Video Games Are Beneficial

analytical Essay
1872 words
1872 words

Video Games Are Beneficial Video Games have come a long way since their first introduction into the main stream. With video games becoming more sophisticated and using advanced technology, it seems as if video games are closing in on the gap between games and reality. However, as video games become ever so life-like it brings up the question of if the violence associated with video games is having a negative consequence. There have been many accusations over the years over the harm video games are causing children and teenagers. Experiments have been conducted trying to associate a link between video games and aggressive behavior. Even the media has been known to point fingers at video games for the cause of children committing criminal activity. Despite these many accusations, I tend to argue that video games are not as harmful to the mind as portrayed by the media, and instead beneficial. There have been many tragic instances over the past two decades of teens and older children committing hideous acts of violence that have caused us to pay attention and seek who to blame. From the terrible event in the 90’s of the Columbine shootings, or the more recent school shooting in Virginia Tech it seems as if the media has loved to point blame on video games. Many news reports have gone on revealing that this teen or that teen have all been at one point or another playing some sort of violent video game containing guns and killing. The media has made a clear stance on believing that the violence teenagers have watched and token apart of in a video game is the main cause of them replicating violence onto the real world. There have also been issues on governments banning certain video games form being sold in their... ... middle of paper ... ...nd Aggressive Behavior. Pers Soc Psychol Bull 2005; 31; 1573 Clem, Frances and Simpson, Elizabeth. Enriched Learning with Video Stimulation Games. Connect Magazine; Mar/Apr2008, Vol. 21 Issue 4, p4-8, 5p, 1c Durkin, Kevin. And Barber, Bonnie. Not so doomed: computer game play and positive adolescent development. Journal of Applied Developmental Psychology Volume 23, Issue 4. November-December 2002, Pages 373-392. Ferguson, Christopher and Rueda, Stephanie and Cruz, Amanda and Ferguson, Diana and Fritz, Stacey and Smith, Shawn. Violent Video Games and Aggression: Causal Relationship or Byproduct of Family Violence and Intrinsic Violence Motivation?. Criminal Justice and Behavior 2008; 35; 311 Ferguson, Christopher. The Good, The Bad and the Ugly: A Meta-analytic Review of Positive and Negative Effects of Violent Video Games. Psychiatr Q (2007) 78:309–316

In this essay, the author

  • Argues that video games are not as harmful to the mind as portrayed by the media, and instead beneficial.
  • Opines that the media has loved to point blame on video games, citing the columbine shootings, virginia tech shooting, and governments banning certain games due to their violent nature.
  • Opines that media advancement is one of the greatest accomplishments of our time, helping spread news globally at incredible speed. video games seem to be one topic the media tends to have a bias opinion against.
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