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Effects of media violence on children's behavior essay
Impact of violent games and SOCIETY
How video games cause harm in society
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Video games have changed a lot since the introduction of Pong in 1972. Violent scenarios have become a mainstay in the new era of massively popular video games. Just take a look at the $800 million Grand Theft Auto 5 earned in just 24 hours of its release in 2013 (TIME). Video games have become a mainstay in the American household with nearly 52% of households claiming that they own at least one console from the current generation in 2012 (Juba). With the magnitude of popularity that violent video games are facing these days, it is no wonder that they have come under great scrutiny by many social scientists and parents alike. The question that many studies are facing is whether or not video games have an adverse effect on the youth of our nation. This is because no research has been conducted that shows a correlation between a child acting out real world violence due to a violent video game.
Studies of the negative effects of video games on our youth are not the only studies that have been analyzed in the course of putting this research together. Research on the positive ways in which violent video games can be used in the development of the youth of the nation has also been analyzed in the process of putting the research shown in this paper together as well. The studies that have been analyzed during the duration of putting together the research contained in the following paper varies from Dr. Cheryl Olson and Lawrence Kutner's book Grand Theft Childhood to some of the cases in which violent video games have been looked at as the motive of violent crimes in recent years. One of these cases of violent video games being looked at as the motive of an extremely violent event in recent years is the Sandy Hook shooting. This event to...
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...e New York Times. The New York Times, 28 Mar. 2013. Web. 16 Apr. 2014.
Kutner, Lawrence, and Cheryl K. Olson. Grand Theft Childhood : The Surprising Truth about Violent Video Games and What Parents Can Do. New York: Simon & Schuster, 2008. Print. 16 Apr. 2014.
Park, Alice. "Violent Video Games: They May Make Kids Think in More Aggressive Ways | TIME." Time. Time, 24 Mar. 2014. Web. 16 Apr. 2014.
Savacool, Julia. "Think You're Immune to Video-game Violence? Think Again." The Daily News Journal. USA Today, 30 Mar. 2014. Web. 16 Apr. 2014.
"Violence in the Media - Psychologists Study TV and Video Game Violence for Potential Harmful Effects." Http://www.apa.org. American Psychological Association, Nov. 2013. Web. 16 Apr. 2014.
"Violent Video Games May Increase Aggression in Some But Not Others, Says New Research." Http://www.apa.org. N.p., n.d. Web. 16 Apr. 2014.
Violent video games are undoubtedly a legalized drug to children and teens, numbing their thoughts and reprogramming their minds. Like a drug, it desensitizes them, and makes them more prone to violence. This idea of violent video games was not a phenomenon until the later 20th century, and evolved from racing into enemies, to free-for-all drug abuse and sexual/physical violence that most youth know and play today. These games have a detrimental impact on teens, making them eat more, become more
Psychological Record, 60, 273-286. Sorboro, J. (2010). Prognosis Negative: Psychiatry and the Foibles of the Diagnostic and Statiscal Manual V (DSM-V). Skeptic Magazine, 15(3), 44-51. Wack, E., & Tantleff-Dunn, S. (2009). Relationships between Electronic Game Play, Obesity and Psychosocial Functioning in Young Men. CyberPsychology and Behavior, 12(2), 241-244. Young, K. (2010). A Growing Epedemic; Signs of Internet Addiction. Retrieved May 18, 2010, from Net Addiction: http://www.netaddiction.com/ Zhen
about playing a game of Monopoly, except in this game, that combination of skill, talent and luck that help earn you success in games, as in life, has been rendered irrelevant, because this games been rigged, and you've got the upper hand. You've got more money, more opportunities to move around the board, and more access to resources. And as you think about that experience, I want you to ask yourself, how might that experience of being a privileged player in a rigged game change the way
me, and that’s fine. More power to you, as far as I’m concerned.” In saying this he rightly put that there can be no double standards, and there can be no avenue which we do not explore as a means to reach a compromise that will help mend our relationship with our fellow country-man, it’s because of this and the dire consequences should we not mend the gap forming between the populace of western civilizations as a whole that makes any such proposal to censor free speech unacceptable. To finish I’ll