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The American South
So you've moved, or been moved, to the South. Or maybe you're thinking about it. You're wondering: What is this place? What's different about it? Is it different, anymore?
Good questions. Old ones, too. People have been asking them for decades. Some of us even make our livings by asking them, but we still don't agree about the answers. Let's look at what might seem to be a simpler question: Where is the South?
That's easy enough, isn't it? People more or less agree about which parts of the United States are in the South and which aren't. If I gave you a list of states and asked which are "Southern," all in all, chances are you'd agree with some of my students, whose answers are summarized in Figure 1. I don't share their hesitation about Arkansas, and I think too many were ready to put Missouri in the South, but there's not a lot to argue with here.
That tells us something. It tells us that the South is, to begin with, a concept and a shared one. It's an idea that people can talk about, think about, use to orient themselves and each other. People know whether they're in it or not. As a geographer would put it, the South is a "vernacular" region.
Stop and think about that. Why should that be? Why can I write "South" with some assurance that you'll know I mean Richmond and don't mean Phoenix? What is it that the South's boundaries enclose?
Well, for starters, it's not news that the South has been an economically and demographically distinctive place a poor, rural region with a biracial population, reflecting the historic dominance of the plantation system. One thing the South's boundaries have set off is a set of distinctive problems, growing out of that history. Those problems may be less and less obvious, but most are still with us to some extent, and we can still use them to locate the South.
But the South is more than just a collection of unfavorable statistics. It has also been home to several populations, black and white, whose intertwined cultures have set them off from other Americans as well as from each other. Some of us, in fact, have suggested that Southerners ought to be viewed as an American ethnic group, like Italian- or Polish-Americans. If we can use distinctive cultural attributes to find Southerners, then we can say that the South is where they are found.
John Shelton Reed says that the South embodies three different regions. Do all of these regions still exist? Or have they become incorporated into what is considered the South today? “The Three Souths,” by Reed, divides the South into three categories: Dixie, Southeast, and Cultural South. Southern agriculture and the growth of cotton established Dixie. The Southeast region is a metropolitan region that relies on commerce and communication to grow. The valued qualities, such as religion, sports, and manners are characteristic ways that set apart the Cultural South. According to Reed, Atlanta is the only place one can be in all three “Souths” at once. The daily life of a person in the South is very similar to the daily life of a person in another part of the country. Each work a normal workday but their use of free time sets them apart (Reed 17-27). The South of the past still exists today through traditional Southern values passed down in families and carried throughout the nation, yet the division of the South no longer exists as a three part entity, but as a growing, changing region.
But unlike the 1800’s, our population has become more mobile. A “Yankee” from the North can live, and prosper, in the Deep South. On the same token, a “Southern Bell” can move to New York City and make it big on Broadway. We are much more intertwined and that may be the anchor that is holding us together, today.
During the antebellum period, the North and the South were complete opposites. This led to each side viewing itself as superior and viewing the other as "backward." Each side believed itself to be superior, in all aspects, to the other. The reasons for these opinions can be found in the different economic, social, and cultural systems found in these two regions.
Violent video games can lead to aggressive and violent behavior in children and adolescents. “Violent media increase aggression by teaching observers how to aggress, by priming aggressive cognition (including previously learned aggressive scripts and aggressive perceptual schemata), by increasing arousal, or by creating an aggressive state” (Anderson and Bushman 355). As more children are becoming exposed violence in video games in the recent years, violence in schools and other locations where children are prominent has increased. “A national crime victimization survey compiled and maintained by the United States Department of Justice, shows that overall crime rates in United States society have fallen. Simultaneously, school- based studies reveal that many violent behaviors have increased among children and adolescents” (“Causes of School Violence” 1). Exposure to violence in video games can lead to aggressive behavior, desensitization, and an increase in crimes committed by children and teens in our society.
him in a real world of chaos and disorder. In the South, race is one of the most important
Since the 1970 video games have become more popular than ever before. Generating 11.7 billions of dollars of sells every year or more, the video game industry is considered one of the largest industries in this century. However, video games have been a topic of controversy. With the sales of violent video games going up and the increased violence in schools and teenagers, video games are always to blame. Many people speculate that video games are the cause on why many teenagers have developed aggressive and violent behavior, are desensitize to violence, and the increase violence in schools and public places. In contradiction, video games have little or no fault in teenagers’ violent behavior and shouldn’t always be blamed.
"What Science Knows About Video Games and Violence." PBS. PBS, n.d. Web. 13 Jan. 2014.
Nauret, Rick. “In new study, video games not tied to violence in youth”. psychcentral.com. 15 Nov 2013.
Gentile, D.A., & Anderson, C.A. (2003). Violent video games: The newest media violence hazard. In D. Gentile (Ed.) Media Violence and Children (pp. 131-152)
The social differences between the North and the South were extreme; the North was highly populated, industrial and far more forward thinking (Schultz, 2009). The South, however, remained sparsely populated, agricultural, and desired little, if any, change. The South’s lack of desire for change led the North to believe they were regressive and wanted to halt the progress of the nation. However, the South perceived the North as arrogant, pretentious and wanting to end the Southern way of life. Socially, the North was progressive and industrial, while the South was traditional and
Lately there have been increasing amounts of people that say that violent video games are causing a number violent actions. To some extent this is true, but there are also studies that say games help people release their aggression in an appropriate way. I would tend to agree with the later.
Although violent video games are thought to encourage real world violence, they actually help to prevent it. I am focusing on violent video games and how they affect juveniles because I feel that this issue needs to be looked at in the criminal justice community. It is an unnecessary distraction to blame the actions of a disturbed youth on a form of entertainment that has been used by millions of people without incident. A review article published in The Psychiatric Quarterly found that many studies which claim to indicate an increase in aggression due to video games are, in fact, biased! Once the bias is taken into account, the studies no longer find any correlation between youths who play violent video games and youths who demonstate aggression and violent behavior. (Ferguson, 2014)
Knowledge is defined as being justified true belief. There is little consensus in the philosophical world as to whether, as it is typical for Empiricists to believe, knowledge comes purely experience or, as is the typical Rationalist line of thought, some of the knowledge we have is gained a priori. In this essay I will first establish that our knowledge of analytic truths is known a priori, which most Empiricists and Rationalists alike agree upon. I shall then argue that all synthetic knowledge is gained a posteriori, through experience. I will then finally show how this idea is consistent with our knowledge of necessary truths.
Several studies display that video games with violent content are related to more hostile behavior in teens. This is a concern because most of the popular video games contain violence. Part of the upsurge in aggressive behavior is connected to the amount of time children are permitted