Summary of a New Board Game for Children

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Summary of Game
This board game is specially catered for children between the ages of 6 – 15 years. The main objective of this board game is to test the children’s knowledge mainly on four (4) different categories which are General Knowledge, Food, Language and Entertainment. Their ability will be tested in answering the questions raised while playing the board game. The children will need to answer the questions based on the position that they have landed.
In order to play this game, the children will need 2 playing board, 1 nine sided dice, 8 avatars which are 4 cones and 4 coins, penalty cards, chance cards, 1 set of questions and answer sheets as well as 1 set of game manual.
The proceedings of the game can be simplified as follows. If the player is able to answer the question correctly, the player is allowed to move a step forward and take a chance card and move/act accordingly. If the player fails to answer the question the player are too remained in the spot they are originally on and not allowed to move a step forward, the player is also required to take a penalty card and move/act accordingly. The game ends when someone reaches the end of the board and wins the game or the game master ran out of questions in any of the categories, and the player who is the closest to the goal wins the game. The Winner of the game are granted a single chance to punish the player who is the furthest from the goal line in whichever (non-harmful way) the winner see fits.
Definition of Theories and Techniques
There a quite a number of theories and techniques that have been utilized in designing this game. An example will be self-efficacy, a concept under the social cognitive theory. The concept of self-efficacy was developed from a larger t...

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...s the questions and the unconditioned stimulus is the penalty (Gershoff, 2002). But, we must understand that the unconditioned stimulus is the one that actually leads to acquisition. Once the conditioned stimulus and unconditioned stimulus are paired again and again, the conditioned stimulus will happen to trigger the response and after that will be known as conditioned response (Watson J., 1920).
Operant conditioning also known at times as instrumental conditioning is a learning methodology that occurs via punishments or rewards in behaviourism. Operant conditioning links an individual’s behaviour with punishment and rewards for a certain behaviour. This operant conditioning theory by Skinner suggests that motivations and thoughts that occur internally should not be used to define behaviourism but should look at external causes of human behaviour (Skinner, 1974).

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