Simulation Games And Stress Essay

1130 Words3 Pages

For my research proposal, I have chosen to research the relationship between simulation games and stress. A specific aspect that I hope to study is to what extent does playing simulation games such as The Sims help young adults relax. I believe that simulation games help relaxes our minds because of the following elements: creativity and control. Although a player can create their own community, design their own homes, make different characters, they can also control what a character wears, what a character does, relationships, and the outcomes of the paths they want to take. I have chosen to look at this topic from a psychological point of view because the mind and stress intertwine. Per American Psychological Association, stress can be defined …show more content…

Specifically, it discusses an experiment with simulation games and whether it reduces stress. Debriefing can be defined as a question about a completed mission or undertaking. The experiment includes thirteen graduate ESL students (the authors do not mention what the acronym) who participate in playing a simulation game. Researchers want to discover their personality traits, emotional responses towards the game, and how the simulation game changes their perspective on the class. To determine their personality trait, the participants were asked to take a Myers-Biggs Test. To determine their emotional responses, the participants were asked to fill out short-answer questions. The participants emphasized that personal respect and fatigue were factors as to why the game was stressful to play. Finally, to determine how the simulation game changed their perspective of the class, the participants were asked to fill out questionnaires. Ninety percent of the participants enjoyed simulations game, while sixty-nine percent had positive responses. This article is relevant toward my argument because of the counter-arguments. For example, “There is not enough time to do all the things we must do.” With the Sims, the quests that you are given must be completed within a certain time frame. Knox, M et al. “Game-Based Biofeedback for Paediatric Anxiety and Depression.” Mental Health in Family Medicine 8.3 (2011): 195–203.

More about Simulation Games And Stress Essay

Open Document