However, varying core aspects of video games have ignited the prevailing collective interests, including the intent of lawmakers. Conversely, the core purposes of video games is perceived to instigate differing implications ranging from; formulating competent scholarly video plays to act as tutoring, as well as inspiring models in intellectual environs. As noted by Ferguson & Rueda (2010), this might also make aggressive gaming progressively more insecure when contrasted to the scary television scenes. Alternatively, the invention of modern ultraviolent film games over the 1990s, as well...
Humankind has been playing games since the moment we came into existence. Whether it is a sport, a board game, or a child’s fantasy every culture whether it is ancient or modern has something that its people do for fun. As time goes on people continue to invent new games to occupy their free time and entertain themselves. One form of play that has quickly become extremely popular is the video game. The 2011 edition of Essential Facts About the Video Game Industry states that “72% of American households play computer or video games”. In addition video game sales quadrupled in the years between 1996 and 2008 (Video Game Debate).These statistics become even more impressive when you consider how new video games are. The first video game was developed just 49 years ago in 1962 (Juergen). In comparison basketball took almost 89 years to catch on. It was invented in 1891 but it did not reach a high level of popularity until the 1980’s (Basketball).
As technology advances, new and creative forms of entertainment immerge from these advancements. One form that has grown immensely in popularity over the past dozen years has been video games. Taking form nearly four decades ago, video games have been one of the major embodiments of the growth of entertainment technology. Today, video games have taken many shapes, from the general PC and console games to special applications that can be found on social networks and even millions of cell phones around the world.
Glazer, S. (2006, November 10). Video Games. CQ Researcher, 16, 937-960. Retrieved February 11, 2010, from CQ Researcher Online
Cesarone, Bernard . "Video Games and Children." ERIC - EECE. Jan. 1994. 14 Jan. 2002
Reeves, Ben. "Why We Play: How Our Desire For Games Shapes Our World." Www.gameinformer.com. GameStop, 20 Nov. 2012. Web. 10 Mar. 2014.