Pokemon is one of the best game franchises ever created. It has been around for several years. The first games launched in 1996 in Japan. However in America, it started in 1998. As of 2013, it has grossed over $4 trillion dollars worldwide, and then turned around and earned $2 billion dollars in 2014 alone. The franchise now spans video games, trading card games, animated television shows, movies, comic books, and toys. Pokémon is the second-most successful and lucrative video game-based media franchise in the world. The "Starter" Pokemon that you get can be fire, water or grass type. Some examples of these are: Charmander, Piplup, Snivy, and Pikachu. …show more content…
Officially announced on January 8, 2013, and released simultaneously worldwide on October 12, 2013, Pokémon X and Y for the Nintendo 3DS are part of the sixth generation of games.[26]Introducing the France-inspired Kalos region, these are the first Pokémon games rendered in 3D, and the first released worldwide together.[27] On May 7, 2014, Nintendo announced remakes of the third generation games Pokémon Ruby and Sapphire titled Pokémon Omega Ruby and Alpha Sapphire which were released in Japan, North America, Australia, and South Korea on November 21, 2014, and in Europe on November 28, 2014. Pokemon also has a very large trading card game industry. The Pokémon Trading Card Game is a collectible card game with a goal similar to a Pokémon battle in the video game series. Players use Pokémon cards, with individual strengths and weaknesses, in an attempt to defeat their opponent by "knocking out" his or her Pokémon cards.[39] The game was first published in North America by Wizards of the Coast in 1999.[40] However, with the release of
Pokémon Go has been the most popular game talked about since it came out in June of this past summer. The game was designed by Nintendo to get gamers outside to experience their surroundings while finding Pokémon at geo-located sites. Two profound writers shared personal outlooks on the game in articles featured in the New York Times: Room for Debate. The first article “Resisting the Call of the Virtual” written by Louv gives citations from scientific research to target his intended audience by appealing to logos. The second article “Pokemon Go Connects Us to Our Cities and Neighbors” by Jeong uses heavy amounts of pathos to hook the audience into believing her claim that the game is full of good. Jeong accomplishes her rhetorical purpose more successfully than Louv because of the commanding appeal to pathos she creates as well as her ethos supported by first-hand game and research experience.
There's a reason why Pokemon RPG games were selling like hotcakes, and it's all about the gameplay. In Gold/Silver, the foundation from RBY games remain strong; you're still a Pokemon Trainer, dedicated to capture as much Pokemon as possible, use them in battles, and earn glory by defeating other Trainers with their Pokemon. Every species of Pokemon (there's now 251 of them) had its own strength and weakness, became stronger and acquire techniques by leveling up, may evolve through various ways, and compete in one of the most effective turn-based battle system ever created.
By Herman, Leonard, Horwitz, Jer, Kent, Steve, and Miller, Skyler .”the ultimate history of games”.2002.web.Gamespot.
Competitive Pokemon first started in 1996, when the game first came out. Most casual fans picked up the games and went through it, enjoying the adventure and thrill of their first Pokemon journey. However, certain players saw strategies, combinations of moves, typing, and mechanics that led to a higher level of gameplay. Eventually, different rankings for Pokemon (tiers) were set up, Ubers being the highest (Mewtwo, for example), and OU (OverUsed) for more common but powerful Pokemon, such as Alakazam or Starmie.
The Guillemot family founded Ubisoft in March of 1986. Yves Guillemot, the chairman and the CEO, soon after made deals with MicroProse, Sierra On-Line and Electronic Arts to start distributing their games in France. The first game that was developed internally by Ubisoft was released in 1989 by the name of Zombi. By the end of the decade Ubisoft expanded worldwide. Ubisoft spread over 19 countries with 29 companies and it also has subsidiaries in 26 countries.
