Shaya alnafisah
Claim essay
Parents you are to blame The way humans interact with each other depends on the way they have been matured and experienced. From young age American children tend to follow their parents as their first contact with them in their good actions whenever they see one. However, they accumulate whatever behavior they observe in their advantage regardless the source of that action. Over the years, researchers of psychology developed many theses on young youth behavior, they also concluded as the American psychological association stated on November 2013 that the biggest impact on the child 's behavior to the way of maturity is media. The media today has the verities of what it good and violent, but violent media causes
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After what it right becomes wrong and helping others who in pain becoming a waste of time, children tend to go away from the good path leading those to a dangerous call may hurt them and their families. Children who watch violated media become angrier and get used to bloody scenes, they get isolated from their friends leading to not having faith in others. When children become isolated from their friends and families and video games become their way out of the world they start copying what is in the games thinking that this is what should be happening in the real world. Young youth Americans who watch violent media and games tend to have the wrong idea about who is leading them to the good path generating by that fear from people around them, and that could evolve to act aggressively in schools and act as bullies. Parents should take this subject more seriously and watches what their children is looking at on the screen. A parent who says their children are only watching educational media, that it could cause children to other defaces that may hurt their children in the …show more content…
When a child raised on violent media and video games that child start acting differently in no sensible way than those who is not like Zachary Burgess and what he done at Auburn University. When the police arrested Zachary Burgess he was telling them he was trying to see what the game grand theft auto was really like in the real world. Zachary Burgess wanted the feeling that he got in the game and did not accept that games and the real world are different, what is worse about violent video games is when you mix the real life with a game as it happened to him. When children start playing violate video games and media and they become obsessed with it, the violate games and media becoming their best friends which make child start building his own self as the character in the game do, and that mislead the child to become a rapist or murder as the character do in the game . Children who been miss guided by the media and violate games are more likely to become a bad person, in contrast of those children who is being controlled by their
At this day in age we bask in the luxury of having easy access to advanced technology at our disposal. From the World Wide Web, to cell phones, music, movies and video games the human race has thought of any and everything to keep us entertained. Over the years studies have shown reasonable concerns regarding the long-term effects of video games. These games can desensitize gamers to real life violence, which is usually seen in the younger crowd. The studies especially hit on the games containing player-on-player violence. Though these games are extremely entertaining and can get kids to settle down for a while, if not properly supervised, they can produce adverse effects. Other studies have shown that video games can be used as way to yield positive outcomes such as, good problem solving skills, cooperation in a group and the ability to flow. Although there has been psychological research on children learning through the actions of others some believe that children are automatically able to distinguish between what is just a game and what is reality. The longer they are allowed on their game system the more they become convinced that their games are real. Some researchers believe violent video games can channel the aggression of the child but the parents are to blame for what happens to the child after playing an excessive amount over a period of time. Children can become preoccupied with these violent video games which have been proven to be the cause of poor social skills, uncontrollable aggression and a false reality.
Now a day every video game has something violent going on. Such as in 2010 the top 20 games out in the market were violent related. When a kid sees in a video game that he can beat someone else up and get away with it they think they can do that in real life. This will increase bullying and kids are being taught not to bully. Every kid plays video games even if it’s a racing game or a shooting game. In 2008, 97% of kids from the age of 12-17 played video games. Most M rated games have sexual violence and when a kid sees that in a game and then beats the girl up. The crime rate for rape will increase as it has. A study in 2009 found that it only takes a child four minutes of playing a game to make him have aggressive and violent thoughts going through his head. The critics of violent video game has that bully has increase 32% because of violent video games. Also in the study when a child sees blood when beating up or killing someone in a game he will have more aggressive thoughts than normal.
There are a lot of people who either wonder or believe that violent media is bad for people and mostly children. Not all violent media is bad. Sometimes when people have a stressful day they will play video games to let off steam. A few people like watching horror movies because of the thrill of being scared. But if you’re a kid with no friends or you are alone most of the time, you might enjoy comic books. They are filled with action and heroes. Doing any of these can give off a sense of adventure, thrill, and excitement. It doesn’t mean that you’re going to go off and start hurting people because of it. There is a lot of evidence that states the media affects viewers by encouraging violent behavior and weakening their creative ability. The question is whether the media is truly the problem, or is it the parental role that is the problem.
Children playing such harsh games forty minutes a day will result their mind to alter. “A dose of violent gaming makes people act more rudely than they would otherwise” (These games have a huge result on the user’s brain. “Violent games activate their anger center while dampening the brain’s conscience causing them to become more violent” (“Children and Violent Video Games” 1). Teenage brains are in the middle of growing, so it is very penetrable for video games to have a major impact on the child’s mind. “Playing violent games correlates to children being less caring and helpful toward their peers” (“Children and Violent Video Games” 1). After these games get into the players mind, they began to plot disasters: shootings, bombings, and theft.
If children are not taught that there are consequences in real life that there are not in video games or television, they might want to duplicate the actions they are shown. “An eight year old Louisiana boy intentionally shot and killed his elderly caregiver after playing a violent videogame, authorities say” (Russel, 2013, p.1). Video games are violent, children play video games, therefore children are violent. It takes an authority to teach the child what is wrong and right. “Violent video games are an ideal environment in which to learn violence” (Eakes, 2014). Giving the child a certain time to play is also a problem caused by the parent. Kids play games with guns and explosions and this attracts their attention. Children now a days believe video games and electronics are their life. As Emmons (2013) noted “Julian turned everything into a pretend gun and started running around the house like a pint-size Han Solo taking down Storm Troopers” (p.1). Violent media caused Julian to make a pretend gun and shoot his targets. This type of media can influence him to want a real gun and shoot real people as I mentioned earlier with the eight year old Louisiana boy. Violent media has such a great impact on children that some people might not see. if they see a movie and the main character steals something, then the child would want to also get an item that they might not have. Children that do not have what others do
The allegation that videogames cause violent behavior in children has been present as long as videogames themselves. Some researchers said that the Sandy Hook shooter, Adam Lanza, was one intense gamer. “Seung-Hui Cho, the Virginia Tech Shooter was seen by his roomates as odd because he never joined them in video games.”(Beresin) This debate will continue to go on in this country as long as there are horrific crimes that occur. There is much written in the research regarding this issue, and many differing views. The research that is presented in the next few paragraphs supports the theory that it is not the graphic video games that produce aggressive behavior, but other factors in a child’s life that create violent actions.
