Tracking Motion With a Nintendo Wiimote

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Kinematics is a subdivision of classical mechanics concerned with the behaviour of an object in motion. High school physics students study kinematics in depth, and in doing so require a system capable of recording and breaking down an object’s motion so that it can be studied using physical principles. The current solution, the ticker tape timer, is inefficient and cumbersome. The device is capable of recording positional data in one dimension only, and it requires tedious amounts of effort to analyze the paper output. The ideal solution to this problem is a digital device that will capture motion and eliminate the busywork portion of the analysis, thereby making kinematics investigations more efficient, effective and reducing the capacity for human error in experimentation. Currently, there are many devices in production capable of digitally recording and analyzing motion. These devices are used in commercial and university laboratories as well as in film and multimedia production facilities. However, such systems are far too costly and complex for the high school classroom. A simp...

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