Proponents of this proposal believe that violent video games do indeed, contribute to youth violence. While very distinctly the “con” stance believes violent video games do not contribute to youth violence. In my opinion, the “con” side makes the much stronger argument on procon.org. I believe the con side has a stronger argument because they provide convincing evidence to prove the opposing side wrong. For example, in “CON Contribute to Youth Violence” a strong piece of evidence is shown through the lines, “A short-term increase in arousal and aggression does not mean a child is going to leave his or her house and commit a violent act.” This is conveying that the opposing stance provides no proof towards the fact that they are not just providing alleged claims.
In all reality, it is what it is, a game. Furthermore, according to psychologist Christopher Ferguson, “Although there are some studies that find links between violent games and mild forms of aggression, there are also studies which find no evidence for any links at all.” Also, some investigators found that gruesome video games make teens convulsive and hostile. The deliberation betw... ... middle of paper ... ...dren are learning from this, then they should be under adult supervision during these activities or banned from them. It is the responsibility of the parents and not the law to make sure that their sweet children don’t grow up to be aggressive serial killers. Works Cited Schulzke, Marcus.
First of all you are banning something that can strengthen reading and visual skills. By banning you also go against the constitution. There's also no proof that video games influence violent crimes. Statistically it is proven that while video game sales go up juvenile crime decreases. Violent video games should not be banned because they do not influence violent crimes.
There might be studies that show that some violent behavior in youth can be caused by playing violent video games and watch violent television. In addition to those studies, there have been studies that have shown that it is not video games to blame but other factors in a person’s life that should be to blame. The shooters in any of the mass shootings that’s has happened has either been psychopaths or mentally depressed. We as a society should not blame the easiest thing like video games when something happens that is very climatic but really think about what is the root of the problem when something goes terrible in the world.
An argumentative essay titled “Stop Blaming Videogames”, from an online source argues that violent video games do not increase aggression in adolescents. The author also insists that gaming is a solitary activity and encourages social interaction by bonding online friendships. This raises many controversies over whether or not gaming should be regulated for minors. The author defends main rising arguments feuding over the fact that parents are complaining videogames are just too violent. For one to say that video games are violent one would have to conclude this from a period of evaluation on how people interact and use this technology.
In today’s day and age it has been suggested that teens are becoming more violent. Some worry that certain aspects of our technology, including the intenseness of violent video games, are affecting the violence among America’s youth, while others don’t see this as an issue at all. A study done in 2004, Factors Correlated with Violent Video Games Use by Adolescent Boys and Girls, reported that boys in grades seventh and eighth played violent video games to either release their anger or help them relax. According to the suggestion that video games act as a stress reliever, violence in video games should not be blamed for violent behavior. Even though many views about the effect of violent video games are negative, I argue that they don’t have any effect on the violent behavior preformed by today’s youth.
Whereas, the representatives in Oklahoma just straight out wanted to increase video games violent or non-violent which, I believe the consumers’ would have not engaged in buying any of his video games. And, the article playing video games with violence tried to link bad behavior while playing this game. The logical fallacies in this article also, displayed deception. The study that was conducted never found any hard factual evident that playing video games lead to violent behavior, so the people of Pennsylvania could were mislead by the State Government Commission’s Advisory Committee on Violence Prevention. In my opinion, I also, believe that if a person already have a violent behavior playing video games
Do violent video games increase aggression in the people who play them? If so then video games could be responsible for much of the bad news we hear on television. Are video games responsible for school shootings? Do producers of video games need to tone down the violence? What will happen if video games become more and more violent and realistic?
Violent Video Games and their Relationship to Violent Acts It seems that in every facet of the media today, when it comes to teenagers and acts of extreme violence, people are quick to point the finger at violent video games. Several school shootings in the past were definitely used to target these types of games as the cause to violent youth. This response is usually not related to facts, but rather to emotions. People that blame violent video games for teenagers and their corrupted behaviors just want a simple answer to a complicated issue. Unfortunately, there is not just one cause that leads teenagers to commit violent acts.
There are several variety game systems for different age groups. Some people may say that video games cause violence, there has been school shooting that the tabloids says there is a link between video games. From the Columbine High School massacre, and Sandy Hook School shooting .Other people will argue that playing a video game with a violent rating will not do any harm to a person. It's fun and it's competitive without having to be physical. It all depends on the person who is playing.