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The globalization of manga and anime
what are the western influences on japan
western ideas in japan during the 20th century
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Recommended: The globalization of manga and anime
The article, “Manga and Anime: Fluidity and Hybridity in Global Imagery” written by Bryce and her partners has analysed how manga and anime spread so rapidly in the global media market. The authors and her partners are interested in how this diffusion has taken place. In recent decades, as people become more tolerant, manga and anime are provided a rangy platform to build their road to globalization.
In the given article, the authors develop several parts to illustrate how manga and anime have dispersed from their local source to attract global recognition and appeal. Furthermore, these contents are based on the theme of “sharing” which include: the imagery of manga and anime, global diffusion, glocalisation and so on. And also mentioned in the article, , the domestic markets are supplemented by the popularity of manga and anime and their related products in many other countries (p.2) such as US, France, South Korea, China and Hong Kong. On the other hand , the manga and anime have explored a wide age range of consumers to read stories, which means the manga and anime are not only the teenagers’ interest anymore, they have launched a more flexible and broader market.
Japan's comics and animation industry was the most developed among countries in Asia in the early 1960s, at that time manga was the most featured development. 2.27 billion manga books and magazines were published, making up 35 percent of all material published (Mary Grigsby, 1998). But, with the decline of publications in the domestic market, Japan started to seek a new one outside the country. Hong Kong people and other Southeast Asians consider manga and anime as a new representative for Asian image so they pleasantly accept this flow and to be Japan’s outlet f...
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Online at
3. Peng Er Lam (2007)
Japan’s Quest for “Soft Power”: Attraction and Limitation.
Online at< http://www.springerlink.com/content/17260715wr373218/>
4. Adam Schwartz, Eliane Rubinstein-Avila (2006)
Understanding the Manga Hype: Uncovering the Multimodality of Comic-Book Literacies
Online at
5. Mary Grigsby (2004)
Sailor Moon: Manga (Comics) Anime (Cartoon) Super heroine Meets Barbie: Global Entertainment Commodity Comes to the United States
Online at< http://onlinelibrary.wiley.com/doi/10.1111/j.0022-3840.1998.3201_59.x/pdf> (University of Toronto Libraries)
6. Hiroko Furo (2006)
Using Anime as a Teaching Tool in US Undergraduate Courses
Online at
The Levin Institute - The State University of New York. "Pop Culture." Globalization101. The Levin Institute - The State University of New York, 2014. Web. 18 Apr. 2014.
... related to the Otaku culture. Finally, the essay explained what fan service is, the different types and how it is viewed and its controversy. In conclusion anime continues to build upon its massive popularity in the east and fortifying its underground fame in the west and solidifying its name in the history of media.
This paper will explore what it is about anime that makes it so appealing to even a Western audience, creating an international fan base. Although manga can be traced to American origins, the comics that the Americans brought over have been intensely modified to create essentially a new form of media. Manga and anime have become a significant component of Japanese culture, and often times they integrate Japanese culture and society. Yet, regardless of its Japanese origin, anime is still viewed on the other side of the planet. The question then becomes what is it that makes it so appealing to a foreign audience? This paper will rely heavily on Susan Napier’s book, From Impressionism to Anime: Japan as Fantasy and Fan Cult in the Mind of the
The terms anime, manga, and otaku have become common parlance in the American media, no longer explained or defined in parentheses. Anime conventions are held nearly every weekend somewhere in the U.S. chain and independent book, video, and DVD stores devote ever expanding plots of valuable floor space to products shipped in from Japan. Public and school libraries stock their shelves with anime DVDs and manga Paper backs. (69)
One of the positives of the globalization of pop culture is that it helps promote Canadian culture to the rest of the world. TV shows, movies, Youtube videos and all these other different forms of media can be used to showcase our Canadian values around the world. Many Canadian TV shows depict the typical lifestyle of Canadians. These implementations allow for us to recognize our own identity and on the other hand also educate others who may not be familiar with our values to see how our lifestyles are.This strengthens our identity as a country because it allows others to recognize our distinct and unique culture. Some may argue however, that the globalization of pop culture weakens our Canadian identity because so many outside influences from other countries can lead to acculturation and a loss of our own unique identity. Nevertheless, this in fact is actually a positive, as one of our core values as a Canadian society is multiculturalism. By accepting values of other nations and incorporating it into our own collective Canadian identity, we are practicing one of our most fundamental values as Canadians. Globalization has also been advanced with popularization of the internet. In today's world, many Canadian internet icons such as IISuperwomanII gained popularity primarily through the internet. Globalization allowed for these stars to expand their fan bases outside their own country and reach out larger audiences
While watching the video we can see various comic and manga influences. For this essay, the focus will be on “Sailor Moon”. Grimes when describing the video says, she wants it very “anime-like” because she likes to read comics (Battan Grimes: “Genesis”). It was in 1995 Sailor Moon, a television show primarily geared towards girls made its first crossover debut in America. “Sailor Moon broke the mild with a girl’s show but with one who characters fight and look pretty at the same time” (Allison, 128). Sailor Moon while not being one of the first was one of the most successful in North American because of its crossover appeal and the time it came in which was all about female empowerment. “Institutions like the media are peculiarly central to the matter since they are, by definition part of the dominant means of ideological production” (Hall, 82). Media often reproduces ideology. In the case of manga, we see these animations as a representation of Japanese culture since Manga is something that began and produced by the Japanese...
