2014. “Violence and Video Games.”.videogameaddiction.org. n.p., n.d.web.16 Jan 2014. “Violent Video Games Stress People Out, Make Them Aggressive”.hearthmath.org. n.p., n.d.,web.16 Jan 2014.

In this essay, the author

  • Explains that society may not realize how children and teens are affected by violent video games. the average american child watches 28 hours of television a week and by the age of 18 will have seen 16,000 murders and 200,000 violent acts.
  • Analyzes how assassin's creed 4: black flag, deadpool, grand theft auto v, ryse: son of rome, saints row iv, and the last of us were among the most popular games in the united states.
  • Explains that video games are harmless and don't lead to aggression, and that dr. daphne bavelier and her team try to make games that help medical needs.
  • Explains that violent games can and do cause hostile urges and mildly aggressive behavior as a short term effect. hostile expectations are not the only reason players become more aggressive.
  • Explains that the correlations between video games and violence may be explained by violent children and teens being attracted to violent games.
  • Explains that playing video games can reduce the stress-related hormone cortisol, which can help people change their perception about social threats and boost their self-confidence.
  • Explains that violent video games reduce cardiac coherence which could be the cause for aggression due to the stress. high levels of stress can lead to more problems at home and bullying in school.
  • Explains that in a 2010 survey of about 40,000 teenagers, the josephson institute asked teens about their experiences with bullying.
  • Explains that bullying has become a standard behavior that about half of all children have grown to expect and engage in. violent games cause players to associate pleasure and happiness with the ability to cause pain in others.
  • Analyzes how evan ramsey, adam lanza, jared lee loughner, and anders breivik were all violent video game players.
  • Explains that violent games are used in military training to help soldiers become used to the process of harming others. however, exposure to violence does not show whether or not players will commit a crime.
  • Explains that violent crime, mostly among the young, has decreased dramatically since the early 1990s while video games increased in popularity and use. children and teens can express aggression without causing physical or mental harm towards others.
  • Explains that people become addicted to playing video games because they want to beat their high score or even their friend's high. they can use the game as a way to escape their own life and reality.
  • Explains that players aren't aware of the physical consequences video games can bring if excessively used. children and teens can lose their social skills because there is no real interaction between the players.
  • Explains that addicted video game players have preoccupation and downplaying use, lack of control in things or lose track of time, mixed emotions or feel uncomfortable sharing their feelings. an addiction can be avoided if video games are used right
  • Argues that playing video games should be compared to smoking cigarettes, since one cigarette will not cause lung cancer, but smoking over months or years increases the risk. children who have violent thoughts or behaviors are most likely to be negatively affected by the exposure.
  • Opines that children and teens should only be allowed to play violent games for about 1-2 hours and no more than three days a week. limiting their exposure to violence can help reduce the amount of aggression while still allowing them to enjoy the games.
  • Concludes that violent video games can cause stress and aggression, which are negative behavior changes.
  • Describes the six horrifyingly violent video games to keep your kids away from.
  • Opines that violent video games could reduce rather than increase violence.
  • Explains that mass killers often share obsession with violentvideo games. korte, travis, and nauert, rick, blame violent video games for promoting violence.
  • Opines that video games lower stress hormones and make people aggressive.
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