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Teaching media in education
The role of media in education
Multimedia Contents In Education
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Reflection Paper on “Heard Around the Common”
I had a variety of goals for taking “Designing and Producing Media for Education.” First, I wanted to learn theories of multimedia design, specifically for educational purposes, and then have the opportunity to immediately apply those learnings to a hands-on production process. Second, I wanted the chance to interact with other educational media designers, such as Harvard’s TIE students. While there are many designers and media theorists at MIT, I don’t have as many opportunities to interact with those interested in education. I feel that in addition to “learning by doing,” it is also beneficial to learn by closely observing others’ production processes and creative development, and receiving feedback from engaged peers. Third, I wanted to sharpen and expand upon my production skills. I have a stronger background in video production and editing and less experience with web technologies like Flash and Dreamweaver. Finally, I was excited to test out one approach for how we can use multimedia to better educate people to become critical thinkers, evaluators, and decision-makers. I am very interested in how we can use media and emerging technologies, such as handhelds or PDAs (personal digital assistants), to enhance and encourage the learning of critical thinking of history. I wanted to experiment with how we can best design a multimedia program for a handheld that encourages the critical thinking of history, specifically, that a) multiple perspectives on history are valid and should be considered and b) each person interprets history from their present position and sociocultural context. I am intrigued by the inclusion of multiple perspectives and diverse interpretations ...
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...o develop either instructions or materials that can support reflective activities once the PDA tour is over. This means encouraging the participants to discuss the various perspectives they experienced. I had hoped to build the interactive games and to create the status bar where the participant collects items. Most immediately, I would like to propose my idea and present my prototype to the Lexington Historical Society. Finally, I want to continue to work on my Flash skills and using Flash to make the journey more interactive, creative, engaging, fun, informative, and valuable. I want to accentuate and augment the experience of students with the town of Lexington and its rich history. I see my coursework in “Designing and Producing Media for Education” as the beginning of a journey, and I hope that I can continue to share my project with you in its various stages.
What is scaly, creepy, 50 feet long, and swims in the world's most notorious lake? If you said The Loch Ness Monster, then you’re correct! The Loch Ness Monster, mostly known as the creature Nessie, is a huge, “mythical” creature that has been scaring the people of Ireland for centuries, but this monster is actually real.
Semali, L. (2000). Literacy in multimedia America: Integrating media education across the curriculum. New York: Falmer Press.
I also recently volunteered at the Cleveland Food Bank by packing lunches for under privileged children and sorting non-perishable foods for those in need. Prior to participating in volunteer services for the day, we were required to watch a video that explains the purpose of the Cleveland Food Bank and why there is a need for continuous support. The Greater Cleveland Food Bank works to ensure that everyone in our communities has the nutritious food they need every day. The mission of the Cleveland Food Bank is to alleviate hunger by providing food and support to community organizations that feed the hungry. Many people depend on the support because of their financial situation, life changes, and possible mental or physical limitations. The Food Bank acts as a storage unit and distribution facility for smaller agencies and organizations such as schools, homeless shelters, churches, and day
The “learning is fun” motto which has been declared for centuries is still true today. Although particular subjects are not so interesting, there is always a way for the educator to make the topic appealing. The Internet websites, interactive games, video clips, presentations, and animated cartoons are coupled with facts and taught daily. This is the chief technique in which many teachers educate their students. The standard lecture is somewhat considered outdated, while this “new” manner of teaching has become the modern tendency. During a debate on PBS, Damon Moore stated the following: “The computer is a perfect tutor.
...lectronic learning environments: Games, flow and the user interface. Presentation at the national convention of the Association for Educational Communications and Technology (AECT), St. Louis, MO, USA.
In order to succeed in something, you must know what is expected, have the materials needed and give fourth the effort to do the best of your ability. According to the English 111 syllabus, this course is designed to develop student’s writing ability so that they can portray a clearer message within their writing.
With an emphasis on STEM education, I am able to implement many forms of technology and new literacies into everyday lessons. Defining New literacies as “the skills, strategies, and insights necessary to successfully exploit the rapidly changing information and communication technologies that continually emerge in our world” (Reutzle & Cooter, 2015, p.21),lends to many of the programs I offer being highly effective in exposing students to such literacies. The use of computers is a way in which I connect students to 21st century technologies. Using software to create and play video games just seems like fun to students, when really they are learning about literacy and technology while engaging in fun
The Loch Ness Monster got its name from the place that it live, Loch Ness Lake in Scotland. It is similar to other lake beings in Scotland and elsewhere, but still no one knows what it is. It is described as a creature in large size, with a large neck one or more humps protruding the water. The shape of the Loch Ness Monster is the most peculiar thing about it to me, but the main thing that is in my
The two courses I’ve taken relative to this have enabled me to explore, experiment and create, thereby successfully integrate technology, on a large scale, into my classroom. Digital Storytelling compelled...
The earliest written reference that verified the existence of a mysterious aquatic animal in Loch Ness is in the biography of Saint Columba, who in A.D. 565 on his way to visit the king of Picts (the people who lived at the coast of Loch then), stopped along the shore of Loch Ness to rest and saw a large beast ready to attack a man who was swimming in the lake. He immediately raised his hand, calling the name of God and commanded the beast to “go back with all his speed”. The beast obeyed and the swimmer...
This personalized learning begins with S-A who is the highest achiever in the group. This lesson provided S-A with the opportunity to use technology to analyze and manipulate two different life cycle stages. This was an introduction to comparing and contrasting for a future lesson. S-A’s technology experience continued as she created a class presentation of a life cycle. Her life cycle included pictures and text utilizing Clip Art and Word. As an independent learner and re...
Straubhaar, J. Larose, R. Davenport, L (2009) Media Now: Understanding Media, Culture, and Technology Wadsworth: Cengage Learning
(Blank, 2010) It’s hard to escape it. Media is a dominant influence to a child’s understanding about the world. (Russell-Bowie, 2012)) The incorporation of media aims to ‘develop critical appreciation, knowledge, creativity, understanding and skills’ in order for children to critically analyse what they watch and to assist in the creative progression. (Russell-Bowie, 2012)) Media in arts teaches students to be media-literate which provides them with the skill to understand how media is constructed and how it embodies and produces meaning. (Russell-Bowie,
Do you ever think about how much technology has changed the way we work, learn, play, and even think? Technology is a major beneficiary to society; especially in the classroom where we get the opportunity to learn and grow. In recent years, schools have begun implementing tablets and other devices in the classroom to better student’s education. The use of technology in the classroom provides more of a personalized learning experience and gives students a widespread availability to engage in learning. Technology is necessary in today’s modern globe, it is basically “the pen and paper of our time and the lens through which we experience much of our world” (Warlick, 2013). Technology is not just considered the “internet”, it is so much greater than that. Overall, it enhances the quality of education and engages students deeper than ever before. With all the significant gains, why would people argue that technology hinders students more than it helps? Critics may try to repute the use of technology in the classroom but I believe what really matters “is the way we use it, the context that we use it in, and the learners who we use it for” (Chong, 2012).
When using a virtual field trip to visit a place that is not possible to visit, teachers are given the opportunity to bring the positive and exiting components of that location to the