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negative effects of the media
negative effects of the media
negative effects of the media
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Media Violence and its negative impact has been discussed and debated for many years As children grow into teens they encounter as vast amount of violence in the media, negatively impacting today’s youth. Teenagers who are exposed to media violence will fail to develop effective socialization strategies and resort more readily to violence, which makes society a more dangerous place.
Through social contact, individuals learn to think and act in certain ways, this type of learning is called socialization. One of the most influential agents of socialization is mass media. Children spend an average of four hours in front of a television each day, and with each passing hour, they witness between twenty and twenty-five aggressive acts (Ferrante; Phillips).With all the negative media embedded into their lives, children have no other choice than to absorb it, learning how to think and act based on what they see on television. After viewing over eighty violent acts within those four hours, children are conditioned to be violent. As they grow older, they stop focusing on their education and employment, and instead measure their success with how much trouble they get into. They begin to get into fights, act out in their schools and neighborhoods, and even get involved with other crimes such as theft and vandalism, simply because that is what they have been exposed to all their lives. Psychologist, Leonard Eron supports this, believing that ten percent of violent crimes in the United States are caused by exposure to media violence (Easterbrook). In fact, in 1960 Eron conducted an experiment tracking video violence and actual violence for almost four decades. He confirmed that even occasional violence showed in television shows causes incre...
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... industry who market the notion that mass murder is fun, and they feel privileged to make violence even more accepting. Firearms are portrayed as “glamorous, all-powerful devices”, so adolescents are more willing to use guns because they have been taught that killing is acceptable and even cool (Easterbrook). At such a young age, children should be fearful of weapons, and should stray from violence, instead they come to find it normal, they see killing for pleasure as a common event. Many times children take these things and act upon them, they themselves become violent simply because it is the one thing they can rely on and look back to. Maybe if children did not start gaming or watching violent television at such a young age, they would understand the difference between illusion and reality, but instead they perception is warped because they don’t know any better.
According to John Davidson's essay Menace to Society, "three-quarters of Americans surveyed [are] convinced that movies, television and music spur young people to violence." While public opinion is strong, the results of research are divided on the effects of media violence on the youth in this country. Davidson wrote that most experts agree that some correlation between media violence and actual violent acts exists, yet the results are contradictory and researchers quibble about how the effects are to be measured (271). Moreover, Davidson is not convinced that the media is the sole problem of violence, or even a primary problem. He points out that other factors, such as "poverty, the easy accessibility of guns, domestic abuse, [and] social instability" may have a greater impact on a child becoming violent than the influence of the media (277). Even though other forces may be stronger, media violence does have some adverse effects on the members of society. If senseless violence on television and in movies had no effect, it would not be such a hotly debated topic. What type of effects and whom they affect are the most argued aspects of the discussion.
In 1989 the results of a five year study by the American Psychological Association indicated that the average child has witnessed 8,000 murders and 100,000 other acts of violence on television by the time he or she has completed sixth grade. In further studies it was determined that by the time that same child graduates from high school he or she will have spent 22,000 hours w...
Mass media is a major influence that causes violence in youth culture. According to Hoffman, studies show that children experience an incredible number of violent acts per hour of watching television (Hoffman 11). The advancement in technology such as video games and televisions have aimed children to watch shows with numerous violent scenes. In making this comment, one can infer that violence is becoming a common and unexceptional act for which one can learn that violence is an accepted act in our society (12). Personally, I agree with Hoffman. I visited a websit...
When families sit down to watch television, they expect to watch family type of shows. Family type shows meaning rated PG or PG13, sitcoms and movies that do not include weapons, killing, foul language, and non-socially accepted actions. When children killing, they start to believe that it is accepted. Do children think that killing and hurting others and themselves have little meaning to the real life, children can become traumatized. Most killers or violators of the law blame their behavior on the media, and the way that television portrays violators. Longitudinal studies tracking viewing habits and behavior patterns of a single individual found that 8-year-old boys, who viewed the most violent programs growing up, were the most likely to engage in aggressive and delinquent behavior by age 18 and serious criminal behavior by age 30 (Eron, 1). Most types of violence that occur today links to what people see on television, act out in video games or cyberspace games, or hear in music. Media adds to the violence that exists today and in the past few decades. It will continue in the future if it is not recognized as a possible threat to our society. When kids go to a movie, watch television, play video games or even surf the web, they become part of what they see and hear. Soaking violence in their heads long enough becomes a part of the way they think, acts, and live. The line between pretend and reality gets blurred.
The media and entertainment play a very crucial role in our perception of violence in society. Exposure to violence in the media, including television, movies, music, and video games helps us construct our own perspective on violence. According to Joel Best, his theory on random violence states that random violence and violence, in general, is patternless, pointless, and leads to the deterioration of society. Many examples can be given from national and international media coverage on various random violence acts. There are many sides to the debate about whether or not violence in the media affects us and how prevalent it is in our society. The focal discussion is the influence of violence on people through the mass media: movies, television,
If a child acted violently towards someone else, like if he or she punched another child, there would be consequences for that child. Perhaps detention or grounding, but then their act of violence is mostly forgotten about. Rarely do the parents or school officials investigate why the child acted violently in the first place. If asked, the adults might say something like “the child probably watches a violent television show, like Powerangers, or he/she plays violent video games, like Grand Theft Auto.” Most people would consider that an acceptable reason. It is the norm to blame “the media” for everything that is wrong with our culture. But the question raised now is why; why does our society claim that violence in the media affects the behaviors of children?
