This idea of video game causing violent behavior can be disproven through the professional studies, the state of mind gamers, and the way video games help sort out real life problems. Most video games do contain violence, involving weapons used to do the killing. Games like Halo, Call of duty, and as well as Titanfall are just some games the people are able to kill enemies with weapons such as guns, knives, explosives, and other things. But, the idea of video games causing violence is not logical, because in reality video games were made for entertainment. Games are no different than movies or any form of entertainment.
One explanation of why is so is all the violent and mature rated games today that youth can buy for their entertainment consoles. For example, the game series Grand Theft Auto, lets users control a regular person but lets them steal vehicles, fight and beat up random strangers, and even shoot and kill innocent bystanders. The children who play in this fantasy world fell like they can do these same actions in the real world and without the consequences. Although, these types of games could lead to these types of behaviors it is not the reason why the youth act this way. However, there is no link between violent behaviors in youth that was linked to playing mature video games.
The playing of violent video games often represents a factor in motivating shockingly violent youth crimes such as high school shootings in the US. People use video games as a scape goat when it comes to violence. Violent literature, television shows, and movies existed long before violent video games. Video games allow people to satisfy their urge to do wrong, but in no way do video games encourage or influence violence. Few violent video games exist compared to the total amount of video games that exist.
From Dr. Michael Brody's point of view, "Most successful video games have to do with how m... ... middle of paper ... ... a mental disorder. I am not trying to generalize all autistic kids with anger issues at all. It is just an experience I have had that relate to my argument. There has also been kids who I worked with who have short tempers and lash out for meaningless reasons, but have a different mental diagnoses. Therefore, parents today have more to be concerned with than most, because they are the ones buying their children these realistic, violent games.
Not everyone plays video games... ... middle of paper ... ...even more video games trying to use video games in P.E. as an excuse to play more video games at home. There is more evidence supporting the idea that video games should not replace regular P.E. activities. Video games should stay out of physical education class because they would become boring/uninteresting and repetitive and they would also not reach the minimum standard for daily exercise.
Even though kids can become violent by video games, there is no links between violent video games and aggression. When I was younger, I played video games all the time and a lot of them were violent. I know that these games weren’t real and it didn’t cause me to become a violent person. As I was reading Christopher Ferguson article he contends that “More recent research has not found that children who play VVG are more violent than other kids, nor harmed in any other identifiable fashion.”(Ferguson, 2011).Basically, Ferguson is saying that with all the negativity surrounding violent video games; according to research children who play these games aren’t more violent than children who don’t. This idea is important because people have been using violent games to explain why children are more aggressive, but according to research there is no correlation between kids acting aggressive by playing video games.
As a result, violence is the main attraction of video games. Violence in video games Also knowing that video games contain violence, almost everything in our society is surrounded by violence. In the article “Negative effects of Video Games” by Roy D. Silva the author states “the vast majority of video games on the market, nearly 90 percent by some contain violent scenes’’(Silva 2). The company’s from the video games can actually do something to change the fact that most games contain violence, but yet nothing really changes and continues even adding more violence into games. Roy D. Silva resumes in the article “Negative effect of video games’’ Silva says “thought violence in videogames has no actual consequences, many times its pretended as fun or comical’’ (Silva 2).
The problem is as children get older they are influenced by the video games they play and most of the video games in today’s society are violent and gory. Video games affect children and cause them to take on violent tendencies. These violent tendencies may be as subtle as inappropriate language or as obvious as getting into fights with others. Almost all video games contain violence. Dr. Craig Anderson, a psychologist who studies violence, declares: The rating itself does not tell you whether it is a healthy or unhealthy game.
In today’s world of video games, there are wonderful pictures, surround sound effects, and realistic graphics which encourage players to keep playing. It means when they play an action game or war game, it will have shooting shots, bloody splashes, decapitated scenes, or fighting movements. Unfortunately some people call these games causes negative effects in players. They say that violent video games cause players to become killers or terrorists. A research study on video game violence concluded, “There is no evidence to show proof of the relationship between computer game violence and violence in children above the age of 8.” (Stuart, 2014) Moreover, millions of people play violent video games and never commit crimes.
In 2008, 97 percent of children twelve to seventeen years of age played video games. Whenever people hear of a school shooting or any act of violence at all, they tend to blame everything on the video games. They say that these video games are what cause these people to go chaotic and that all video games are bad and only have bad effects on these children, teens, and young adults. The statistics, however, show that video games, violent or not, are not the reason that this generation is said to be very violent. Video games cannot cause children to become violent because crime rates are dropping.