Gender Bias In Video Game Advertising

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Video games are a multi-billion dollar industry. Playing into both the cost and profit circulating within the industry is the advertising content disseminated to consumers. Like other entertainment media, advertising derives from the content itself—film trailers tout some of the best moments of the picture, for instance. However, the content of video games is uniquely tied to the industry’s advertising goals and whom the industry deems to be part of its target audience. In essence, AAA games—those developed by large production companies—are made and advertised based on the target audience. And this audience, historically, has been homogenized, limited by gender bias to only include young males. As such, video game advertising poorly represents …show more content…

However, some correlations exist, supporting the need for further examination. Chong et al. (2012) refers to Cultivation Effects in two segments: first-order and second-order judgments. The former emphasizes the viewer’s expectations of the real-world environment and the probability of events occurring, whereas latter includes individual beliefs and values held. While Cultivation research demonstrates support more so for first-order than second-order, the interactivity of the gaming medium may affect cultivation effects (Chong et al., 2012). However, given that game advertisements are typically presented in video or still format—online, broadcasted, and in print formats—the possibility of cultivation effects mirrors TV as opposed to …show more content…

The Entertainment Software Association’s annual report for 2015, however, shows that women comprise almost half of all game players (“2015 Essential Facts,” 2015). The possibility remains that by limiting the image of gamers to this tight nice categorization, we are excluding people who could be gamers comma presenting them with a notion that they do not belong in the game stereotype and therefore cannot be considered gamers. Unfortunately, the notion that only certain demographics can be considered gamers continues to be perpetuated by advertising within the

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