Sony’s recently released ³Move´ accessory sold more than one million motion based controllers in the first 30 days of them being on sale. The release of this add-on brought Sony into competition with Nintento, who had previously been the only other video game company to offer motion-based video games. This rather unexpected relatively high demand for this product would seem to boost and re-energize sales in the video-game industry. This high demand also caused a shortage of this product, making it difficult for Sony to keep it in stock.
Before the Sony Move was released, Nintendo was the
Monopoly of motion controlled gaming systems, with its ³Wii´ console. With the Move now coming on to the market, they turn this product into an Oligopoly because there are now more than one supplier of this product. Since this device was priced lower than the Nintendo Wii, it is causing Nintendo’s sales to fall. However, the release of this add-on as refuelled the previously declining video-game sales. There have already been a couple dozen titles made compatible for the Move, and with the high sal...
The pace of the industry, where customer demands of a wider range of games is increasing and the threat of Sony’s leadership by a company like Nintendo, will definitively be interesting to follow as new technological features are unveiled to enhance customer experience. These features are the key to success within this sector.
Nintendo's success in the home console arena can also be attributed to the rigidity of the gaming industry and culture within which its two main competitors, Sony and Microsoft, adhered themselves. Traditionally, the norm was for new home console systems to be marketed primarily based on improved audiovisual capabilities. Indeed, the original PlayStation was a huge win for Sony, and to the detriment of Nintendo, in large part because of its more lifelike 3D graphics. Note that Nintendo was no different with earlier iterations of its systems, though perhaps to a lesser extent than its competitors. However, with this specific generation, namely against the release of the PlayStation 3 and the Xbox 360, both of which touted high definition capabilities, the Wii was unmistakably the sub performer in terms of graphics. Its competitors had no choice but to follow the dominant ideology, which...
The structure of the Video Gaming Industry is comprised of several stages. The first stage is the Development Stage. (3) Currently there are three giants in the gaming world. Microsoft’s Xbox 360, Sony’s PlayStation 3 and, Nintendo’s Wii. For these consoles, there are companies that make agreements to release exclusive games. For example, one company can make games solely for Xbox 360. Another company can make games for a particular series offered by the Platform, such as Mario for the Wii. The most common companies are the ones that create games for all consoles, and have no agreement with any particular console.
After five long years of low sales of the GameCube, Nintendo ended the year 2007 with some amazing numbers and the company was again at the top of the Christmas list in most worldwide households. The early 2006 r...
Although video games have become more and more popular as time changes, it still has to face the criticism, ‘media panic’. Meida panic happens when a new media appears; people will have a highly emotional discussion about it (Drotner, 1999).
By the use of what the company has learned about video game enthusiasts over the years it describes many areas that the buyers will look for when purchasing the NES. New ways to enjoy playing video games with the Zapper gun, R.O.B., enhanced graphics, and the promise of vast library of games that will be released and keep growing are all interests potential buyers will focus on. This proof also appeals to the readers with listing a programmable series of games that the user can change the sequence of events in the game themselves.
Cohen, D.S. "The History of Nintendo." Major Video Game History Makers and Milestones. 2 March 2014
In the console-gaming world people know Sony and Nintendo. Microsoft may be the largest and richest software company in the world, but it’s unknown when it comes to console gaming. Microsoft is counting on the Xbox to change that perception. Gamers may not be willing to take a chance with the Microsoft Xbox, even if it is far superior to any console ever made. Nintendo Gamecube is nothing if charismatic. Nintendo’s new machine is half the size of any other console and looks like a toy with its brightly colored plastic shell and handle. It’s destined to be home of such popular games as Mario, Donkey Kong, Pikachu, and Kirby. Nintendo Gamecube seems mismatched as it goes up against the Microsoft Xbox and the Sony Playstation 2 (a multimedia mayhem that Sony says it’s supposed to be “The Future Of Entertainment”). All this makes you think; what makes Nintendo believe it can possibly go up against the ultra-sophisticated Xbox.
Boyer, CrispinHerman, Leonard. "Ralph 'Odyssey' Baer." Electronic Gaming Monthly 14.12 (2001): 52. MAS Ultra - School Edition. Web. 6 Feb. 2014.
These three consoles have battled each other for 4 years now, and people a lot of times are confused about which console is the best. This is why I am interested in comparing all three consoles based on these three categories: Game Play (the variety of available games, user friendliness, and user’s age orientation), specifications, and price. I put game play as the first priority because no matter how advanced the console is, if it is not playable, then there is no reason for it to exist.
Our goal for the Lige' is to establish a strong product in the over 6 billion dollar a year handheld gaming market. In order to be considered a success we hope to sell 1.5 million units in the first 16 months. However, as is traditional with gaming platforms the program will have to operate at a loss over this time before we can expect to see a profit. To minimize losses the Lige' will focus on function and content over technology and will initially only be sold over our website it is expected that 100 to 150 million dollars will need to be invested before the program starts turning over profits.
Video games started as arcade machines with simple graphics and even simpler stories, soon evolving into home gaming with The Magnavox Odyssey, the world’s first home-gaming console. It invaded living rooms in 1972, selling 300,000 units. Since then there has been many consoles and games released, some have been huge commercial successes which
As a result of the increasing demand on Wii, Nintendo’s management decided to make W...
Video games have come a long way. They have evolved from the simple game of Pong into a complex, multi-platform, multi-genre, multi-billion dollar industry.
The case study highlighted that the new game Wii introduced by the company had the ability to attract individuals considered non-gamers or casual gamers. The Wii was not as powerful or technologically advanced as the Xbox 360 and the PS3, but its success lies in its ability to provide a new means of playing video games. The innovative design of the Wii’s controller, which had built in motion sensors, created a whole new gaming experience for users - on...