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What are the impacts of media on an individual
Impact of mass media on adolescence
Relationship between the mass media and society
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Popular Culture and Violent Behavior
Introduction
In 1871 E.B. Taylor defined culture as 'that complex whole which
includes knowledge, belief, art, morals, law, customs, and many other
capabilities and habits acquired by...[members] of society.'[1]
Taylor was talking about 'high' culture, an aristocratic view of the
past-times such as ballet, theatre and art. Popular culture, on the
other hand, is a form of 'low' culture and is based primarily on
marketing, mass production and revenue. Low culture is what is sold to
the masses, ergo, low culture equals mass culture. All these terms
refer to popular culture, defined in the Oxford Dictionary of
Sociology as:
'…accessible to everyone. Popular culture is far more widespread than
'high' culture and in the United Statesand in Europe, for example, it
is dominated by television, films and recorded popular music.' [2]
I have chosen to study popular culture and its influence on violent
behaviour, because, as is stated in its definition, popular culture
is, 'accessible to everyone.' These hugely accessible forms of media
influence all of us, everyday, wherever we go. My keen interest in all
of these forms of media immediately drew me to the subject;
television, film and music are major influences not only in my life
but in the lives of teenagers across Western Europe, Australasia,
Developed Asia and the United States of America. Despite this easy
accessibility of popular culture - film, television, music and radio -
to young people, popular culture and adolescence are not mutually
exclusive with the effects and the range of mass media affecting one
in three adults in America....
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[19] Intimate Matters: A History of Sexuality in AmericaJohn D'Emillo
and Estelle Freedman
[20] Tom Dewe Matthews The Guardian April 4th 1998 in article titled:
Ban it? But we never ban any films in Britain
[21] http://www.bbfc.co.uk
[22] Genesis 4:8 - 'Later Cain suggested to his brother, Abel, ''Let's
go out into the fields.'' And while they were there, Cain attacked and
killed his brother.' Taken from New Living Translation © Tyndale 1997
[23] http://www.wave.org
[24] Wartella Literature Review
http://www.warlit.org/literature/children.html
[25] Sociology by Anthony Giddens © 1997 Polity Press Ltd.
[26] Buckingham, ed. Barker and Petley, 1997
[27] Sociology by Anthony Giddens © 1997 Polity Press Ltd.
[28]
http://www.littleton-memorial.com/reverendwilliamson/columbine.html
2.Chenier,Elise. “The Benality of Evil.” History 115: Introduction to the History of Sexuality. Class lecture at Simon Fraser Univerity, Burnaby,BC,September 11,2013
Does entertainment influence society's attitude towards violent behavior? In order to fully answer this question we must first understand what violence is. Violence is the use of one's powers to inflict mental or physical injury upon another; examples of this would be rape or murder. Violence in entertainment reaches the public by way of television, movies, plays, music, and novels. Through the course of this essay it will be proven that violence in entertainment is a major factor in the escalation of violence in society, once this is proven we will take all of the evidence that has been shown throughout this paper and come to a conclusion as to whether or not violence in entertainment is justified and whether or not it should be censored.
Weigel, R. H., and Jessor, R. (1999). "Television and adolescent conventionality: An exploratory study." Public Opinion Quarterly, 3779-90.
The United States is the biggest economical power in the world today, and consequently has also the strongest and largest media industry. Therefore, it is essential to take a look at the crucial relationship between the media and the popular culture within the social context of the United States for a better understanding of the issue. For a simpler analysis of the subject we shall divide the media industry into three main branches: Entertainment, News and Commercials (which is the essential device for the survival of the industry, and shall be considered in integration with Entertainment). Researches have shown that the most popular reason behind TV viewing is relaxation and emptying the mind.
At this day in age we bask in the luxury of having easy access to advanced technology at our disposal. From the World Wide Web, to cell phones, music, movies and video games the human race has thought of any and everything to keep us entertained. Over the years studies have shown reasonable concerns regarding the long-term effects of video games. These games can desensitize gamers to real life violence, which is usually seen in the younger crowd. The studies especially hit on the games containing player-on-player violence. Though these games are extremely entertaining and can get kids to settle down for a while, if not properly supervised, they can produce adverse effects. Other studies have shown that video games can be used as way to yield positive outcomes such as, good problem solving skills, cooperation in a group and the ability to flow. Although there has been psychological research on children learning through the actions of others some believe that children are automatically able to distinguish between what is just a game and what is reality. The longer they are allowed on their game system the more they become convinced that their games are real. Some researchers believe violent video games can channel the aggression of the child but the parents are to blame for what happens to the child after playing an excessive amount over a period of time. Children can become preoccupied with these violent video games which have been proven to be the cause of poor social skills, uncontrollable aggression and a false reality.
Clark, C, Ghosh, A, Green, E, Shariff,N. (n.d) Media Portrayal of Young People – impact and influences. [Internet], UK, Young Researcher Network. Available from: [Accessed 2nd January 2012]
In fairy tales, children are pushed into ovens, have their hands chopped off, are forced to sleep in coal bins, and must contend with wolves who've eaten their grandmother. In myths, rape, incest, all manner of gruesome bloodshed, child abandonment, and total debauchery are standard fare. We see more of the same in Bible stories, accentuated with dire predictions of terrors and abominations in an end of the world apocalypse that is more horrifying than the human imagination can even grasp.
