"Violent video games are a risk factor for criminal behavior and aggression, new evidence shows." ScienceDaily. ScienceDaily, 26 March 2013. . "Teen Health - Health Topics - Computer Games." Teen Health - Health Topics - Computer Games.
Grand Theft Childhood: The Surprising Truth about Violent Video Games and What Parents Can Do. New York: Simon & Schuster, 2008. Print. Ward, Michael R. "Shooting in the Dark." The New York Times.
HealthDay Consumer News Service 19 Aug. 2005: Consumer Health Complete - EBSCOhost. Web. 4 Dec. 2013. Renee, Montagne. "It's A Duel: How Do Violent Video Games Affect Kids?"
The independent variable is violent video games, and the dependent variable is adolescents’ aggression. My hypothesis is that adolescents who play violent video games become very aggressive than those who don’t. For this essay, I would like to present the findings from each article that will answer the topic I selected. All of the sources for this essay contain findings from the experiments that deal with violent video games’ effects on adolescents. The first article, Gabrielle Unsworth’s The effect of playing violent video games on adolescents: Should parents be quaking in their boots?, concurs the types of effects of violent video games on adolescents’ aggression, and that these participants show the different levels of angers during the experiment.
He is an advocate for the beneficial use of video games. This disagreement raises the question, how do video games influence violent behavior? Based on the current literature, I argue that violent video games have the potential for causing behavioral problems in children and adolescents and adversely affect their lives. Violent video games can influence a player’s brain by simulating real life, consciously or subconsciously. In his New York Times article, “Shooting in the Dark,” Benedict Carey wrote, “The young men who opened fire at Columbine High School.
Grand Theft Childhood: The Surprising Truth about Violent Video Games and What Parents Can Do. New York: Simon & Schuster Markoff, Steven C. "Do Violent Video Games Contribute to Youth Violence? - Video Games – ProCon.org." ProConorg Headlines. N.p., n.d.
The Effects of Profanity in Violent Video Games on Players' Hostile Expectations, Aggressive Thoughts and Feelings, and Other Responses. Journal Of Broadcasting & Electronic Media, 57(2), 224-241. doi:10.1080/08838151.2013.787078
Retrieved Aug 2, 2006 from http://news.com.com/Violence+in+games+stimulates+brain+for+aggression/2100-1043_3-5893930.html. Provenzo, E.F. (1992, December). What do video games teach? Education Digest, Vol. 58, Issue 4, 56-58.