The unique quality of manga is that unlike American comics and French bande dessinées (BD), it’s got genres for almost every age group: boys, girls, youth, young women, office workers, people in their 40s and 50s.
Some people may ask what is anime, and how is it different from cartoons. Anime is a term specified for Japanese animation. How has Anime affected history, and how does it influence today's society? Anime covers more serious topics than american cartoons. Cartoons in America are considered a form of entertainment for children. Anime in japan are for people of all ages, anyone can watch anime. Most anime shows and movies are made for children, adolescents, young adults, but there are also anime that are made for the older generation of people. Anime shows are directed for any type of viewer.
Most people believe that graphic novels are just an art book with minimal text. They believe it is just for entertainment for kids or young adults. They think that graphic novels are just like comics. But to get to the point, graphic novels are just like all the other novels. They are a piece of literature that tells a story and pulls out the reader’s imagination, so that they feel that they are a part of the story or can even relate to the story. Graphic novels have changed and developed into such remarkable pieces of literature and should be accepted by all scholars to be placed in that category. According to John Ridley, “There are still some people out there who believe comic books are nothing more than, well, comic books. But the true cognoscenti know graphic novels are-at their best-an amazing blend of art, literature and the theater of the mind”.
Manga and anime are a very huge part of Japanese culture. They have a long history in Japan and they have gotten increasingly popular. Even now in modern day Japan, manga and anime have become a major part of everyday life. Though accepted into many households, some people believe that manga and anime are a bad influence to the people that enjoy reading and watching them. However, manga and anime give the people of Japan a huge quantity of stories to explore and enjoy and a wide range of genres to choose from that it makes it such a favored hobby.
... challenge to the major assumptions about globalisation and the west to the rest traditional vector. Not only is it a transnational journey of a commodity, it is also a journey of Japanese popular culture and its ability to resonate in the hearts and minds of global consumers. This globalisation of Japanese popular culture emanates through Appadurai’s notion of scapes, in technoscapes, mediascapes, consumerscapes and ultimately, ideoscapes, creating new flows of global culture.
One could, from watching anime, notice the characters’ behavior are different and food and customs are different from American or western cartoon. Strangely, these differences in the anime, eastern media features, appeared in the philosophy of Confucius. Confucianism has played an important role in creating and maintaining the social values and order such as forgiveness, manner, respect, loyalty, and honesty since the sixth century. While Japanese society has become so much different since the early postwar era, these same principles are still highly valued as they are in some other forms. Recent shônen anime, anime for pre-teen and teen-age boys like Naruto and Bleach, is hooking their viewer with interesting storylines and action scenes while Confucian values spread. As this culture value mixed in, anime became interesting and seem to attract a wider audience every day because of its ability to make its audiences to see themselves in the show.
Choo, K. (2009). VISUAL EVOLUTION ACROSS THE PACIFIC: THE INFLUENCE OF ANIME AND VIDEO GAMES ON US FILM MEDIA. Post Script, 28(2), 28-37.
Not only is there a sense of globalisation in the things we watch but also in the way we watch them. For example, digital television has become such a part of everyday life for the majority of UK viewers that many don’t even know they have it. The total number of households in the UK with digital television now stands at 15,715,178. We are now able to watch the same channels as people at the other side of the world, thanks to digital television. We have so much choice that we, at times, don’t know what to do with all of it. It has the availability to hold around 999 channels ranging from BBC channels to children’s cartoon channels, from DIY shows to adult content channels; it is all available to us.
Penny, Eschen M. "Globalizing Popular Culture in the "American Century" and Beyond." Academic Search Complete. OAH Magazine of History, 1 July 2006. Web. 20 Apr. 2014.