The Devil Finds Work for Idle Hands What comes to mind when someone mentions video games? A lot of people will think of a waste of time or a device for creating lazy children. That very well may be in a lot of cases, but from a different point of view, video games have very important uses. Instead of creating lazy children, they eliminate boredom for them. We all know what types of activities children find when they are bored.
The Game Makers is the story of George S. Parker and his brother's establishment of one of the biggest gaming empires in the history of gaming. The author, Philip E. Orbanes, examines the history of Parker Brothers throughout the one hundred years of its existence. This book is an educational and informative journey through the life of the Parker Brothers. He provides a quick, but descriptive story that covers everything from their first office in Salem, to the publishing of Monopoly in 1935, then making and losing millions developing and publishing games for the Atari VCS in 1982, to the closing of the Parker Brothers Salem office in 1991, including a slightly awkward period of Orbanes' hiring in 1979 to his resignation in 1990.
Video games are a huge entertainment industry. Video games produce over 10 billion dollars annually. The annual profit from video games greatly surpasses the annual profit of movies and music. Sixty seven percent of households in the US have a gaming console, and interestingly, it’s not just males who have these system. Forty percent of gamers are women. So how exactly did this incredibly popular industry, which lets us escape our run of the mill boring lives, to save princesses and fend off alien invasions start, and how did it get where it is today? The answer is a little complicated ("Video Game Industry Statistics").
The very first true video game was a game called “Tennis For Two”, which was released in 1958 (Time, 1). It was a game that would now be considered related to “Pong”, but that comes later. The way it was played was two people would sit behind a screen and play each other in a virtual tennis game. The next major step in video gaming was when “Pong” was released in 1975 for home TV’s (Time, 3), by Atari Incorporated as a way to get their name into the video game industry. Upon release, it was widely popular due to “Pong” being a one of a kind. Atari once again shook up the gaming world when they released their “Atari 2600” (Time, 4). It was the world’s first popular video game console, meaning that you were able to play different video games on one system, and you only had to pay for the console and games one time, meaning you could keep playing over and over. The next actual major console was the “Nintendo Entertainment System”, or “NES”, which was released to the public in 1985, later becoming a best-selling system in no time (Time, 6). On the “NES”, many of the most popular franchises today were born, such as Super Mario Brothers, Metroid, and The Legend of Zelda. A few years after the “NES” was released, Nintendo Entertainment released the Super Nintendo Entertainment System, or “SNES” (Time, 9). It was another huge hit, selling even better than its predecessor, showing off the more advanced graphics, sequels to the popular franchises, and spaw...
ENC 1101 Cause and Effect Essay 06/12/10 Turnitin ID: 140507651 Word Count: 1015 The Rise of Video Games in Today’s Society (Zach and Herb) “Anger is a killing thing: it kills the man who angers, for each rage leaves him less than he had been before - it takes something from him” - Louis L'Amour. Video games, quite possibly the most popular form of entertainment in today’s society and one of the few industry that are seemingly immune to the current economic situation, offer an invaluable outlet to countless individuals. The power to do or to be anything, the primary allure of video games, leaves little doubt as to why this median of entertainment has become so immensely popular.
Nintendo has come a long way. From selling trading cards in Japan in 1889 to planning a state-of-the-art video game systems for the millennium. Nintendo changes to meet the demands of their customers, so that they will continue to buy Nintendo products. In the end, Nintendo always seems to come out on top with setting a new standard in the video game systems industry. Nintendo is a survivor and a revolutionist.
As a result of the increasing demand on Wii, Nintendo’s management decided to make W...
Abigail Flores Dr. Lisa Menegatos HON 101-1001 2 March 2015 Informative Speech: Preparation Outline Introduction Attention Grabber Video games have come a long way. They have evolved from the simple game of Pong into a complex, multi-platform, multi-genre, multi-billion dollar industry. Credibility I have been playing video games for as long as I remember.