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History of animation essay
History of animation essay
History of animation essay
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Cartoons, feature-length films, cel work, stop-motion, all vastly different ways animation can be created, produced, and presented, yet an astounding amount of people are still under the belief that it is strictly for younger audiences. Animation, in essence, is drawing movement (Taylor 7). This can be achieved using methods such as individual drawn frames, computer-generated images, cut-out animation, and many more. Although the process is meticulous and tiring, the end result is usually gratifying and worth the hard work. Animation can also fit any genre and can appeal to any age group, something many people tend to overlook. This assumption that generally all animated works are vapid and childish harshly compromises the animation industry and those who participate in it. Animation should be considered a credible form of media and, essentially, be recognized as an art.
The first development of animation dates back to the late nineteenth century, where it was created mainly using clay, puppet, frame-by-frame drawings and cut-out techniques (“Origins”). Other techniques and devices used to create animated works around the time were praxinoscope, which is a device that utilized mirrors to project a sequence of images onto a fixed screen (Pollard) and rotoscope: A technique which in an animator traces and draws, frame-by-frame, directly onto film. Although animation had come to fruition as a feasible way to create art many years before, it was not until Walt Disney released “Steamboat Willie”, one of the first animated pieces to have audio, that it was perceived as a plausible form of entertainment in the western hemisphere (Pollard).
On the other side of the globe, particularly East Asia, artists and cartoonists also began thei...
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...rbara. The Royal Treatment. N.p.: Computer Graphics World, June-July 2012.
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Pollard, Nancy. "Animation Timeline." Animation Timeline. Brown University, Sept. 1998.
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Ahlinson, David. "Animation Notes Contents." Animation Notes Contents. N.p., n.d.
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Zagzoug, Marwah. The History of Anime & Manga. N.p., Apr. 2001. Web. 25 Mar. 2014.
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Timeline of Computer Graphics and Animation. N.p., 2004. Web. 25 Mar. 2014.
Anime’s history reaches from as far back as the 18th century, to the Second World War, to present day. Unlike a lot of western media most anime has a source a material to insure a profit, some being visual novels* (a text based “choose your own adventure”-esc game that is told through still images with little animation) or more likely than not a “Manga” series* (Japanese comic books with frame to frame illustration as opposed to American action to action illustration) which has its roots dug in Japanese culture as far back as the 18th century. The journal History of Manga explains, “The legendary artist Hokusai (1760-1849) was the first to coin the term “manga” to describe his a collection of his lesser works.” Second, although manga had existed in Japan before WW2 it was not until Osamu Tezuka (1928-1989) that the manga industry (and later the anime industry) became popular with the major success of his Astro Boy series. According to the article Major Manga Artists of Japan Osamu Tezuka “Often refered to as ‘The Father of Manga’ he began working on comics when he was still a teenager, creating a four panel comic called ‘Diary of Ma-chan”. Third, it was not until the late 90’s early 00’s that anime became big in the west (specifically the US). This pe...
Works Cited Encyclopedia of Japan, available through Japan Knowledge. “Handout 5 – Monogatari, Ise. monogatari, Taketori monogatari”. 2011. The.
Silent animation films became increasingly popular throughout the 1910s as they were shown prior to live action films in theaters worldwide when, concurrently, enthusiasm towards cinema as a whole became a widespread phenomenon. During the ensuing decade, sound became a prevalent part of cinema when sound-on-film technology was first innovated, culminating in the famous release and subsequent popularity of The Jazz Singer in 1927. As expected, this technology was soon adapted to animation, most notably in Paul Terry's Dinner Time and Walt Disney's Steamboat Willie, both of which were released in 1928. These, and numerous other animated shorts that incorporated sound, were soon rendered as contemporary classics, but many still believed in and argued for the value and purity of silent animations, for they were often believed to exemplify the true essence of animation and imagination. Regardless, both silent and sound treatments of animated films show a great disparity in motion design and cinematography, aesthetic experience, and film structure and plot.
