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Effects of technology on students
Effects of video games on children
Effects of video games on children
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The Effects of Violent Computer Games on Children
Children are spending an increasing amount of time playing games. Research shows that as much as 92% of children between 4 and 17 years of age play video games (Zvezdan, 1). Most of these video games are violent and cause physical and mental problems in children.
Computer games that are played excessively can damage a person’s health. They can cause epilepsy, damage to a child’s posture, and damage to joints, skin irritation and sight deterioration. Flashing of lights and the radiant energy of the images from the screen can trigger seizures (Randall, 1). Seizures can lead an individual to develop epilepsy. Epilepsy causes a kind of electrical storm in the brain. The most common type of epilepsy is called grand mal (“Epilepsy,” 194). It causes a sudden loss of consciousness and wild jerking of arms, legs and other parts of the body. Another adverse effect of playing computer games is crooked posture. Crooked posture is one of the most common medical problems connected to playing video games. In fact there is a huge number of children in junior high and high schools that have a crooked posture as a result of playing computer games (Zvezdan, 1). Having a crooked posture can lead to permanent spinal damage. Damage to joints or tendonitis is just another factor that comes with playing computer games excessively. The constant repetition of the same movements to hands induces damage to joints and skin irritation (Zvezdan, 1). Another effect of playing computer games is deterioration of eyesight. Hours staring at the screen, which displays rapidly flashing pictures, can impair sight.
Some other physical problems caused by computer games are lack of exercise and psychomotor disorders (Setzer, 3). With lack of exercise, the buildup of fat increases causing a person to become obese. Recent news articles claim, “some children addicted to electronic games spoke too fast with limited sense, feeling or contents in their speech.”(Setzer, 3) Unable to speak properly would hold children back from excelling in their studies.
The mental effects of playing violent games are just as numerous as the physical effects. Excessively playing violent computer games over along period of time can contribute to “obsessive, addictive behavior,” the player will be dehumanized, and feelings will be desensitized (Setzer, 1).
At this day in age we bask in the luxury of having easy access to advanced technology at our disposal. From the World Wide Web, to cell phones, music, movies and video games the human race has thought of any and everything to keep us entertained. Over the years studies have shown reasonable concerns regarding the long-term effects of video games. These games can desensitize gamers to real life violence, which is usually seen in the younger crowd. The studies especially hit on the games containing player-on-player violence. Though these games are extremely entertaining and can get kids to settle down for a while, if not properly supervised, they can produce adverse effects. Other studies have shown that video games can be used as way to yield positive outcomes such as, good problem solving skills, cooperation in a group and the ability to flow. Although there has been psychological research on children learning through the actions of others some believe that children are automatically able to distinguish between what is just a game and what is reality. The longer they are allowed on their game system the more they become convinced that their games are real. Some researchers believe violent video games can channel the aggression of the child but the parents are to blame for what happens to the child after playing an excessive amount over a period of time. Children can become preoccupied with these violent video games which have been proven to be the cause of poor social skills, uncontrollable aggression and a false reality.
The novel "To Kill a Mockingbird" by Harper Lee is a simplistic view of life in the Deep South of America in the 1930s. An innocent but humorous stance in the story is through the eyes of Scout and Jem Finch. Scout is a young adolescent who is growing up with the controversy that surrounds her fathers lawsuit. Her father, Atticus Finch is a lawyer who is defending a black man, Tom Robinson, with the charge of raping a white girl. The lives of the characters are changed by racism and this is the force that develops during the course of the narrative.
In 2008, 97% of twelve to seventeen year olds in America played video games, thus fueling the domestic video games by $11.7 million. Ten out of the top twenty best-selling video games contain violence. Many of these violent video games have been accused of incidents that include crime, bullying, and behavior problems. As the popularity of violent video games increase, more people become victims of behavior problems such as depression, aggressiveness, and addiction. Although video games were intentionally created for entertainment purposes, through studies and experiments it has been established that they are factors of behavior problems because of the active interaction people demonstrate while playing video games.
The novel To Kill a Mockingbird is an exquisite example of the impact of prejudice and discrimination on a small Southern town post-Depression. On Harper Lee's novel, Telgen states, "Comprising the main portion of the book's examination of racism and its effects are the underlying themes of prejudice vs. tolerance: how people feel about and respond to differences in others" (292). The motif of discrimination in this story is strongly supported by numerous examples, events, and seemingly unimportant anecdotes described throughout the novel. To Kill a Mockingbird expounds upon the ideas, thoughts, and interpretations of Jean Louise Finch (also known as Scout) and her older brother Jeremy "Jem" Finch. As the siblings live out many adventures and mature, both in years and in experience, they start to learn and recognize the prejudices occurring in their town. While they were brought up by Atticus Finch, their father- a man who strongly believes in the equality of all- others in the town of Maycomb do not have these same views. These differences lead to many problems throughout Scout's narration. This best-seller greatly expresses the repercussions of discrimination and prejudice of gender, race, and class.
