Ferguson and Cheryl K. Olsen discuss whether or not if children with pre-mental illness could be affected if they are exposed to video games more particularly to the violent video games. Within this study about 377 children who had any sort of pre mental illness to see if violent video games will be affected causing them to become delinquency and have any sort of violent behavior. This study was linked back to the columbine shooting back in 1999 where the mass shooters were exposed to video games before the incident getting ideas (Ferguson, Olson, 2014). While the study did not support their hypothesis that violent video games does not cause greater effect on those with pre-mental illness, they did find that aggression does occur after being exposed it. Violent video games are being exposed to children in this generation more than ever.
Violent video games ooze violence and profanity and indecent morals that should not be allowed to children and teenagers (procon.org). The old saying “a teenagers mind is not all there” is very true. The front of their brain which plays a big part in doing right from wrong is not usually fully developed until teens reach adulthood. The 2008 study Grand Theft Childhood reported that 60% of middle school boys that played at least one mature-rated game hit or beat up someone, compared to 39% of boys that did not play mature-rated games (procon.org). Violent video games teach youth that violence is an acceptable conflict-solving strategy and an appropriate way to achieve one 's goals.
To show that a violent video game will cause an increase in heart rate and decrease in empathy is als... ... middle of paper ... ...iolence. We know that violent video games alone do not cause violent acts in teenagers. Therefore, we must become aware of the role they play for people at risk of violent behavior. So until it becomes clear how much these violent games contribute to certain risk factors of violent behavior, it is very important that parents realize what type of child they have and if these games might have a certain effect on their child. Maybe if your child is the emotionally immature type and spending way too much time involved in violent video games and less time communicating with their parents, then you should consider putting some restrictions on their game playing.
Video games are often thought to cause these acts of violence when underage or young people are involved because those age groups are seen as a time of development, when individuals still have the ability to be influenced, especially by media. Interesting enough even with all the allegations of video games being linked to acts of violence among children and young adults, “since 1995 Juvenile murders has gone down over 71% and the arrest rate for juvenile crime has dropped 49%.” ("Juvenile Arrest Rate Trends") The idea that video games cause violence should be brought into question because there is enough evidence against it to raise a
Violent Video Games and the Effects on the Youth Today our world is surrounded by technology and new inventions that make our lives better. Some of the most popular of hobbies among children and teenagers are video games, but what many people don’t know is that they are bad for them. Violent video games in particular have been proven to not be appropriate for the age groups that play them and to have a negative effect on school, social behavior, and increase aggression. Kids who play violent video games are influenced to ignore the consequences of violence. Anne Harding from CNN says that “when your exposed to violence day in and day out, it loses its emotional impact on you” (web).
It is true that many perpetrators of mass shooting played violent video games. Some researchers are concerned that violent video games teach children that violence is an acceptable approach to solving conflicts and achieving goals. This led to September 24, 2002, 33 media scholars, historians, psychologists, and games researchers filed a brief with the U.S. Court of Appeals for the Eighth Circuit, opposing a law that bars minors from video games containing “graphic violence” (Media Scholars..). Also the American Psychological Association in 2005 called for the reduction of violence in games which are marketed to the youth and teens. These are some of the many cases brought against the violence in video games but there are significant evidence presents that suggest otherwise.
We make the assumption that kids in our society this day have the opportunity to play different kinds of video games,but we came to a point in which we let them play violent video games. We do not realize if violent video games affects them in different ways or even to the point in which they come violente in their schools or in the home. I am in pro because there are many ways young kids become learners of what is around them. Today i am going to talk about how violent video games contribute to youth violence. First of all, in the article “ Violent Video Games and the Supreme Court” by Ferguson(2003), it mention that “In 2005 the American Psychological Association (APA) released a resolution on video game violence linking violent video
But with the explosion of media entertainment in recent years, video games have come under scrutiny as to whether or not violence in video games numbs children and teens to the consequences of real-life violence. The answer to this question is yes. Young children and teens are very easily influenced, especially in a society in which violence, whether fictional or real, thrives. Video-game violence has become a common link in tragedies, such as Columbine. The content of video games desensitizes a young person to the ramifications of real violence.