In today's society, cruelty and violent themes are everywhere. Avoiding something that contains even the smallest bit of these would be almost impossible because of the fact it is so widespread. It is everywhere. Not only is cruelty and violence seen in popular culture such as movies, music, and television but unexpectedly in biblical stories and fairy tales. Even nursery rhymes and lullabies contain images of cruelty and violence. Many believe that prolonged exposure to such harsh themes can cause not only desensitization to violence and cruelty but ultimately duplication. Biblical stories tell of Jesus being staked to a cross. Lullabys tell of an fictional character falling off a wall and breaking apart. Though perhaps mildly cruel and violent compared to the dramatic portrayals of violence seen in movies and television shows, it still exists. I believe that if properly conveyed, the distinction is minimal among the two. Neither should have an affect significant enough to affect the child or adolescents life if the proper explanation is given.
A media panic, or often referred to as a moral panic, is a term that describes how the media is formulating issues amongst our society. Over time, our culture has shifted and caused many conclusions regarding media panics and the relationship between youth and the media culture. Based upon previous knowledge and course readings, I have drawn a very disturbing conclusion; this being that no matter what age, children are willing or non-willingly now under surveillance to determine what kind of role media is playing in their lives. With what I have gathered from the readings and class lectures, most authors strongly believe that different forms of media directly influence children's thinking or perception. What authors and researchers continue to imply is that there is a direct correlation to what youth today see in different forms of media and their behaviours.
The media has changed significantly over the past decades. Technology has modified our abilities to expand our communication network, and it allows companies to spread their commercials over many different continents. Research done by Roberts (1993) shows that adolescent and children are often very influenced by media that involves sexual or violent conduct. This research is based on media involving children and adolescents, however this does not eliminate the effect media has on adults (Singer & Singer, 2001, p. 269).
..., DF (2010). Generation M2: Media in the lives of 8-18 year olds. Merlo Park CA: Henry J Kaiser Foundation
With the explosion of technology today, access to the media is at your fingertips, anytime, anywhere, and almost 24/7. Video games, movies, cartoons, daily news, websites, music videos, and even in commercials, violence is everywhere, and it becomes harder and harder to avoid. Violence in the media has been increasing and reaching dangerous proportions. According to Report of the Media Violence Commission, the effects are remarkably consistent regardless of type of medium, age, gender, or where the person lives in the world (336). Many studies and researches reveal the empirical evidence that links violence in movies and television shows to aggressive behavior in children, teenagers, and adults. Increasing aggressive behavior, desensitization to violence, and fear are three types of negative effects contributed to by violence in movies and television shows. The article, “The Influence of Media Violence on Youth” emphasizes that violent television shows, films, and music reveal unequivocal evidence that media violence increases the likelihood aggressive and violent behavior in both immediately, and in the long term (Anderson, Craig A., 81). Violence now has gone into the mainstream. The Hunger Games, one of the top grossing films in 2013 replete with blood, gore and violence. The Walking Dead was once voted highest-rated entertainment program on TV with horrific violent scenes, killing from stabbing into the heads, bloody corpses, and disturbing, haunting images shown in most of the scenes. CBS’ Criminal Minds is television show with series of scary scenarios showing the violent murders of psychopath people. Worst of all, Silence of the Lambs deals with a psychopath who ...
of violence or tunes into their parents favorite soap opera might find an increasingly amount of exposure to violent acts and sexual content. Children are very vulnerable to such influences and often do not know the difference between right and wrong and the difference between reality and fantasy (Dritz, Russel 1996). As the years go on and television seems to be too censored to most, studies have continued to prove the increasing numbers of children associated with violence and sexual behavior. Although a seemingly older statistic, the Neilson Index averaged American children to watch 18,000 television murders before he or she graduated from high school (Tucker, Larry A. 1988). Could this be a reason for an increasing amount of murders and violent acts among children today?
...onditions that ensure an adequate counterbalance increasing consumption in some cases, end up having a negative effect on children. Children learn best through demonstration followed by imitation, with rewards for doing things the right way. While not all are affected the same way, it can be said that, in general, violence in the media affects attitudes, values and behaviors of users. You run the risk that children end up understanding that it is reasonably practicable to resort to violence. The fear is that the models of aggressive behavior can be considered suitable. Thus, in an investigation, a good proportion of children (third) defined as normal acts of violence they had seen him mightily little. It is not; here is a risk of direct imitation, but rather a change in terms of reference: where extreme violence appears to be normal any more light may seem harmless.
Young people especially the teenagers are sensitive and receptive to learning new things. The media provides more than they can handle. Access to different programs, shows, and movies affect the manner that the teenagers behave. Today, it is unfortunate to say that the media is becoming more sexual and violent than the older days, resulting in similar behaviors among the teens (Craig, & Baucum, 2001). By watching programs intended for the adults, teenagers are drifting even further. They start behaving like adults without the prerequisites of becoming one. This means that they have contents that do not match with their ages. And then terrible things begin – increased college dropouts, teenage pregnancies, and increased cases of suicides. Some teenagers who had bright future ahead of them will