Today, there is more violence on TV, in video games and in music than ever before. Many times, media violence is linked with kids and teenagers committing violent acts. This is an attempt by parents and critics to eliminate violence in the media. Although, many think media violence is a cause of violence among children, they should be looking at what else causes violence.
“85% of all programing shown on three premium cable channel and 44% of programming on broadcast networks includes violent acts, 73% of perpetrators go unpunished in these programs. 47% fail to depict the harm to victims and 58% of victims show no pain” (Bonilla). Kids and adults do not get the full understanding of the amount of harm that violence can cause. Therefore they are more inclined to be a part of violent acts. “73% of Americans believe that TV and movies are partly to blame for juvenile crime” (Violence in the Media 266). Americans conclude the things they do in their daily life can also be to blame but do nothing to stop it. The creation of games like manhunt and laser tag likewise is a display of human savage tendencies. These games are teaching kids how to hurt other people without feeling remorse. That is why more kids could be inclined to play violent video games or join the army. That is is how kids get diagnoses like PTSD and Bi
On average an American child will see 16,000 murders and 200,000 acts of violence by the age of 18 through the television. Thousands of studies from the 1950s to the present day have all suggested that viewing violent acts will increase violent behavior while only less than 20 have suggested otherwise (Boyse). As our children are exposed to these 16,000 murders and 200,000 violent acts one can only conclude that aggression, crime and violence can only increase in our younger generations from being exposed to the current media.
Media is everywhere. We each have TV’s, listen to music, play video games, go to movie theaters, watch the news and they all expose a violent act somehow. It could simply be an opinion if media causes violence but it also depends on how something is perceived and who is perceiving it. In an article titled “The Government Should Strictly Regulate Television Violence” Rockefeller promises to “make more tools for families so that they have more control over what is allowed to be seen on television and give them more options” (Rockefeller). How our technology is so advanced today and continues to advance everyday, there are multiple ways parents can control what goes on in their children’s lives. In an article titled “Video Games Are Not Responsible for People’s Violent Actions” Ferguson says “humans were not programmed to be computers, just because someone picks up a gun and ends another human’s life does not mean we were programmed by a video game but because they
Violent media influence on the attitudes and behaviour of young people has been a hot topic of debate for decades. Critics say that violence in television, movies, and video games, desensitizes children to real effects that violence has on society and themselves. The problem is that teenagers tend to act on the behaviour seen in the television shows they watch and the video games they play every day. They shoot someone in a video game and not be able to distinguish that it is morally wrong to kill someone but to influence every day it does not affect them and they will grow up and be a savage. This subject is debated because of the profound effect that violence can in the future of society. The introduction of television violence has led many to theorize that chronic exposure to the act will desensitize some teenagers and cause them to develop the characteristics of a more aggressive.
Parents have always wondered how long they should let their children play video games or watch television. What would happen if their kids were exposed to too much media violence? Some people believe that too much media violence will lead to an increased level of aggression in the mind of viewers. Other claims that have been presented suggest that younger viewers are being exposed to more and more violence every year, making them develop a sort of tolerance towards violence. On the other side of this is that if children do not develop a tolerance of violence then they will be more fearful of the world and would be more likely to develop phobias. There are people that oppose these claims. This opposing side believes that media violence has nothing
Media violence has a strong influence on children and teenagers here in America. There are tons of media violence such as video games, televisions, music videos, and the internet. Research showed the evidence that the exposure to violent films, video games, and music is increasing the violence and aggression from teenagers and children. Children are more likely to imitate the violence from the television. The process of imitating is a social learning theory. Parents need to be aware of how media violence influences children to do violent acts. There are three major theoretical perspectives: the structural-functionalist perspective, the conflict perspective and the symbolic interactionist perspective. Those perspectives will explain about the
Although many people believe that media violence leads to societal violence among adolescents there are some who think they have nothing to do with each other. A person could have a problem associated with violence well before they started playing video games and if that is the case, they need to know the difference between what is not real in the games to handling situations in reality. Whether the shooter is young or old, male or female, it is severe mental illness, not their exposure to media that is triggering them to go out on a rage (Ferguson, 2013). Opponents believe that the children with depression and an abusive family account for actual violent incidents, while the exposure to media violence has only a minor effect on them (Cheney-Rice, 20...
With the explosion of technology today, access to the media is at your fingertips, anytime, anywhere, and almost 24/7. Video games, movies, cartoons, daily news, websites, music videos, and even in commercials, violence is everywhere, and it becomes harder and harder to avoid. Violence in the media has been increasing and reaching dangerous proportions. According to Report of the Media Violence Commission, the effects are remarkably consistent regardless of type of medium, age, gender, or where the person lives in the world (336). Many studies and researches reveal the empirical evidence that links violence in movies and television shows to aggressive behavior in children, teenagers, and adults. Increasing aggressive behavior, desensitization to violence, and fear are three types of negative effects contributed to by violence in movies and television shows. The article, “The Influence of Media Violence on Youth” emphasizes that violent television shows, films, and music reveal unequivocal evidence that media violence increases the likelihood aggressive and violent behavior in both immediately, and in the long term (Anderson, Craig A., 81). Violence now has gone into the mainstream. The Hunger Games, one of the top grossing films in 2013 replete with blood, gore and violence. The Walking Dead was once voted highest-rated entertainment program on TV with horrific violent scenes, killing from stabbing into the heads, bloody corpses, and disturbing, haunting images shown in most of the scenes. CBS’ Criminal Minds is television show with series of scary scenarios showing the violent murders of psychopath people. Worst of all, Silence of the Lambs deals with a psychopath who ...