...f Violent Video Games on Aggression: Is it More Than Just the Violence? Aggression and Violent Behavior, 55-62.
The problem in determining a cause(s) is further compounded by mixed experimental findings. Scott (1995) did not find a positive relationship between video game violence and aggressive feelings among youth. In fact, there seemed to be a decrease in aggressive attitudes after playing violent games. These result seems to run counter to related studies concerned with the re...
However, one of the worst results of violent video games is increased aggression levels. Professor Mark Griffith did a study, from which he commented "The s...
Unsworth, G., Devilly, G. J., & Ward, T. (2007). The effect of playing violent video games on adolescents: Should parents be quaking in their boots?. Psychology, Crime & Law, 13(4), 383-394. doi:10.1080/10683160601060655
This paper will provide a survey and balanced evaluation of current research and thinking by experts on the short and long term effects of video games, specifically violent actions and themes, on individuals as well as society as a whole. Specific attention will be paid to the 1st person shooter and how the participant is looking through the eyes of “the killer” or taking on a detached role that could potentially desensitize an individual.
Tear, Morgan J., and Mark Nielsen. "Failure To Demonstrate That Playing Violent Video Games Diminishes Prosocial Behavior." Plos ONE 8.7 (2013): 1-7. Academic Search Complete. Web. 9 Nov. 2013.
Suhn Lee, M., & Barr, R. (August 2004,). Effects of Video Game Violence on Prosocial and
between violent video games and violent behavior has not been proven.”(Dmitri) The same duo has also st...
Anderson, C. A., & Bushman, B. J. (2001). Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: A meta-analytic review of the scientific literature. Psychological science, 12(5), 353-359.
In conclusion, our study has demonstrated that a rise in social aggression may not be caused by violent video games, as there is no correlation proven to be significant from these results. Although the concerns are still great, future research should look into more of the short-term effects on teens and young adults from playing video games and then approach the idea of the habituation of violence from these games. A rise in aggression is something that should be taken seriously and future research should reflect that.
The allegation that videogames cause violent behavior in children has been present as long as videogames themselves. Some researchers said that the Sandy Hook shooter, Adam Lanza, was one intense gamer. “Seung-Hui Cho, the Virginia Tech Shooter was seen by his roomates as odd because he never joined them in video games.”(Beresin) This debate will continue to go on in this country as long as there are horrific crimes that occur. There is much written in the research regarding this issue, and many differing views. The research that is presented in the next few paragraphs supports the theory that it is not the graphic video games that produce aggressive behavior, but other factors in a child’s life that create violent actions.
In this paper, Tobias Greitemeyer recalls previous articles showing thatplayingvideogamesareassociatedwithanincreaseinplayer’s aggressivebehavior. Greitemeyeralsostatesthateventhoughthere is proof of these correlations, if one would casually ask an avid gamer, they would deny these claims. Greitmeyer argues that the player’s behavior in a video game compared to their actions in real life creates a discrepancy in the violent video game debate. Furthermore, Greitemeyer proposes that because of the severity of the violence in certain video games, the player’s perception of aggression may be different than the societal norms. Greitemeyer then states that he conducted two separate experiments to test if his two theories were
Dill, Karen E. and Dill, Jody C. “Video Game Violence: A Review of the Empirical
Violent video games have been around for quite some time from Pac-man to Space Invaders. Throughout the years, these video games have improved along with technology. With new and improved technology there’s better sound and better graphics on this violent video games. However, they seem to be a problem in our century. Violent Video games tend to affect behavior in those who play them. Behavior is affected in such as communication, maladaptive, and aggressiveness.
A survey of 1,102 adolescents found that 97 percent had played video games in the past day. Although most parents checked the censor’s rating before consenting their child to obtaining it, 50 percent of boys and 14 percent of girls favored games with an "M" (mature) or "AO" (adult-only) rating, which suggests a high degree of violence. Social scientists believed that children are more probable to mimic the actions of a character with whom they identify. In violent video games, players participate as a character, and even choose which weapons they’ll use while fighting other characters. Similarly, repetition increases learning. Video games involve a great deal of repetition. If the games are violent, then the effect is a behavioral preparation for violent activity. Violence in society is not solely caused by violent media. But research shows that continuous exposure to violent media causes people to believe that violence can be an acceptable, positive way to solve problems.