Sex And Entertainment In Aldous Huxley's Brave New World

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Author of Brave New World, Aldous Huxley, explores the origin of dystopian literature by exploiting the fear of a dictatorial government that silences the freedom of future generations. Huxley demonstrates his belief that his society is approaching a bleak and extreme future through concepts such as recorded entertainment. Recorded entertainment pertains to the modern-day media and its influence on people. The evolution of the media has changed with the normalization of concepts that society has not acknowledged previously such as premarital sex. Huxley personally believed that sexual behavior was a casual concept; Brave New World was part of his prediction that the societal ideology behind sex would change. He exhibits this new type of …show more content…

Huxley’s depiction of recorded entertainment reoccurs throughout Brave New World in the form of feelies. Feelies are a form of sexual media that the mass population uses as an escape from stress in substitute of soma, an emotionally numbing drug. Today’s population uses the media as an outlet, “Dr. Phil” McGraw says, “People are looking to vent, it’s a safe outlet for them to live vicariously. They don’t have to do anything bad. They don't have to sacrifice their morality”(“Television Reflects Societal Values”). Television and movies allow people to experience emotional aspects that are absent from their everyday lives. Movies and television can also be psychologically benefiting. Australian Science Educator, Vanessa Hill says, “It definitely has positive effects on both our psychology and physiology as well. In some places cinema has even been used as therapy, so therapists are actually prescribing some movies to patients” (Le Messurier). The practicality of media and its current use encourages the idea that recorded entertainment will sustain a tremendous amount of growth behind its purpose and role within the foreseeable …show more content…

In the videos there would be a basic plot set up, but depending on the reaction to choices the plot would change and pull the character into a different situation. To illustrate, the character a real person portrays could be given the choice to aid different subplots of a story based on which character they choose to listen to or help. This could be written in as a choice between saving two people from death. Heather Wright, an executive producer at Aardman Animations discusses the transition between the entertainment industry today and Virtual Reality: “‘Storytellers of the filmmaking variety traditionally like to lead the viewer on a journey which is predetermined for them. With VR, viewers are essentially being let loose in a story to explore it for themselves. This requires a whole new film grammar which is certainly exciting but does turn the tables on the filmmakers.’”(Dredge). Wright was part of the project between Aardman Animation and BBC Connected Studios that produced one of the first interactive Virtual Reality projects called “We Wait” in 2016. This interactive film was a perception altering video that placed the viewer as a character making the journey across sea with a Syrian family. Virtual Reality could also expand from purely entertainment and aid technological

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