Use of Video Games as Learning Tool in Schools

1698 Words4 Pages

Topic: Use of Video Games as learning tool in schools

General Purpose: To argue

Specific Purpose: To argue that video games should be used as learning tool in schools

Thesis Statement: Video games should be use as tool of skills development in schools because, (1) they will increase the interest of students in their course; (2) they will help to advance more learning aspects in students as compared to other means (3) they greatly appeal to students of all ages.

INTRODUCTION

I. In my school, former and typical educational tools were used. As there was no such concept of use of technology in the education system so it followed the traditional pattern of learning.

A. In my school days, I was a high level learner who had much curiosity towards the advanced forms of learning.

B. If there is an underutilized form of learning that appealed to all levels of learning skills then it will somehow or other will not result in benefitting all up to the desired extent.

II. According to a psychologist C. Shawn Green from University of Wisconsin, “Video games change your brain”. Accordingly, playing video games change the physical structure of brain. It works in the same way as the learning patterns, playing the piano or navigation while using a map do. (Raise Smart Kid, 2001)

A. Teachers are consistently looking for things that increase interest of students and force them to fully indulge in the learning pattern.

B. Some point out that only “credible” or the “traditional sources are meant to be used in the class room, so they do not even consider video games as a source to improve the student learning process.

C. Others, including myself, greatly support video games as an effective tool to help create student interest in the learning...

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...neously.

2. The middle term “learning skills” is used in its universal sense and is not limited to a group of audience.

3. No premises are negative.

HYPOTHETICAL ENTHYMEME

If educational video games become part of syllabus then they can be more beneficial for students. As kids of all ages are interested in them so they will greatly enhance their practical skills by sharpening their minds. As video games consist of visual images, so they will provide students to sharpen their skills by the trial-learning method. They can facilitate in more learning aspects as compare to other means of education.

Tests:

1. The represented conditions are rational as educational video games = more interest towards learning.

2. The represented minor premise affirms the formal as video games sharpens the mind abilities of students to give active and efficient response.

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