The adolescents will begin to inflict harmful actions on others. Since all video games that promote violence seem to cause hurt and pain in the lives of many, banning them can prevent harmful situations from
For example, Carmageddon is one of the violent video games among many that use foul language while driving in order to kill people by running them over. The point is those adolescents learn to express themselves through foul languages whenever they are angry rather and calmly express themselves by using appropriate vocabularies. According to Dr. Phil “adolescent use more aggressive language through the exposure of violent video games. Also, they have less ability to control their anger and they externalize things in violent ways which causes more harm than good (Dr. Phil, 2010)”. Secondly, the exposure to violent video game provokes adolescents to behave poorly.
They single them out because they have violent images and suggestive themes and therefore believe that these will create violence in real life. When a violent crime is committed by a youth, the crime is often blamed on the television or the movies that the youth watched or the video game they just played. Many people will start thinking this is true, based on the fact it seems like a plausible explanation. People will start trying to censor violent images and possibly even ban them. But, by censoring the images it will just make people want to see them more.
Violent games in sex selection is apparently inclined to boys, because most male children will force as an important element of individual ability and think this is so cool by themselves and the girls often hate violence and believe that is boring. Violent video games bad for tee... ... middle of paper ... ..., which in the realistic society and others employed to settle conflicts with violence. Secondly, it touches on the values of the young person. It blurs the teenagers to right or wrong value judgments, resulting in a digression of the value of the young person. Lastly, it influences adolescent emotion.
In the movie, “A Clockwork Orange,” the character was given negative reinforcement whenever he sees acts of violence shown to him on television. Eventually, he becomes repulsed by it and feels ill every time he sees or thinks of committing an act of violence. I think television and violent games are having a reverse effect on America’s youth. Violence is glorified in the mass media, thus youth become to associate killing with entertainment, they see violence as the “manly” thing to do, and they see how violence on television often goes unpunished. I feel this is a cause of youth violence because of the desensitizing nature of violence on television.
Bad Influence In the article, Alex Levin talks about games are a bad influence on kids because some games are very violent and have killing in them, so the kids can react very aggressive. “People who play a violent video game forthree consecutive day show increases in aggressive behavior and hostile expectations each day they play”(Alex Levin). Also, movies and shows can create bad behavior and aggression to people because there can be violent things and the people can react to it and maybe want to do the things that are shown on the show or movie. “Violent movies, video... ... middle of paper ... ...college students as well. In conclusion, violent video games are bad and not healthy for people to play because it can cause aggression and bad behavior.
In the article “Negative Effects on Video Games’’ by Roy D. Silva, the author states, “Video games are very addictive and they can also lead to tragic consequences’’ (1). This is a sadly, but real fact about how our society acts towards video games. Also in the article, Silva continues explaining that “people who play video games tend to become habitated, or are in violent scenes’’ (Silva 1). Almost every game that I played involves violence or something that involved with a bad example. As a result, violence is the main attraction of video games.
Introduction Violent video games are special games, which negatively influences to the attitude and behavior. These video games are popular between children and teenagers. Since 1980-s years violent games are in political discussion. Because when teenagers usually play violent video games, they are becoming aggressive and then they face with psychological problems. For this, some people claim that violent games are harmful for society and they affect to behavior and health.
Accordi... ... middle of paper ... ...e of missions. The great amount of weapons and aggressiveness in the game make is violent for youth and it has an impact in youth life today. In conclusion we prove that arguments on how social media, hip-hop music and television each independently foster and promote a culture of violence among youth. It is proven through the way social media can result in conflicts, hip-hop portrayal towards women, and even how a simple video game can persuade young individuals to doing the wrongdoings. Though the scientific debate over whether media violence increases aggression and violence is essentially over, several critical tasks remain.
Lastly, violent video games addiction causes teenagers conscience to almost decay. Causing fantasy to mix with reality. The first effect of violent video games is a shown increase in aggression, thinking skills begin to match the thinking skills of those characters in games. Teenagers begin to think through aggression problems will be solved. These problem solving theories are a result of violent games.