This essay will look at if violent video games make people more violent in real life. Video games are games that can be played through a console, computer or game devices. Many people believe violent video games does not make people more violent in real life. While others think that they do, and deaths have been caused because of violent video game players.
Violent video games and violent adolescent behavior, is there a connection? Millions of violent video games are sold around the United States, millions more are sold overseas, but the numbers of violent crimes, that could be associated with violent video games is low. Assault, robbery, burglary, rape and murder occur daily. The drug industry accounts for the majority of these crimes. The cases not related to drugs, fall into a number of categories, including Psychological Disorders. Disorders that can cause violent behavior are psychotic or anti-social behavior, depression, schizophrenia, delusion, disassociation, and any others recognized by a Psychologist.
Do video games containing violence spark people of today to commit violent acts? Violence in video games are blamed for some of todays violent crimes. Some people believe that these crimes are committed due to playing a video game. Others believe that video games are a easy excuse for the violent acts, and keep America from looking deeper into the minds of people committing these acts. Video games are also thought to be a good way to take out some hostility.
Despite the accusations from the media, video game violence does not lead to aggressive behavior in the teens of today. The youth with pre-existing conditions show no increase in aggression as well as the healthy teens in the results from Journal of Youth and Adolescence (Springer). The Journal of Youth and Adolescence disproves what the media believes the games actually cause. There are specifically 33 independent tests that researched the effects of aggression and the relation of violence in video games. The group tested 3,033 volunteers for increased aggression, but the tests came back with a significantly positive effect of these violent games (Weller 5). With the effect of causing it's players to have their aggression lowered and calming them greatly, it is a big blow to the media's point of view of these games. Sadly, there are a few teens who commit mass murders and violent video games seem like an easy target to blame as to the motivation behind their actions. Those teens are not healthy, they have a psychological problem that messes with their head and makes them think differently about the world and where they belong (Twemlow 41).
“Video game playing isn’t harmful. In fact it, appears to be very adaptive” (Collins). There is research done saying video games and violent media are harmful, but it usually contradicts itself in the same study (Rhodes). There is enough evidence to prove that video games can have a positive influence on todays youth. Even though there are links between violence in adolescence and owning violent video games and having access to violent media, it does not make the average person more violent because there is little research that shows violent media and video games make the average person more violent and the average person can tell the difference between mock and real violence.
Violent video games are not training kids to be murderers. The video game industries have been called against and blamed for making kids more aggressive and violent for years. Although recent studies show that violent video games have been useful for kids to get their anger out. Only some kids were found to be aggressive after violent video game play, but they had three specific traits that lead to this aggressive behavior (“Violent...). Not all kids are affected by violent video games, but people do not know this so they continue to blame video games for their kids bad behaviors. Aggressive behaviors do not come from video games, they come from the environment that the kids grew up around (“Do…).
Violence across the nation has become an overwhelming, terrifying problem. One rising issue within the nation today is violent video games. Video games that show acts of violence can take a toll on those who play it and encourage those same acts inside of their everyday life. However, another issue that does not only affect the people involved and an entire community, but the whole country is gun violence. In Rebecca J. Rosen’s article “Violence is Contagious”, she compares violence to a disease, as it spreads quickly and infects humans of the nation. Violent video games and gun violence are directly related with each other.
Video games have changed our society radically, in which some people doubt it's for the better. According to one survey, 9 out of 10 U.S. households with children have rented or owned a video or computer game. Ever since the beginning of gaming, people have observed the effects of the games. Kids and adults alike, are more attracted to violent games. But is it the games to blame for how people act or behave around people or by themselves?
With Video Games becoming a staple on the world household front, the amount of social impact they have is widespread. “Video games have became a billion dollar industry in North America, with revenues topping almost $20 billion in the United States in 2009 alone” (Bowen, H. J.,). In many different Video Games, violence plays a key role in their overall theme .Violent Video Games (VVG) exposure has been shown to increase aggressive tendencies according to Anderson & Bushman, (2001) but only for short periods of time, 15 minutes or less in a study done by (Sestir & Bushman, 2010). In a study conducted by (Greitemeyer and Osswald (2006) they found no significant effects VVG's have on our society positive or negative. They did however, find that video games can have positive effects on behavior, if the games have pro-social content.
Ever wonder why children and teens seem to be more aggressive and violent? Violence has gone up because of violent video games. The games children play these days are rated higher than what their age group are suppose to play. “In this study, children who played video games often with older siblings were twice as likely as other children to play mature-rated games (Considered suitable for ages 17 and older)” (Violent). Children are acting violent due to the games they play.