Social Learning Theory

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The paper will focus on the application of the social learning theory through the use of video games that incorporate moral choices into their design. In this paper, I will first describe what the social learning theory is and its implications. I will discuss findings that pertain to the social learning theory and through violent television and operant conditioning from violent video games. I will also explore studies focusing on the impact of moral choices in video games on decision making and moral disengagement. From the data, I will determine my own hypothesis as well as a methodical experiment relevant to the focus of this paper. The social learning theory, as proposed by Albert Bandura (1977), describes how new knowledge can be attained in a social environment through observation. It works in conjunction with operant conditioning, where behavior can be promoted through rewards or diminished through punishment (Holland & Skinner, 1961). As such, it is speculated that one may be prone to imitate behaviors that they observed being rewarded and avoid those they have seen being reprimanded. The social learning theory can translate through to many mediums. Controversies and heated debates have centered on the concept of violent television being the source of increased violent behavior amongst children and teenagers. There has been support for both sides of the argument, but many sources, including most news publishers, lacked true empirical evidence to support their claims. With time, however, scientists began to find logical evidence to support that exposure to violent stimuli in television, as well as video games, increased violent tendencies amongst the recipients. In one study, researchers observed the amount of hours chi... ... middle of paper ... ... general to expressed behavior. Regardless, it is imperative that this experiment be conducted in the future in order to solidify these findings. Works Cited Bandura, A. (1977). Social learning theory. Carnagey, N. L., & Anderson, C. A. (2005). The effects of reward and punishment in violent video games on aggressive affect, cognition, and behavior. Psychological Science, 16(11), 882-889. Holland, James G., and Burrhus Frederic Skinner. "The analysis of behavior: A program for self-instruction." (1961). Moore, J. C. (2011). Making Moral Choices in Video Games. Baylor University, 69-77. Robertson, L. A., McAnally, H. M., & Hancox, R. J. (2013). Childhood and adolescent television viewing and antisocial behavior in early adulthood.Pediatrics, 131(3), 439-446. Shafer, D. M. (2012). Moral Choice in Video Games: An Exploratory Study.Media Psychology Review. Vol. 5(1)

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