The effect of the media on young children is especially salient. Young children often learn how to act and behave from what they observe at home, from the adults and older peers they come in contact with, and from what they see on television.
The media, specifically television, has become more and more violent, in not all too subtle ways, exposing many children to behaviors not appropriate to a young audience. Remember ?the Menendez brothers, who ruthlessly shot their parents as they ate ice cream and watched TV in their family room, planted in children?s minds the worst possibility -- that a parent could die violently at the hands of a child.? (Medved, et. al. 243) Seeing the violence, hearing about it, watching news reports about violent acts committed by real people, especially other children, affects the viewer negatively. Children can not relate to what they see when they are so young, making the act of watching violent television extremely questionable. Children should not know about murder and rape; however according to Gloria Tristani, Commissioner for the Federal Communications Commission, by the time they finish elementary school, children have witnessed 8,000 murders and 100,000 acts of violence. (Tristani...
The Mass Media is a unique feature of modern society; its development has accompanied an increase in the magnitude and complexity of societal actions and engagements, rapid social change, technological innovation, rising personal income and standard of living and the decline of some traditional forms of control and authority.
Unquestionably the media being newspapers, internet, radio and television, influence society. They can affect, have affected and will continue to affect the progression of life in this nation and around the world, as electronic technology continues to be the chosen mode of communication for a whole generation, offering direct, often anonymous influential information.
Exposing someone to violent video games will train the person for doing violent actions that are shown in violent games. Grossman is a writer of two books on video game violence and thinks that video game is a major cause for violent teen behavior. On 1997 in a Paducah, Kentucky high school shoot out a 14 year boy shot eight people and five where headshots. This was believed to be a effect of the teen playing first person shooter games. The FBI say that trained law enforcement officers only land one out of five shots and this boy had no past experience shooting except for in the game. “Exposing children and adolescents (or "youth") to violent visual media increases the likelihood that they will engage in physical aggression against another person,” said expert Craig A. Anderson. Exposure to violent video games can cause a child to learn the...
Children can be influenced and impacted in many ways whether it is from their parents, peers, and even strangers. One thing many people don’t realize is that many children, nowadays, are actually being influenced by the media, meaning they are being affected by different media sources, such as television and the internet. The question is whether the sources of media, television and the internet has a positive effect or a negative effect on children, and which source of media has a bigger effect.
By the time a child reaches the age of one, they see about 200,000 acts of violence on television. (Nakaya, 3). The Media has been becoming more and more violent over the years. A poll in an issue of Times Magazine, from 2005, showed that 66 percent of Americans think that there is an abundant amount of graphic acts of violence on televisions (Nakaya, 18). People are exposed to thousands of acts of violence through video games, television, and movies. Many studies show that media violence increases violent behavior in in humans. Studies show, violent video games, and graphic television have physiological effects on children. The government has very few regulations on media violence. Some people believe the government shouldn’t limit content because others might be insulted by its material. Media violence is such a broad topic and has such a large presence in daily lives, so we cannot simple get rid of it. The Federal Communications Commission stipulates, “By the time most children begin the third grade, they will have spent the equivalent of three school years in front of a television set.” Even though the government shouldn’t censor the media, Media violence is becoming a serious issue because it is becoming more violent, it makes people behave violently, and it has little regulations.
Are video games a negative or positive influence on children’s behavior and actions? Several studies have been pointing out that exposure to violence on television, movies, video games, cell phones and the Internet increases the risk of violent behavior in the viewer, like to grow in an environment filled with real violence increases the risk of violent behavior. Plentiful of the research on current media have focused on the violence spread by TV for experts in developmental psychology and John Murray of Kansas State University, United States, it is difficult to conclude otherwise than that violence on television has increased levels of violence and aggression in the society, and that video games have an effect even more powerful. Violent video games are more distress, than the films of the same sign and that the images of violence shown on television because they are interactive, because they use a technology environment that allows the user total immersion in the situation, while producing new objects cultural. The reason is that video games are not limited to violence to show a passive spectator, but require the person to connect with the character and act for him, while violence in film and television images whose exposure is limited only to visual perception. The video game violence has long-term real effects. Children exposed to high levels of violent entertainment can become more aggressive and develop a tremendous face the suffering of others, also increases the likelihood they interact and respond to violence in their social environment. In violent video games as success is clearly defined as killing or take, and failure as die or loses the good and evil as the wicked: they, different from us, it is just revenged, I mate,...
Media technologies are becoming an important aspect of today’s society. Each and every day, people interact with media of many different forms. Media is commonly defined as being a channel of communication. Radio, newspapers, and television are all examples of media. It is impossible to assume that media is made up of completely unbiased information and that the media companies do not impose their own control upon the information being supplied to media users. Since many people use media very frequently, it is obvious to assume that it has affects on people. According to the text book Media Now, "media effects are changes in knowledge, attitude, or behavior that result from exposure to the mass media," (386). This leaves us with many unanswered questions about media and its influences. This paper will look at how the effects of media are determined and explore the main affects on today’s society - violence, prejudice, and sexual behavior.