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Censorship vs freedom of expression
Rap influence on youth
Mass media influence on culture and behavior
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Violent media should be censored from games, because it teaches that killing, bad words,disrespect, and sex is something that is actually good. Media should be used to entertain people and make them laugh. Have a good time. Most of the media is about violence, which influences to become rebellious. Teens start acting out on their parents and on society. Problems that we face now come from violent media.
Rap videos are bad influence to people in general. They show to many violence. It teaches that life is all about selling and buying drugs. Kids will eventually start smoking or consuming alcohol anyway possible. “They will feel awesome and superior to everyone else. Scenes of people consuming alcohol or smoking influence people to copy them. Hence, censoring such scenes serves as useful purpose(Buzzle article pros and cons of censorship). In the 17th and 18th centuries in Europe, the Roman Catholic practiced censorship. There are some rappers who talk about religion/god. Lil Wayne in one of his songs he says “ask you revender about me I’m the young god.” They compare to god because of how they have suffered in the streets. They compare that suffering to Jesus was on the cross. “Religious conflicts are avoided by the censorship of material deemed insulting or offensive to a particular religious community (buzzle article pros and cons of censorship) “Manson concerts are often grounds to bas religion and rip bible while fan chant we hate love, we love hate( Rense.com) Rap music also includes mistreat women. They treat them like if they were objects. That you should choose a women not by their feelings but actually by their body. “In contrast, women’s belief decreased and they felt that men were coming on too strong and being too aggressive (Rense.com).”
Videos games are also part of violent media. They are basically games where you rob, kill and they say a lot of bad words. This games make the player feel pleasure and happiness when they make a harm to someone in the game or a person in real life. Kids in the age of 10 to 17 are the ones who more attractive to games.. Many shoot outs and robs have been occurring society has been blaming violent video games for this. There is many games about war.
Gina Marchetti, in her essay "Action-Adventure as Ideology," argues that action- adventure films implicitly convey complex cultural messages regarding American values and the "white American status quo." She continues to say that all action-adventure movies have the same basic structure, including plot, theme, characterization, and iconography. As ideology, this film genre tacitly expresses social norms, values, and morals of its time. Marchetti's essay, written in 1989, applies to films such as Raiders of the Lost Ark and Rambo: First Blood II. However, action-adventure films today seem to be straying farther away from her generalizations about structure, reflecting new and different cultural norms in America. This changing ideology is depicted best in Oliver Stone's Natural Born Killers (1994), which defies nearly every concept Marchetti proposes about action-adventure films; and it sets the stage for a whole new viewpoint of action in the '90's.
There are a lot of people who either wonder or believe that violent media is bad for people and mostly children. Not all violent media is bad. Sometimes when people have a stressful day they will play video games to let off steam. A few people like watching horror movies because of the thrill of being scared. But if you’re a kid with no friends or you are alone most of the time, you might enjoy comic books. They are filled with action and heroes. Doing any of these can give off a sense of adventure, thrill, and excitement. It doesn’t mean that you’re going to go off and start hurting people because of it. There is a lot of evidence that states the media affects viewers by encouraging violent behavior and weakening their creative ability. The question is whether the media is truly the problem, or is it the parental role that is the problem.
This article talks about the effects of media exposure on adolescents and the violence that is can bring. Using the social conflict theory it portrays the media as having a harmful impression on today’s children. The article shows how crime statistics have decreased the arrests for violent crimes committed by youth offenders has not (Fowler, 2002). The article also shows how the APA is teaming up with federal programs to help resolve these harmful effects that the media is portraying. The article shows that media is responsible for the social conflict that these adolescents are dealing with. The APA and other organizations along with the federal government are combating this problem from every angle (Fowler, 2002). While the article does speak of some statistics it may be inflating them by not including a breakdown of what violent crimes are being committed.
According to the article, "Video Games and Children," by Bernard Cesarone, ever since the 1970?s, parents have been placing their children in front of televisions and allowed them to waste away the hours playing video games (31). As technology and a national surge in violent entertainment grows, so does the onset of violent video games.
The debate about violence in media, such as video games, has been going on for years now, however, there is no definite answer on what to do about it. Should adolescents be able to differentiate between video game fantasy violence and real life? Is it partially the parents’ fault for not controlling their access to these games? Perhaps there is more to it than just the scientific side of things. Adolescents should be able to differentiate violence in video games from real life and be able to recognize patterns in gender role and age. In turn, adults should be held responsible for what the adolescents play by controlling access to this media in the first place.
