The Effect of Violent Video Games on Children’s Behavior

770 Words4 Pages
As technology advances, wide ranges of video games come to the market every day. This excites the different age ranges due to their improved game and image quality, and also because of their interesting and new themes or trends. Some games are well liked more than others throughout the years; for example, Grand Theft Auto, Call of Duty, EA Sports games, amongst others. Interestingly, nowadays children and young adolescents seem to be more and more thrilled about violent video games that usually include scenes with blood, death, drug, alcohol or even with sexual content. Television, movies and music are also part of the media violence; however, researchers have proved that violent video games are the most harmful because they are interactive.1 Unfortunately, the majority of these video games have a large negative impact on the behavior of the players due to the heavy content. This may cause the video game players to be depressed, stressed or aggressive, and even to commit criminal acts or bully other children in their environment.2 In fact, it has been proved through numerous experiments and researches that violent video games do have an unfavorable effect on children and young adolescents. Therefore, more regulations should be followed in selling violent video games to children in order to prevent future serious aggressions or mental disorders in the child. Regarding the parental control over their children playing these kinds of violent games, researchers have shown through experiments that not all parents are actually involved in the monitoring of the games their children tend to play. Indeed, the involvement of parents in the decision of which games children play is relative3. Determined through the research, the report indicat... ... middle of paper ... ...ress, USA, 2007. http://utsa.eblib.com/patron/FullRecord.aspx?p=416029 Ferguson, Christopher J., and Cheryl K. Olson, “Video Game Violence Use Among “Vulnerable” Populations: The Impact of Violent Games on Delinquency and Bullying among Children with Clinically Elevated Depression or Attention Deficit Symptoms,” Journal of Youth and Adolescence 43, no. 1 (2013): 127-136, accessed March 25, 2014, doi:10.1007/s10964-013-9986-5. Stonehouse, David, “Why Violent Video Games are Good for Children: Final edition,” The Ottawa Citizen, 2005, accessed March 26, 2014. http://www.lexisnexis.com.libweb.lib.utsa.edu/hottopics/lnacademic/?verb=sr&csi8363 sr=HLEAD(Why+violent+video+games+are+good+for+children)+and+dat+is+2005 “Violent Video Games and Young People,” Harvard Health Publications. The Harvard Mental Health Letter. (2010): Accessed March 26, 2014. ProQuest (1370198458).
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