This paper will explore what it is about anime that makes it so appealing to even a Western audience, creating an international fan base. Although manga can be traced to American origins, the comics that the Americans brought over have been intensely modified to create essentially a new form of media. Manga and anime have become a significant component of Japanese culture, and often times they integrate Japanese culture and society. Yet, regardless of its Japanese origin, anime is still viewed on the other side of the planet. The question then becomes what is it that makes it so appealing to a foreign audience? This paper will rely heavily on Susan Napier’s book, From Impressionism to Anime: Japan as Fantasy and Fan Cult in the Mind of the
He discovered new ways to animate films and make the quality better (2). The use of color in Disney’s movies also set a new precedent in technology. Many critics still consider his work a masterpiece (12). In today’s world, one of the most important cultural aspects to most countries is the accessibility to tv and movies (6). If people want to learn something, they can take to the television, and voila. Disney played a huge part in the task of broadening communication through his important strides in technology. Without tv, knowing what is going on in the world would be a lot harder, and without Disney’s important discoveries in animation, recreational tv would be less
Denison. B. (2002, January 1). A Basic Overview of Japanese Culture . . Retrieved May 3, 2014, from http://www.mizukan.org/articles/culture.htm
If any one has ever watched some of the really old animation such as Steamboat Willy done by Walt Disney Studios in the late 1920’s or some of the animations showing up on the Internet nowadays. They know that animation has come a long way and is still improving.
In this chapter, it has shown a brief history of animation and how it started in the early days of animation. It also discussed about 2D in brief and 3D. Also the techniques applied in making of animation since early ages with the evolution of 2D to 3D animation.
Wright, Bradford W.. "Origins of The Comic Book Industry." In Comic Book Nation: the transformation of youth culture in America. Baltimore: Johns Hopkins University Press, 2001. 4.
Animation is a visual technique that creates the illusion of motion, rather than recording motion through live action. The technique is used mainly for motion pictures. Animation can be created by illustrators, filmmakers, video makers, and computer specialists. Animation is most popular in creating cartoon movies. Advertisers also employ animation to develop commercials for television. In addition, producers of instructional films may use animation to help explain a difficult idea or one that could not be shown in live action. Animation can also be combined with live action in a movie. Many animators continue to make many drawings by hand. Since the mid-1980's, however, computer assistance combined with hand-drawn animation has become standard in many movie studios. These methods created such feature-length animated films as The Lion King (1994) and The Prince of Egypt (1998).
Animation, like any other creative art, requires a successful animator to be: patient, talented, disciplined, and willing to work hard. Among the term animation are subcategories such as: character and effects. Character animation is the hardest, in that is requires the most skill. The animator must have a critical eye for every detail that goes into the final project. Character animation can also be broken up into its own subcategories such as: 2D, 3D, traditional, stop motion, and motion graphics. However, 2D and 3D are the most commonly pursued. Regardless if the project is generated by hand or by computer, the overall goal of the animator is to entertain. The animator must have both a clear concept of how to entertain the audience, and
The success of anime began with the famous Japanese artist Osamu Tezuka, one of the founding fathers of Japanese anime and manga. In the 1960s, Tezuka became a famous manga artist and was given the credit of creating Japan's modern anime i...
Japan's comics and animation industry was the most developed among countries in Asia in the early 1960s, at that time manga was the most featured development. 2.27 billion manga books and magazines were published, making up 35 percent of all material published (Mary Grigsby, 1998). But, with the decline of publications in the domestic market, Japan started to seek a new one outside the country. Hong Kong people and other Southeast Asians consider manga and anime as a new representative for Asian image so they pleasantly accept this flow and to be Japan’s outlet f...
Computer Graphics is the bond between humans and computers. Computer graphics is a large field that branches into almost all fields of computer science; however its roots are young. Computer graphics has massively grown over the past 40 years and is now our primary means of communication with computer applications. Do to technological limitations in the 1950s, computer graphics began as a small, specialized field. The Whirlwind project at the Massachusetts Institute of Technology is marked as the origin of computer graphics (Machover 14).
Animations are a series of drawings, computer graphics, or photographs of objects, like puppets and models, which are different from each to create a variety of entertainment for the audiences. Animations are what brings excitement and mystery, hooking the audience in through interest. It is a form of some sort of “magic” where things that aren’t real but from the imagination comes to life in front of people who live these mundane, ordinary lives, adding color to the eyes and mind. The creators of such amazing arts and creation are animators.