If they really stopped to gather the facts they would find that, the United States has an excellent rating system for video games. People should consider these ratings before they allow their children to play these games. People should not jump to conclusions about video games without being able to provide proof. Valid proof however, is not available because the research studies that have been attempted are flawed. If there is no valid proof that video games cause violent behavior then people should not make a rush to judgment about something they don’t really understand.
If we can stop violence or at least have less violence the world would be a safer,prettier place. Teens,kids,and adults can be affected by video games. Mostly teens and kids can be affected because adults don't really play video games. “Researchers generally believe that people with psychopathic tendencies can at least be affected by video game violence”(Kerstetter). These are the people we would normally think to not give a gun or knife to.
It is the norm to blame “the media” for everything that is wrong with our culture. But the question raised now is why; why does our society claim that violence in the media affects the behaviors of children? The term “the media” is somewhat overused in our culture. It is a vague term we use to include any and all ways that messages are portrayed to us, usually in technology. Dr. Cyndy Scheibe, a professor at Ithaca College and media literacy expert, says that media is “messages conveyed through visuals, language, and/or sound that are mass produced for a mass audience.
In Grand Theft Auto, you can commit many unrealistic things and out of control felonies on that game and not get jailed contrast to real life. As the quote said, the individual clearly knew the border between what you can do in video games than in real life. We do not have the capabilities and freedom to just do whatever... ... middle of paper ... ... game teaches kids more than just fighting moves and how to blow someone’s head off, they grasp hold of the child’s interest and they create a pathway into their imagination and fill them with joy. They have been proven that they do not brainwash children into doing devious actions. Video games are very educational, this generation’s kids do not succumb to the violence on the screen and act it out, and teen violence is not as crazy as it was in the past.
The media article gave the public what they were interested in hearing, not both sides of the issue. ... ... middle of paper ... ...research article does not provide enough information to clearly define pathological gaming. The study, also, did not discover any precautions that could be taken to help video game addicts. The results require more replication to increase accuracy of the findings. (Gentile et al., 2011, p.324-326) The experimenters should repeat the experiment with a new set of subjects.
We will also consider real ethics versus virtual reality as discussed in the video. If I worked for Sony, I would have told the truth to begin with. No, we did not seek the proper permission and apologized. It seems to me that game developers decided it was better to ask for forgiveness than seek permission. At a large corporation like Sony, I would think permission rights are not something that gets overlooked very often.
Nowadays, violent video games are a big trend and most kids play them, but there is no evidence or proof of these millions of kids playing video games randomly killing people or committing violent acts. Violent video games do create some aggressive thoughts but those thoughts depending on the person can transform to violence or they can simply disappear. There are no longitudinal studies or scientific proof that violent video games are the mere cause of violence or if they do indeed cause violence in the first place. Further research and studies are required in order to know more about the effects of video games. But I think that video games affect each person differently and that the mentality of a person plays a role as well as other factors such as the environment for a person to become violent or not violent.