Violent video games are being exposed to children in this generation more than ever. It causes children to believe that what they see is okay to do. Conflict theory is mostly involved with this article due to the fact that video games can expose children to become something that they are not and also causing problems with others around them. Symbolic interactionism also does play a role in this article as well, linking back to the columbine situation the mass shooters created hatred towards their classmates causing them not to interact
“The view endorsed by organizations such as the American Academy of Pediatrics and the American Academy of Child & Adolescents Psychiatry is that exposure to violent media (including video games) can contribute to real-life violent behavior and harm children in other ways” (“Violent…and Young People” 1). Many youth today struggle with being bullied by others around them. These violent video games could be a contributing factor to this issue. If violence is what these youth see on a daily basis, why wouldn’t they start reenacting the violent behaviors they participate in while playing the games? The adolescents will begin to inflict harmful actions on others.
16, 2007, a highly anti-game protester Jack Thompson linked the shooting to the PC game Counter-Strike. This trend continues later as Mitt Romney as well as Doctor Phil supported Thompson that video games were to blame. It was later revealed that the shooter did not play video games, and these allegations were entirely wrong. This is clear evidence that the idea of video games causing violence is a present idea in our society, especially among high school and college aged individuals committing acts of violence. Video games are often thought to cause these acts of violence when underage or young people are involved because those age groups are seen as a time of development, when individuals still have the ability to be influenced, especially by media.
The article “Do Video Games Inspire Violent Behavior?” on Scientific American website mentions how “violent games appear to be effective teachers of aggressive attitudes”. People especially young children are inclined to copy their game characters’ combative and destructive characters. For example, CNN reported that “the 18-year old gunman who killed nine people in Munich, Germany, on Friday was a fan of first-person shooter video games” (Do Video Games Lead to Violence?, Susan Scutti). There are many more examples that clearly show that violent video games negatively affect people. “85% or more video games on the market contain some violence” (Scutti), therefore, it is very hard for game players to avoid having a contact with violent games.
In recent years our society has experienced many tragic school shootings in which teens have committed heinous crimes for no apparent reason. The question has become who is to blame or what inspired these attacks on these innocent victims? This question has become an epidemic in our country. We live in a violent world and young people have easy access to it whether it's on television, in music or on the Internet. But with the explosion of media entertainment in recent years, video games have come under scrutiny as to whether or not violence in video games numbs children and teens to the consequences of real-life violence.
They make killing seem like it’s not bad and some kids don’t understand that. According to Michele Zorrilla, violent and aggressive video games were one of the main reasons for the school shootings at Columbine in 1999 and Virginia Tech in 2007 (Zorrilla 2). She states in this piece that video games are proven to increase one’s aggression and that young men are more likely to have the increased aggressive behavior than young females would. The youth are the most vulnerable to be affected by the violence of video games. There was a meta-analysis of research done for violent video games and it stated video games are “indeed positively associated with heightened levels of aggression in young adults and children, in experimental and nonexperimental designs, and in males and females” (Zorrilla 3).
We make the assumption that kids in our society this day have the opportunity to play different kinds of video games,but we came to a point in which we let them play violent video games. We do not realize if violent video games affects them in different ways or even to the point in which they come violente in their schools or in the home. I am in pro because there are many ways young kids become learners of what is around them. Today i am going to talk about how violent video games contribute to youth violence. First of all, in the article “ Violent Video Games and the Supreme Court” by Ferguson(2003), it mention that “In 2005 the American Psychological Association (APA) released a resolution on video game violence linking violent video
Video games have conjointly taken the eye of the general public, notably by the controversies concerning person shooter games (Anderson, Gentile & Buckley, 2007). Various studies have shown that violent content in video games desensitizes players, particularly youngsters, to the real-world violence. once players become desensitized, they have a tendency to extend their aggression and reduce their sympathy. alternative researchers have indicated that taking part in video games among youngsters doesn't cause vital aggressive behavior since the magnitude of the result within the meta-analysis could also be associate degree outcome of publication bias. Despite pressure from society, several video games contain a substantial quantity of violence.
Sadly, children and teenagers learn from mimicking and repetition, and they tend to obscure truth and fiction from one another. “Video games often reward players for simulating violence, and thus enhance the learning of violent behaviors. Studies suggest that when violence is rewarded in video games, players exhibit increased aggressive behavior compared to players of video games where violence is punished (Granic 1).” Many critics state that these games numb players to violence and bullying. In 2007, researchers concurred that these games teach children and teenagers that violence is an adequate solution to problems, and a recent study indicates the amount of children being bullied in school has increa... ... middle of paper ... ...games is continually rising. As a whole, violent video games are negative for children and teenagers.
With all the tragedies and incidents involving the usage of violent video games by children, the United States Senate decided to take action. During a committee hearing, several researchers vouched for the negative effects violent video games were having on young children and young adults. Deadly school shootings like Columbine have been a serious problem in the United States for many years. Researchers and psychologist say that the young adults that partook in the Columbine shooting that killed 13 people and wounded 23 others before taking their own lives were habitual players of violent video games like Doom. Statistics show that many children between the ages of 8 and 18 years of age play video games or other types of media for 40 hours or more a week.