This rich history all started in between the years of 1867 to 1873. It was introduced by a professor at Kaisei Gakka, a college boarding school. His name was Horace Wilson. Wilson was the one that brought the game to Japan, but there were others that helped him teach the Japanese the ways of the game. Him and another professor named Albert Bates would help teach and train those who were interested in playing
The history of Pickleball. Congressman Joel Pritchard, Barney McCallum, and Bill Bell invented the game of pickleball one summer afternoon in 1965 on Bainbridge Island, WA. A corporation was formed to protect the creation of this new sport. By 1990, pickleball was being played in all 50 states. Pickleball was included for the first time in the Huntsman World Senior Games, held each year in St. George, Utah during October.
Pew. Pow. Pew. Pew. The sounds blasted from my Nintendo Gameboy. I was sitting alone in my room in the darkness. The small screen of the Gameboy seemed to light up the room as I played. I was playing none-other than my favorite game of all time, Pokemon. More specifically I was playing my very first Pokemon game, Pokemon Silver. Ever since I had gotten it for Christmas I had been playing it whenever I could find the time. My mother had to rip the Gameboy out of my hands just to get me to do anything else but as soon as I did as she requested I went right back to playing.
Key Changes in the Video Game Industry The first wave of home video games was launched nearly 30 years ago. By the early 1980s, this electronic entertainment medium had emerged as a cultural phenomenon, thanks to classics such as Asteroids, Centipede, Donkey Kong, and Pac-Man. The world of video games has, of course, changed drastically since then. For starters, Microsoft, Nintendo, and Sony are now the key players in the console industry, having replaced Atari, Coleco, and Mattel for those top spots. Advances in technology are making game worlds more realistic and interactive than ever before.
the game. In 1908, the commission credited Doubleday with creating the game and it was based on a letter from Abner
Pokémon Go is a way for businesses to get more people into their stores by dropping lure modules which are something in the game that is used to lure wild Pokémon to a certain poke-stop which in return gets payers to go because they want to catch as many Pokémon as they can. It is used by the local animal shelters to recruit potential volunteers, business also give out discounts to players of Pokémon Go, for example red robin gives people three dollars off your meal if you show your waiter your Pokédex. A Pokédex is a player’s Pokémon encyclopedia where they catalog every Pokémon that they have encountered and caught while playing Pokémon Go. People want to be the best Pokémon master so they think of ingénues ways of getting an edge on their competition it is making people think out of the box which is always a good thing sure it may lead to people doing some less than safe things but it is making people think.
With researching my questions, I wanted to see what changes from the original content were made to better fit the changing demographic audiences. To do this, as a primary resource, I looked at the visual transition that took place from the original comic book to the cartoon tv and movie adaptions. I also researched through my secondary sources to try and understand the commercial motives behind these changes that make the Ninja Turtle franchise a success. I also wanted to better understand how the public, more specifically, the franchise's audience, have perceived it and how those perceptions might have changed along with it. As Marsha Kinder discusses in her book, Playing with Power in Movies, Television, and Video Games, the gravity of
However it wasn't until 1999, the popular Japanese franchise Pokemon became extremely Popular in America that anime got acknowledged as its own genre and something different from American cartoons. The success and popularity of Pokemon video games, merchandise and the anime in America made it easier for other anime’s to be brought over. Animes like Sailor Moon, Yu-Gi-Oh, Digimon,and Dragonball were targeted for kids. So anime along with American cartoons were considered a children's show. However, Later on, we get more mature anime that is not really for kids but for the kids who grew up watching Pokemon and decided "hey I still like anime".
Video games first appeared in the early 1970's. It all started with a simple white ball bouncing back and forth on the screen. In 1986, Nintendo introduced its first line of home video game consoles. With the Nintendo Entertainment System (NES) on the market, the home video gaming industry surged and immediately became popular among children. Since then, not only have video games increased in popularity, but there have been vast improvements in graphics, game play, and forms of gaming.
The game of monopoly as we know it today was created by Charles Brace Darrow in 1933 according to the patent office. After the successful sale he made he got an offer to license it to the big game manufacturer (Parker Brothers) in 1935 (Darrow, 1935). Science then the game become popular all around the world." More than 275 million games have been sold worldwide and it’s available in 111 countries, in 43 languages" (ABOUT MONOPOLY, 2013).