Office of Early Learning and School Readiness. (2008, July 19). KRA-L Policy Paper_2008_final. Retrieved August 22, 2010, from Ohio Department of Education Testing: http://ode.state.oh.us/GD/Templates/Pages/ODE/ODEDetail.aspx?page=3&TopicRelationID=1366&ContentID=3930&Content=88588
The significance of deceipt and discovery depends on the actions involved and the level of emotional salience between the individuals. While such crimes as virtual rape are rare, the relative anonymity of the online world ... ... middle of paper ... ...ernet freedom and demand real identities is bound to revert the gains made on social platforms. It will be an infringement of the right of expression and will, if not curtailed itself, further lead to the erosion of human rights. Virtual communities offer a chance for individuals in the digital age to interact without the issues that accompany living or interacting in the real world. For example, since individuals design their own online characters and choose their virtual communities, it is less likely that the group dynamics will support blatant persecution.
The same thing can happen in chat rooms or even on blogs. Bloggers are free to recreate their personality in the virtual community. This situation gives people the perfect opportunity to change the way they portray themselves to others. It is their chance to be someone else. In “The Good, the Bad, and the Internet,” Globus supports the idea that alternative personalities are used online by stating, “In cyberspace, looks don’t count.
A large part of role-playing games is the interaction between the avatar and the player because they start to be an extension of oneself and people start to be them in an unexplainable way. It really is like having a alternate life. Role-playing games are so simple and complex at the same time, a person can easily become addicted to the world and daily life of their character. R.V. Kelly 2 from Massively Multiplayer Online Role-Playing Games: The People, the Addiction, and the Playing Experience, asks the question, “Why would anyone abandon real life to immerse themselves in an invented universe?” (8).
Technology makes easier for us to get in contact with one another, but this helpful tool also pushes children and adolescents to live in a parallel world; the virtual world. The dependence of youth to electronic devices should be a matter of concern for all who live in society... ... middle of paper ... ...and Derar (2010) supports that fifty one percent of online student participants mentioned lack of immediate feedback as a disadvantage of the online classes while a 46 % of them mentioned lack of live interaction as a major difficulty. According to Quetin Deakin, the problem is not the technology; it is how we use it (292). I agree with his opinion because all of the technological devices help us to explore and learn new things every day. Email, text messaging, Whatsapp, and all kind of social media facilitate the way in which people interact with each other regardless of the distance separating them.
References IMAP, Gretchen, 2nd grade interview Van de Walle, J., , F., Karp, K. S., & Bay-Williams, J. M. (2010). Elementary and middle school mathematics, teaching developmentally. (Seventh ed.). New York, NY: Allyn & Bacon.