The “con” side is based on facts not emotion like the “pro”. You can see in the quote that you read earlier has statistics and not what people feel or believe which in this case is more reasonable. Ok let’s say that you read an essay similar to this topic and they talked about what people feel about youth playing violent video games, and now let’s compare that with juvenile crime committed by youth have dropped 49.3%. That’s not the same is it? Ok if someone were to say that violent video games still corrupt the youth... ... middle of paper ... ...times, this is a more logical fact though.
“Seung-Hui Cho, the Virginia Tech Shooter was seen by his roomates as odd because he never joined them in video games.”(Beresin) This debate will continue to go on in this country as long as there are horrific crimes that occur. There is much written in the research regarding this issue, and many differing views. The research that is presented in the next few paragraphs supports the theory that it is not the graphic video games that produce aggressive behavior, but other factors in a child’s life that create violent actions. Much research makes a claim that there i... ... middle of paper ... ... and Movies Causing Violent Behavior. Psychology Today, 22 Dec. 2012.
There might be studies that show that some violent behavior in youth can be caused by playing violent video games and watch violent television. In addition to those studies, there have been studies that have shown that it is not video games to blame but other factors in a person’s life that should be to blame. The shooters in any of the mass shootings that’s has happened has either been psychopaths or mentally depressed. We as a society should not blame the easiest thing like video games when something happens that is very climatic but really think about what is the root of the problem when something goes terrible in the world.
Events such as the shootings that occurred last year are linked to video games. This is a common misconception, because people mistakenly link real-world violence to virtual violence, even though virtual violence is merely a form of entertainment. Even so rather than create more violence, they reflect real-world violence. Said shootings had been caused by individuals who were thought to be on their right minds who suddenly became violent killers from one day to another due to video games. Even though they possessed violent games, this was not the sole cause of it, as many factors may have led this to occur.
Video games are one source of entertainment, one form of media; you don’t see the same amount of hate being directed toward violent movies or TV shows. There are countless reputable studies being done saying video games do not make people violent. You see the media, especially the mainstream media, and the NRA or politicians backed by the NRA, saying things like, “Oh look what they’re doing in these games! All these killing are going and they’re trying to blame guns? With all these violent games infecting our youth and making them violent!
When does the line get crossed according to (thegaurdian) “violent video games to prevent killing of other people.” This may seem extreme but for some people but it is a great way to relieve some stress that may be build up. On the other hand most people has no urge to try this in real life according to (thegaurdian) “normal gamers have agreed they would not test their skills in real life.” This is where knowing the difference between games and real life come in handy. A mentally unstable gamer would not know the difference and try may end up killing a person because of it according to (thegaurdian) “Experts worry that video games are getting too violent.” Let us look at who is to blame for the
They would watch gladiators fight and kill each other before they could find their violent entertainment in television. Most people won’t admit that they like violence in television, movies, and video games, but I think that they offer a way to see the violence without actually hurting anyone. If we censor or ban it, we will be forced to find our violence elsew... ... middle of paper ... ... is engulfed with opinion and restrictions on studies that are looking for a single answer, in most cases one that points the finger at violent media. But, if we can properly make parents and people aware with good information, we can start paying attention to the real problems, rather than television, movies, or video games. Our society would become much better overall as well.
Rockstar have included pre-rendered cut-scenes to enhance the gaming experience by giving context to its violent action. These scenes are a feeble attempt to justify the mindless violence that pervades the entire game. Rockstar have attempted to give context to the violence in Grand Theft Auto 5 and make it play more like a film however Grand Theft Auto 5 It is not a film. It is an opportunity for people to take on the role of criminals and in turn commit criminal acts. It not only desensitises players to violence but has also been shown to make them more aggressive in their actions thought and behaviors.
The mass shootings at Sandy Hook Elementary school, Washington Navy Yard, and in Aurora, just to name a few, have led to a series of media claims that violence in video games causes violence in the real world. It is natural for the media to make connections with violent video games and a gunman who avidly plays Call of Duty or Grand Theft Auto. However, that is not to say that violent video games promote violence. In fact, research shows that while video game sales are at an all-time high, violent crime is at an all-time low. Therefore, playing these types of games may not be detrimental to a persons’ well-being.
Most of this panic over violent video games holds no merit because the research does not support the hypothesis. A common point many supporters use to show that violent video games cause violence, is the fact that almost all mass shooters in the United States have played violent video games. People who use this argument as a reason to claim the games caused the behavior are overlooking several confounding variables; people with antisocial or aggressive behaviors are more likely to choose the violent games to begin. This means that the kids who made these games infamous, were not turned by the games, instead they were drawn to the games. Also, as of February, the game Grand Theft Auto had sold over 60 million copies(Macy).