completely different students have argued concerning the negative and positive effects of taking part in video games among youngsters. This analysis paper can discuss the asso... ... middle of paper ... ...being one such example. Injuries and fighting reception and outdoors have up thanks to youngsters taking part in brutal video games (Anderson, Gentile, & Buckley, 2007). Some researchers but argue that video games will and do have positive effects on youngsters. They denote that youngsters don't seem to be isolated, as they develop on-line vice communities.
Not being able to cope with day to day activities and problems in real life make teens extremely vulnerable to video game addiction. “The lure of a fantasy world is especially pertinent to online role-playing games” (Rauh). The “lure” of the fantasy world in video games can be strong enough to distract gamers from their life with family, friends, school, hobbies, and work. It also distracts them from achieving their goals they m... ... middle of paper ... ...rovide aid to them. Without it, they may be stuck in a whirlpool of attempting to balance their lives.
Web. 3 Dec. 2013. Mundell, E.J. "Violent Video Games Spur Aggression in Kids." HealthDay Consumer News Service 19 Aug. 2005: Consumer Health Complete - EBSCOhost.
Violent games such as the “Grand Theft Auto” and “Ghost Recon” series give rewards for the most violence achieved in the game. Researchers believe this type of gameplay is not suitable for children as they begin to associate being bad or unruly with receiving rewards thus causing them to act this way in everyday life. Sometimes it isn’t just the action scenes in these games but many times it is the language associated with them. Failing school performance, attention problems,... ... middle of paper ... ...opriate for their child. The writer believes that games are more useful than detrimental due to the new light on research conducted by people other than video game critics.
Dr. Yea-Ling Tsao gives an example early on in her article about how different studies have shown that American students are consistently performing poorly on tests of mathematics and science. She also gives an example of how in a recent national study of mathematics achievement, American students in the middle school grades were performing lower than the national average in problem solving, geometry, algebra, calculus, and other areas of mathematics. In contrast, Japanese students from the same grade level had significantly higher average scores. In this study, Dr. Yea-Ling Tsao is trying to understand the reasons for the different perceptions of mathematics of Taiwanese children compared to American children. Tsao is concerned in taking a deeper look at the cross-cultural differences in mathematics perception and attitudes of younger children.
Dr. Dimitri Christakis from UW states, “Children habituated to games may find the real world underwhelming and under stimulating.” Which means that children will be out of touch with what’s going on around them because they are too consumed in their video games. Even though video games have a bad reputation more and more researchers are ... ... middle of paper ... ...me-Based Learning: Its Not Just The Digital Natives Who Are Restless." Educause Review Mar. 2006: 1-16. ProQuest.
Another effect is that kids become more aggressive with their peers, get into ore arguments and participate in more fights. Lastly, violent video games decrease prosocial behaviors such as positive constructive thinking, they are also more likely to desensitize to violent behavior. On the other hand, many people believe that violent video games have no affect on youth violence but say they actually help as an outlet for anger. Although this may be true, ... ... middle of paper ... ... with no mental health issues. Violent video games do effect children, whether the effect is immediate, long term or short lived, children should not be introduced to such behavior at such a young age.
Even though many views about the effect of violent video games are negative, I argue that they don’t have any effect on the violent behavior preformed by today’s youth. Many studies, such as the one in 2004 involving factors correlating with violent video games used by adolescent boys and girls, have been done strengthening the theory that violent video games let people relieve their stress and anger. These games also give youth a way to learn about war and different events occurring throughout the world (Markoff). Since parents are generally the ones buying video games for their kids, it seems that they feel as though the violent games won’t have a long-term effect on their children. Researchers, like Gentile and Anderson, have displayed that violent games may increase aggression for a short time on the people playing them, but the aggression isn’t strong enough to create long-term effect.