4 Dec 2011. . "Company History." Nintendo corporate. N.p., 2011. Web.
Of course, you’re not actually being attacked by zombies; you’re playing a video game. Video games are the world’s fastest growing industry, with a net worth of more than 30 billion dollars (“zdnet.com”). They are played by millions worldwide and have become a large part of contemporary society’s culture. So, what’s the history behind the video gaming phenomenon? Video games were first presented as a patent in 1948, starting with the Cathode- Ray tube amusement device.
Atari, which came out 2 years after the Odyssey, Senger Emily states “ In the 1977 with the launch of Atari 2600 video game console. Atari dominated the home-market through the 70’s and 80’s.” Atari is the first big game company to emerge in U.S soil and dominated the game market. The Magnavox Odyssey sold with Magnavox tv’s and brought forth the idea that the game system only worked on their tv’s. With the arrival of Atari’s 2600 video game console they released Pong ,similar to Odyssey’s paddle and ball game, a new game that sold better than their rival, Odyssey. “Atari's position as the top video-game console brand dipped in the early '80s, when competitors flooded the market and quality across the industry waned leading to the video game crash of 1983”which Senger Emily claim to be Atari’s downfall.
The first computer games were created in the 1950’s but did not have the technology or fancies to be mass-produce. Until the early 1970’s with the increase of technology, there was the first successful home console The Atari. In 1977 with the success of the original Atari, Atari Inc. came out with first big hit for home consoles the Atari 2600. By 1982 The Atari 2600 was a pop-culture hit, with the help of best selling games life Pac-Man, selling over 2 million home consoles world wide. Atari Inc. had a gross over two billion dollar in 1980.
Key Changes in the Video Game Industry The first wave of home video games was launched nearly 30 years ago. By the early 1980s, this electronic entertainment medium had emerged as a cultural phenomenon, thanks to classics such as Asteroids, Centipede, Donkey Kong, and Pac-Man. The world of video games has, of course, changed drastically since then. For starters, Microsoft, Nintendo, and Sony are now the key players in the console industry, having replaced Atari, Coleco, and Mattel for those top spots. Advances in technology are making game worlds more realistic and interactive than ever before.
The video game industry has become a huge influence on society and the economy today. It is an industry that is so huge that it is estimated that 70% of U.S homes will own a Video game system by the year 2005, (Cassandra, 2002) Just one year away. But what made it the way it is? Since it is still an industry it has to follow the natural laws of economics. In this paper we will dive into the industry that now has gone beyond movies and recordings in profit.
It later lead up to the arcades we see today. In 1985, Nintendo released the NES (Nintendo Entertainment System) supporting popular titles like Super Mario Bros., Legend of Zelda and much other game titles. It produced a whole new type of games in the industry featuring side scrolling game styles. The NES sold 1-Million units in 1986 at $199 each. The comapny later sold 4-Million in 1987 and 9.2-Million in 1989.
Video games are advanced, hands on form of entertainment that have been played for the past fifty-five years. The number of users of video games has dramatically increased over the past five decades, which has immensely impacted American society through numerous positive and negative aspects. Video games have emerged as one of the most popular forms of entertainment and have severely improved in quality on account of technological advancements. The very first video game ever created was by a man named Thomas T. Goldsmith Jr. The console was actually a device used in science called a Cathode ray tube.