Despite the accusations from the media, video game violence does not lead to aggressive behavior in the teens of today. The youth with pre-existing conditions show no increase in aggression as well as the healthy teens in the results from Journal of Youth and Adolescence (Springer). The Journal of Youth and Adolescence disproves what the media believes the games actually cause. There are specifically 33 independent tests that researched the effects of aggression and the relation of violence in video games. The group tested 3,033 volunteers for increased aggression, but the tests came back with a significantly positive effect of these violent games (Weller 5). With the effect of causing it's players to have their aggression lowered and calming them greatly, it is a big blow to the media's point of view of these games. Sadly, there are a few teens who commit mass murders and violent video games seem like an easy target to blame as to the motivation behind their actions. Those teens are not healthy, they have a psychological problem that messes with their head and makes them think differently about the world and where they belong (Twemlow 41).
Violent video games can lead to aggressive and violent behavior in children and adolescents. “Violent media increase aggression by teaching observers how to aggress, by priming aggressive cognition (including previously learned aggressive scripts and aggressive perceptual schemata), by increasing arousal, or by creating an aggressive state” (Anderson and Bushman 355). As more children are becoming exposed violence in video games in the recent years, violence in schools and other locations where children are prominent has increased. “A national crime victimization survey compiled and maintained by the United States Department of Justice, shows that overall crime rates in United States society have fallen. Simultaneously, school- based studies reveal that many violent behaviors have increased among children and adolescents” (“Causes of School Violence” 1). Exposure to violence in video games can lead to aggressive behavior, desensitization, and an increase in crimes committed by children and teens in our society.
Video game violence has been a controversial subject for many years. Even the most simple, classic video games have had this topic pop up, dating back to the 1980’s, games like Space Invaders, Pac-Man, and Donkey Kong. But more especially in modern video games, such as the Call of Duty and Grand Theft Auto series. Many investigations attempt to analyze the idea that video games are making people more prone to violence, and even point to violence related events, some of said research information may be faulty. Within these investigations there will be evidence and proof for both parties and analyzing if they may or may not be valid, and considering the people behind the statistics and their claims.
Scott, D. The Effect of Video Games on Feelings of Aggression. The Journal of Psychology. March 1995 v129 n2 p121-132.
While the possibility of violent video games having a negative influence on their players may be up for debate, David Walsh, the president and founder of the National Institute on Media and the Family, insists that games within any genre can contribute to negative behavior. He argues that the general act of playing video games can cause aggressive behavior and unfavorable habits in young players. He also notes that, in a survey, parents of children who play video games tend to dishonestly state how much they regulate the hours in which their children play video games; pointing out that there is not enough control exercised in their children’s gaming. The glaringly obvious point the seems to miss in stating this, how...
“On Tuesday, November 2, while the rest of the country was voting, the Supreme Court of the United States heard oral arguments in Schwarzenegger v. EMA, the landmark case in which the state of California is petitioning for the re-instatement of a California law banning the sale of deviant or morbid violent video games to minors” (Macris). This case is a current example of the opponents of video games trying to prove video games are a bad influence on children and teenagers. Violent video game opponents have always tried to disprove the positive effects of video games. They also have been known to make up and mislead with tales of terrible side effects. This essay will prove to the reader that many of these various statements against video games and their creators are false. Contrary to opposition arguments, video games actually present benefits to gamers by reducing stress, providing entertainment, and helping to develop motivation that could not otherwise be achieved through conventional means.
In today’s society, children are exposed to technology early on in their lives. Many young children engage in video games as early as 5 years old. This exposure to technology has been blaming for leaving impressions in individuals, causing them to develop behaviors that aren’t norms in certain communities. In an age where every common person has either a laptop, a smart phone, or a tablet, the ability to gain access to video games has been made much easier. Video games have become a much more common occurrence in today’s youths. Does this increase in usage of video games necessarily have an effect on behaviors of individuals? Possibly, but not enough to warrant labeling video games as the sole cause of violence in people. In this paper, I will be looking at questions regarding video games and their violence-depicting nature. Do video games specifically influence behavioral development, like violence, in people? Why is the demographic of violent outbursts caused by video games predominantly focused on male, teenage Caucasians? Why are video games being portrayed in a more negative light when compared to other media mediums? These are all questions that I will be looking to answer in the paper.
In society, there are a lot of controversies about the way people are judged and how they appear within that society, such as body images, financial stability, and mental functions. However, there is just as big of a controversy towards video games as those other things. Video games are widely believed to be a source of violence among children and teenagers. In this controversy there are two sides; one side argues that video games do produce violence, and the other side argues that they do not. In the United States, ninety percent of teenagers play video games averaging four to five hours per day. This is partially the reason people believe video games cause children to act out in violence when agitated. Violent video games are proven to not cause violent tendencies within people. Video games do not cause violent tendencies.
As games became more and more violent people wondered about the possible effects that these games might have on those that play them. In recent years violent games have been called out as one leading cause of adolescent violence and violent events, most notably school shootings involving teens. This has called for continued study on the effected aggression and social alterations video games could have on the players.
Before we can explore the claim that playing video games can be associated with violent acts, the emotions and mental patterns which lead to violent crime must be outlined first. Some very common violent crimes which will serve as good examples are armed robbery and murder. Generally speaking, when someone commits or plans to commit a robbery, it is out of necessity due to a person’s environment, or a lack of personal drive to work for their own possessions. During the act of the crime, the robber is generally just as terrified as, or even more terrified than, the victims. It’s these feelings that can cause a robber to...
Since the 1970 video games have become more popular than ever before. Generating 11.7 billions of dollars of sells every year or more, the video game industry is considered one of the largest industries in this century. However, video games have been a topic of controversy. With the sales of violent video games going up and the increased violence in schools and teenagers, video games are always to blame. Many people speculate that video games are the cause on why many teenagers have developed aggressive and violent behavior, are desensitize to violence, and the increase violence in schools and public places. In contradiction, video games have little or no fault in teenagers’ violent behavior and shouldn’t always be blamed.
The allegation that videogames cause violent behavior in children has been present as long as videogames themselves. Some researchers said that the Sandy Hook shooter, Adam Lanza, was one intense gamer. “Seung-Hui Cho, the Virginia Tech Shooter was seen by his roomates as odd because he never joined them in video games.”(Beresin) This debate will continue to go on in this country as long as there are horrific crimes that occur. There is much written in the research regarding this issue, and many differing views. The research that is presented in the next few paragraphs supports the theory that it is not the graphic video games that produce aggressive behavior, but other factors in a child’s life that create violent actions.
At this day in age we bask in the luxury of having easy access to advanced technology at our disposal. From the World Wide Web, to cell phones, music, movies and video games the human race has thought of any and everything to keep us entertained. Over the years studies have shown reasonable concerns regarding the long-term effects of video games. These games can desensitize gamers to real life violence, which is usually seen in the younger crowd. The studies especially hit on the games containing player-on-player violence. Though these games are extremely entertaining and can get kids to settle down for a while, if not properly supervised, they can produce adverse effects. Other studies have shown that video games can be used as way to yield positive outcomes such as, good problem solving skills, cooperation in a group and the ability to flow. Although there has been psychological research on children learning through the actions of others some believe that children are automatically able to distinguish between what is just a game and what is reality. The longer they are allowed on their game system the more they become convinced that their games are real. Some researchers believe violent video games can channel the aggression of the child but the parents are to blame for what happens to the child after playing an excessive amount over a period of time. Children can become preoccupied with these violent video games which have been proven to be the cause of poor social skills, uncontrollable aggression and a false reality.