The Importance Of Violent Video Games

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It’s no question games are a big factor in teenagers lives and there’s no question that violence in these games amuse its audience. Which comes to the question do violent video games contribute to youth violence? Violent Video games can cause youth to pick up bad habits, quick tempers, and fighting as a way to solve problems. Violent video games do play a part in youth violence. When people play war games like Call of Duty the sole object of the game is to shoot and kill your opponent. Games like Grand Theft Auto have bad dialogue and horrible crimes that must be committed in order to pass to advance in the game. Children get a rise out of violence and it is evident that videogames play a big part in their lives’. Violent video games can train …show more content…

Violent video games ooze violence and profanity and indecent morals that should not be allowed to children and teenagers (procon.org). The old saying “a teenagers mind is not all there” is very true. The front of their brain which plays a big part in doing right from wrong is not usually fully developed until teens reach adulthood. The 2008 study Grand Theft Childhood reported that 60% of middle school boys that played at least one mature-rated game hit or beat up someone, compared to 39% of boys that did not play mature-rated games (procon.org). Violent video games teach youth that violence is an acceptable conflict-solving strategy and an appropriate way to achieve one 's goals. A 2009 study found that youth who play violent video games have lower belief in the use of nonviolent strategies and are less forgiving than players …show more content…

Sales of video games have more than quadrupled from 1995-2008, while the arrest rate for juvenile murders fell 71.9% and the arrest rate for all juvenile violent crimes declined 49.3% in this same period. People say that the reason people shoot up schools is because of what they played in videogames that resembled the crime but judging from a recent study it’s proven otherwise (procon.org). A 2004 US Secret Service review of previous school-based attacks found that one-eighth of attackers exhibited an interest in violent video games, less than the rate of interest attackers showed in violent movies, books, and violence in their own writings. The report did not find a relationship between playing violent video games and school shootings. Teenagers are now playing videogames for therapeutic purposes. Playing violent video games provides a safe outlet for aggressive and angry feelings. A 2007 study reported that 45% of boys played video games because "it helps me get my anger out" and 62% played because it "helps me relax.” Violent video games may affect the form of violence, but does not cause the violence to occur. Youth might model violent acts on what they have seen in video games, but the violence would still occur in the absence of video games. When research does show that violent video games cause more arousal and aggression, it is because the comparative game is less

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