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The Hobbit Film Analysis

analytical Essay
1621 words
1621 words
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Peter Jackson directed three films that is a part of The Hobbit trilogy. The films are called An Unexpected Journey, The Desolation of Smaug and There and Back Again. It is an adaption of the 1937 novel by J.R.R Tolkien’s The Hobbit. Jackson has also directed the prequel of The Hobbit films called the The Lord of the Rings (film series). They filmed both trilogies in New Zealand. The Hobbit series is produced over three consecutive years. On the 14th of December 2012, the first film An Unexpected Journey was released, followed by The Desolation of Smaug on December 2013 and the last film of the series, There and Back Again on 17th of December 2014. The films distributed by Warner Bros. Studios and studios that were used for the films are New Line Cinema, Metro-Goldwyn-Mayer and WingNut Films. Originally, Peter Jackson wanted to produce only two films, however he later on declared that he will “tell more of the tale”, and thus announced that “two films will become three”. One of the films most important and groundbreaking technology is the use of motion capture. Motion capture technology has the ability to capture more realistic eye movements. Special reflective markers are placed onto the actors, which are wearing tight suits. Cameras recognize these markers and therefore the movements of the actor can be recorded. The captured data that was recorded is transformed into a digital model and transferred to a 3D software which would show the characters moving exactly how the actors did when they were performing for the scene. The data is cleaned up and animators will bring the character to life, with movement, texture, skeleton and muscles. An advantage that is offered in motion capture is it is more rapid and producing the animate... ... middle of paper ... ...tongue, lip and jaw shape and fine control over his nostrils, eyes, brows and throat. With reference to concept art, the models team began sculpting the beast and gave it a skeleton and muscle system. Smaug is centuries old so the texture on him are scars, flaking skin,broken scales and chipped horns. Given Smaug’s eyes glowing effect made it more dramatic and each of his million of scales are unique. David Clayton discussed that “As animators we had to transpose the elements of Benedict’s performance that were critical to the shot, such as head nuances and facial expressions. We then built up the majority of his motion with key frame animation.” There were also some motion captures of Benedict Cumberbatch moving his body like the dragon, however they were not entirely put into the film but instead they were used as references for the Smaug’s body movements.

In this essay, the author

  • Explains peter jackson directed three films that are a part of the hobbit trilogy: an unexpected journey, the desolation of smaug, and there and back again.
  • Explains that the hobbit series is produced over three consecutive years. the films distributed by warner bros. studios and studios used for the films are new line cinema, metro-goldwyn-mayer and wingnut films
  • Explains that motion capture technology can capture more realistic eye movements. the captured data is transformed into a digital model and transferred to 3d software.
  • Introduces weta digital, a new zealand-based digital visual effects company responsible for producing and filming motion capture for the hobbit films.
  • Explains how movies use motion capture for cg effects and computer-generated creatures, such as gollum, the great goblin, and the three stone-trolls.
  • Recommends that artists plan out how the trolls will be encountered through greenscreen stages and motion capture.
  • Explains that hadlow, kircher, and hambleton wore motion capture suits to play the three trolls. the scene was performed and then displayed on a live monitor. martin freeman and the dwarf actors used balls on sticks.
  • Explains that weta digital's system allows animators and modelers to give the characters skin, fat, and muscle, which is the final creation of the character itself, like almost bringing it to life.
  • Explains that motion capture in films brings the character to life on screen at 48 frames per second. however, animators would need to work twice as hard and faster.
  • Explains that gollum is a character in the hobbit and the lord of the rings trilogy. andy serkis plays the character since the creation of his fictional character.
  • Explains that the current gollum looks more bizarrely human and much more realistic in comparison to his appearance in the lord of rings.
  • Describes how andy serkis' acting and motion capture helped writers rewrite gollum's character in the lord of the rings.
  • Explains how the filmmakers used motion capture in the film, the wargs. the wolf-like beasts are being ridden by orcs, and peter jackson thought a large german shepherd would be beneficial.
  • Explains that motion capture is a real benefit in filming scenes, but the use of traditional and practical effects can also be an advantage.
  • Analyzes how peter jackson wanted smaug to be larger than two jumbo jets, and to make him look as realistic as possible. the details are bizarre and benedict cumberbatch's voice is truly a work of art.
  • Analyzes how benedict cumberbatch's motion test helped hone in on the speech and how to convincingly animate a dragons facial structure to deliver dialog.
  • Explains that the models team began sculpting the beast and gave it a skeleton and muscle system. smaug is centuries old so the texture on him is scars, flaking skin, broken scales and chipped horns.
  • Explains that david clayton's animators had to transpose the elements of benedict’s performance that were critical to the shot, such as head nuances and facial expressions, and built up the majority of his motion with key frame animation.
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