When you think of children playing video games you probably think of a child sitting in front of a TV or monitor for hours on end. This is not the case with a lot of games. Now while there may be a fair amount of children who do this there are a lot who know how to moderate their gaming and exercise. Some medical professionals have actually recommend patients to play video games as part of their treatment.
Video games are one of the most improved technologies of the past twenty years. Characters have advanced from 8-bit cartoons to being lifelike. Some people think these games are becoming too realistic for young children. With more violent video games being produced, and more children becoming interested in these games instead of family friendly games, there are a growing number of people who believe that kids will grow up to be more aggressive, and that violent video games should be abolished. However, parents play the biggest role in their child’s life, and have the responsibility to buy games they think are appropriate and discipline bad behavior.
There have been so many experiments and studies to try and figure out if video games have a negative or positive effect on our children. A growing body of research is linking violent video game play to aggressive cognitive, attitudes and behaviors (D.A. Gentile, 2004). The 'Path of the 'Path of the 'Path of the 'Path of the 'Path of the 'Path of the 'Path of the 'Path of Video games can obviously be dangerous for our children, causing aggression, bad performances in school and obesity. Although we cant blame all of these problems on the use of video games, there have been many studies to prove so.... ...
Studies have shown that there is a wide variety of physical and behavioral effects that video games can have on their players.
The second reason video games are an issue is that videogames have been linked to a variety of mental and physical ailments. The most common physical health problems tend to be arthritis from barely moving the fingers while using a keyboard or game controller, and a variety of eye problems due to constantly staring at the game screen. The most frequently occurring mental problems range from delusions to schizophrenia and becoming desensitized to violence. Keegan says that "repeated exposure to violent images can make people less sensitive to the effects of violence" (1). All of these ailments, both mental and physical, can and will occur in many people, but this statement only holds true if the player spends much of his or her free time playing video games. The essay “Violence and the Media: A Psychological Analysis,” shows how the number of hours spent watching a television program may be more influential than the nature of the program itself (Javier 4). While this statement refers ...
Video games are electronic sports which involves user interface and user interactivity. They generate a visual response which helps to provide excitement and entertainment. Video games are played on computers, televisions, or any kind of device with a display screen. People play video games for fun and also because some games are more productive and useful. With growth in technology video games have become very popular in children. Those games can be informative and a brain-builder for children but at the same time it may be so violent that they not only become the reason for the children to be destructive but also vigorously increase anti-social behavior.
Over the past 30 years, playing video games has become one of the most popular hobbies worldwide. Not only has the video game industry become a multi-billion dollar industry, but it has attracted people from all age types. While video games today are played by both kids and adults, there are many issues being raised regarding the effects of video games. More particular, is the effect that violent video games may be having on children. Some critics argue that video games are direct indicators of child aggression while video game supporters argue that there is no direct link between child aggression and violent video games. While many people have their own personal stances, this issue is unique because it is unfolding everyday. Scientists and researchers all over the world are continuously doing research regarding the effects of video games on children. Even though this remains a field of uncertainty for researchers, parents should definitely be involved in being aware of what it is that they’re children are playing when they play video games.
Henrik Ibsen’s A Doll’s House is a three-act play significant for its attitude toward marriage norms. In the drama, Ibsen explores idealism between the wife Nora and her husband Helmer. Nora’s and Helmer’s idealism forces the pair to see themselves and each other starring in various idealist scenarios of female sacrifice and heroic male rescue. As a play, the scenes are act out on stage. The staging of a house reveals the dramaturgical aspects and dynamics of the play. The presence of the house is significant to the depiction of women on stage. The action of the play traces Nora’s relationship to the house. Ibsen’s play focuses on the aspect of the expected idealism of the wife and husband, and how the domestic abode can hinder freedom.
Many people believe that video games change people and mislead them to do bad things, such as drugs and alcohol, but it is the opposite. Gaming prevents people from such acts and actually helps to keep them away from the substances. Lots of people, mainly parents, believe that video games harm people so they try to keep their children away from them. In reality, video games make your life better. Video games can provide many benefits to your lifestyle as “numerous academic studies indicate that playing video games has many psychological and even physical benefits” (Guarini). Gaming helps stimulate the brain and advances your problem solving abilities. There are disadvantages to gaming, which is true, but the amount of benefits outweigh them by far.
Violent video games are special games, which negatively influences to the attitude and behavior. These video games are popular between children and teenagers. Since 1980-s years violent games are in political discussion. Because when teenagers usually play violent video games, they are becoming aggressive and then they face with psychological problems. For this, some people claim that violent games are harmful for society and they affect to behavior and health.
Video games are not considered as a serious addiction amongst teenagers and adults, often being compared to severe cases of addiction, such as drug abuse or alcohol abuse that may result in the appearance of a decrease in the severity of the addiction. However, video game addiction is a serious matter and has unhealthy consequences for an individual 's life and their health; spending too much time playing video games can take a great toll on one 's physical and mental well-being. Continuing unhealthy patterns of video game activity for prolonged periods of time can result in mental health issues, physical health problems, and a decline in a social life.