Video Games have been around since the early 1940s. Meaning people have been playing video games for at least the last 74 years. Based on research the first violent video game came out in 1976 known as Death Race. This game was described as sick and disturbing. Death Race was a driving game and you received points when you ran over people. Think that is violent, imagine the violence in the video games 28 years later. Violent video games affect the present and the future because they impact children’s mind, behavior, and education.
...p; If the government ever did censor violent entertainment who knows where they would stop, or even if they would. Perhaps they would try to censor violent speech or try to censor the speech of those who disagreed with the actions of the government. The simple message is don't promote censorship, because it could easily get out of hand, and as the old saying goes “the road to hell is paved with good intentions”. There are then only two ways to get rid of the violent entertainment in our lives: we could shame those who make the violent movies, television shows, books, and plays, into having a social conscience, making them be less prone to creating violent entertainment; or we could simply solve the problem ourselves, with a push of a button, or the turn of a page.
Video games are not just violent their really helping and educational they play a big role in children and teens life today. Video games are educational, violent, and cause laziness but the best helping tool that we can have today. Video games help a lot more than people give credit for; they teach a lot of subjects and a lot of skills that kids use today. Video games put some kids ahead of other kids because they also state facts, teaches kids a lot of things like: reading maps, counting money, and sometimes actually giving them responsibility for taking care of something or delivering something to a certain spot.
The debate about media violence has been going on for hundreds of years. The newest form of media being scrutinized is videogames. I will be taking you through this debate and sharing with you some things that you may find surprising. This is not a new topic and has ...
The censoring of violent video games has been a controversial issue since the early 90’s to the present time, and has been growing more and more with the advanced graphics that have been developing each and every year. (Including the fact that people react even more to the unexplained missions that they give in video games). For the good of society violent video games should be banned.
Over the past years, video games have been a way to escape reality for some people. Video games vary from fantasy, romance, and role playing games to violent games. However, vicious video games have been blamed for school shootings, growths in bullying, and violence concerning women. Various people argue that these games numb players to violence, recompense players for imitating violence, and educate children that violence is a suitable way to resolve conflicts.
Violent video games are special games, which negatively influences to the attitude and behavior. These video games are popular between children and teenagers. Since 1980-s years violent games are in political discussion. Because when teenagers usually play violent video games, they are becoming aggressive and then they face with psychological problems. For this, some people claim that violent games are harmful for society and they affect to behavior and health.
Several studies and reports show that videogames also stimulate bad behavior. An article from “New Scientist” shows that “Unequivocal evidence from a wide variety of studies show that in the short term, exposing children to violence in movies, TV, video games, and music increases physical and verbal aggression” (“Bad Influence”, web). This negative influence is going to have a huge change on how kids and teenagers act towards individuals. The International Journal of Phycology says that, “Adolescents who play more mature rated games were more likely to engage in b...
By the time a child reaches the age of one, they see about 200,000 acts of violence on television. (Nakaya, 3). The Media has been becoming more and more violent over the years. A poll in an issue of Times Magazine, from 2005, showed that 66 percent of Americans think that there is an abundant amount of graphic acts of violence on televisions (Nakaya, 18). People are exposed to thousands of acts of violence through video games, television, and movies. Many studies show that media violence increases violent behavior in in humans. Studies show, violent video games, and graphic television have physiological effects on children. The government has very few regulations on media violence. Some people believe the government shouldn’t limit content because others might be insulted by its material. Media violence is such a broad topic and has such a large presence in daily lives, so we cannot simple get rid of it. The Federal Communications Commission stipulates, “By the time most children begin the third grade, they will have spent the equivalent of three school years in front of a television set.” Even though the government shouldn’t censor the media, Media violence is becoming a serious issue because it is becoming more violent, it makes people behave violently, and it has little regulations.
There should be no ban on violent video games anytime soon. First of all, video games can benefit the person playing the game. Video games strengthen reading and visual skills. In the article “What Video Games Can Teach Us” by Emily Sohn, Sohn says “because kids are interested in the game, they often end up reading at a level well above their grade.” This statement is true about anything, a person will do things as long as they think it benefits them.