Video games are a very common past-time. The majority of the objectives of these games require children to act out some sort of violence. Children who are going through hard times can use violent games to act out their anger. “We have seen a lot of studies documenting that individuals with what we call ‘low self-concept’ and people that are going through difficult times, can act out their aggressive fantasies through these games” (Mundell). Using these games to act out their anger can be an unhealthy practice.
Within these investigations there will be evidence and proof for both parties and analyzing if they may or may not be valid, and considering the people behind the statistics and their claims. Most people that live in somewhat modern countries are aware of the claims of violence on video games, placing blame on them for violent acts done by the youth of today. Generally these acts pop up when referencing a school shooting, gang related crimes and other domestic acts of violence, even terrorist acts done by the youth. It is far too easy to blame something like media and video games on violent acts and the past behavior of the accused persons, but more so how they are tied to video games specifically. Throughout history, people have feared that which they do not know or understand, expecting the worst from the situation.
“Critics argue that these games desensitize players to violence, reward players for simulating violence, and teach children that violence is an acceptable way to resolve conflicts” (Do video games contribute to youth violence). According to an article in New York Times “Playing video games can and does stir hostile urges and mildly aggressive behavior in the short term” (Carey). One example of violent behavior on people is the shooting in 1999 of Columbine High School where thirteen people were killed. The two teenagers that did the massacre were addicted to violent video games and people believed that these games made them do the shooting. Addiction is every in today’s world, there’s an addiction for marijuana, alcohol, meth, and other types of drugs.
With the sales of violent video games going up and the increased violence in schools and teenagers, video games are always to blame. Many people speculate that video games are the cause on why many teenagers have developed aggressive and violent behavior, are desensitize to violence, and the increase violence in schools and public places. In contradiction, video games have little or no fault in teenagers’ violent behavior and shouldn’t always be blamed. For many years, many people have linked the increased violent and aggressive behavior in teenagers and children to violent video games for two main reasons. Video games are very addictive and gamers can become very violent and aggressive when someone tells them to stop playing and can spark the violence in people who already have aggressive behavior.
While some continue to link violence with video games the issue is solely based upon their opinion, and the government has done extensive tests to come to their standing on the issue. This quote from Scalia highli... ... middle of paper ... ...From Pong to Pokémon and Beyond: The Story behind the Craze That Touched Our Lives and Changed the World. Roseville, CA: Prima Pub., 2001. Print. "New Releases."
But little known for some is the fact that the Columbine shooting was what kick started the nationwide controversy over violent video games. Harris, for one, was an avid player of Doom, and some believe that’s what caused him and Klebold to even think of murdering all the people who had, according to Harris’ diaries, simply ‘annoyed’ him. The fallout of this incident was massive, but one of the long-lasting effects has been the worry in people’s minds that there is a connection between video games and violent acts performed by teenagers. Those who do believe that may claim that before the digital age, violent acts—at least those performed by teenagers—were few and far between. (This is an obvious rumor, not a fact.)
I always read and hear stories on the news that videogames contribute to teen violence. But I’m not sure I can agree with that because wouldn’t movies cause the same? Movies also contain violent substances that may be worse than videogames with the only difference that video games are more hands on and movies are not. Nevertheless movies are still showing an act of violence and you never hear anything about them causing a kid or teen to commit a crime. Even Steve Ogg which is the voice of Trevor Phillips in “Grand Theft Auto” says that “There’s a lot of intense stuff out there.
Do violent video games increase aggression in the people who play them? If so then video games could be responsible for much of the bad news we hear on television. Are video games responsible for school shootings? Do producers of video games need to tone down the violence? What will happen if video games become more and more violent and realistic?
The playing of violent video games often represents a factor in motivating shockingly violent youth crimes such as high school shootings in the US. People use video games as a scape goat when it comes to violence. Violent literature, television shows, and movies existed long before violent video games. Video games allow people to satisfy their urge to do wrong, but in no way do video games encourage or influence violence. Few violent video games exist compared to the total amount of video games that exist.
With gaming becoming a more popular pass time, especially in young people, purchases of violent video games should be monitored more carefully to prevent children from getting their hands on potentially dangerous games. Works Cited Daily Mail, Reporter. "Violent Video Games 'do Make Teens Aggressive'." Daily Mail 08 Oct. 2012: 4. Newspaper Source Plus.