Have you ever wished that one of your fantasy childhood toys could be real? This question was answered when the iPhone app, Pokémon GO, was first announced. The core mechanic of the original Pokémon games was the same for over twenty years: collect all the adorable Pokémon (short for “pocket monsters”) around a virtual world. However, Pokémon GO sought to take this mechanic and make it more interactive than ever. Using the iPhone’s GPS, Pokémon GO required players to physically explore the real world in order to collect Pokémon. When the free-to-play game was launched on July 6, 2016, it took the world by storm. Suddenly, I watched as my friends zipped around street corners, entered random stores, and walked for miles in order to catch virtual …show more content…
The first death occurred three weeks after the game was released. According to Daily Mirror, 18-year-old Jerson Lopez de Leon from Guatemala broke into someone’s private property to catch Pokémon, and he was shot dead by the homeowner. (Couzens and Shammas, Daily Mirror). While this death resulted from trespassing, other deaths resulted from competition between players. In Great Britain, a 20-year-old supermarket employee named Carl Gregory got into a fight with two men over Pokémon that were in the area, according to The Sun. Gregory was then beaten to death by these two men. (The Sun, “Britain’s First Pokémon GO Murder?”). People have also caused others to die because they were playing Pokémon GO. According to The Straits Times, a 39-year-old man was driving through Tokyo when he struck and killed a 70-year-old woman on a zebra crosswalk. He allegedly exclaimed to the police: “I did not have clear sight of the road because I was playing Pokémon GO.” (Sim, The Straits Times). There have been almost a dozen reported deaths since the game was launched, with the most recent one being three weeks ago (October 26). It’s obvious that there is a direct link between Pokémon GO and these …show more content…
However, it would be silly to blame the game itself. The game never told anyone to fall in a ditch, to rob someone of their belongings, or to kill a person. Every danger that exists as a result of Pokémon GO was created by people like you and me. Individuals that became addicted to the game and/or didn’t pay attention to their surroundings were the same individuals that scraped their knees or stole bicycles. Pokémon GO was simply a tool that allowed these dangers to exist. In the end, it all boils down to one of mankind’s greatest flaw: lack of self-control. We shouldn’t look at Pokémon GO and blame the game for everything that has happened. Rather, we should look at ourselves and see if there is anything that we are letting dictate our behaviors. Addictive forces – cigarettes, drugs, or Pokémon GO – will almost always end up hurting us because they have the ability to control us. The life that you live is yours and no one else’s. Will you control your life, or let it be
Though it may be fun, Fortnite can be harmful to a child in some ways. One example is it can harm a child’s development. The author states “ ( too much screen time) can unintentionally cause permanent to their still developing brains.” (Psychology Today) To explain, if a child If a child addicted to Fortnite, it can affect a child’s behavior, communication skills, the ability to focus,
Pokemon Go is the top grossing game around the world. In the US there has been over 75 million downloads as a result, while playing Pokemon Go and there have been 1000 injuries a day in the US. This report is going to focus on the US. This report is going to tell you if the Pokemon Go company should be liable as a result of the injuries that have happened or if the Pokemon Go company shouldn’t be liable. The report has been weighing up the pros and cons if Pokemon should be liable or not. In the Us, Pokemon Go should not be held liable for any injuries, as a result of play the game.
As a member of 8 years of the gaming community, I am proud to say I play Pokemon Go. Pokemon Go is a game in where you walk around and capture these creatures with Pokeballs. Some members of the Game Center don 't agree with the new augmented reality, and real world locations applications because they find it dangerous. Lately, the news has been broadcasting players getting hurt, jumped, and even arrested. Very few players found themselves in car accidents, being lured into gunpoint robberies, or making irresponsible mistakes like leaving children unattended, bumping into people, and wandering into private property. However, any of these incidents can occur by using other gaming, social media application, and/or just by simply using your
Pitts’s begins his writing “Capture This” by acknowledging that Pokemon Go is being played in areas of mourning and respect and that some people didn't care that they were being disrespectful. He appeals to the emotions of the people that have to deal with these players. He uses quotes like this to exclaim that Pokemon is a problem with the public “We do not consider
In this week’s reading, we were introduced to many ways that Pokemon Go can be used by certain individuals for their own good. We were also informed about how Pokemon GO can “capture” our physical selves into doing stuff that we usually don’t. Such as going into dangerous areas and going into businesses we would otherwise never try ourselves.
“…in the next few years, humanity's going to go through a shift… We're going to start putting an entire layer of digital information on the real world” (Gribetz, 2016). In his recent TED Talk,” Meron Gribetz encourages his audience to consider how such technology could transform the reality that we call the human experience by referencing augmented reality (Gribetz, 2016). Until the summer of 2016, augmented reality did not have a recognizable role in our lives. Then, came Pokémon Go, a game that gave many people their first notable, combined experiences of augmented reality and telepresence on their smartphones.
The chief argument why video games are harmful according to the media: violence. These games apparently brainwash children into thinking that violence is okay and influencing them to go out and shoot their neighbors and puppies. But they are a falsely accused party. First of all we must consider this: video games are rated similarly to movies. These ratings are supposed to protect the kids. K for kid friendly, T for teen, M for mature and AO for adult just to name a few. Many video game stores, such as GameStop, forbid employees from selling M and AO rated games to people under seventeen and eighteen respectively. There are also sub-ratings. Some are as bad as "Blood and Gore" which means depictions of blood or the mutilation of body parts. There are many ratings to protect kids. They do work sometimes, but the ratings that are supposed to keep these violent games away from kids do not always work. The ratings prevent kids from buying the games themselves. The parents just buy the games for them. Many times the parents don't know what they are buying for their kids. The kids’ older brothers or sisters may just buy the games for them because they don't care what they see. If there is any uncertai...
Quickly earning the title “most popular mobile game in history” Pokemon Go was the most popular game this summer. Fortune reported that Pokemon Go surpassed Candy Crush Saga, the previous most popular game in the U.S., within the first 24 hours of the game having been released. The game allows players to walk around their towns while attempting to find, capture and train Pokemon characters which are placed in the real world.
After the sudden craze of Pokémon GO, I thought that many people would be confused about what the game is and why it is so popular. My grandma had recently been asking how the game works as she has noticed large groups of people all in one place staring down at their phones, on her daily walk in Semaphore. I decided it would be best to explain the app in a letter to Grandma as I would be able to explain the fine details. As my grandma likes learning about new things and enjoys a few computer games, I thought that she would like it if I went into detail about the game as there would perhaps be a chance that she would want to play.
The world we live in has changed dramatically over the last thirty years with the invention of the internet, smart phones, and video gaming systems. The world we live in now was unimaginable and the technology advances we have made are remarkable. Video game consoles and how we as a society play them has changed dramatically since the beginning of gaming in the 1970’s. Over the last decade there have been many arguments concerning video games such as too much violence, obesity, addiction, social wellbeing, and many other health related issues. Video games also have some advantages to include hand eye coordination, a strategic mind set, educational and teach life lessons to the players. However, video games do cause more harm than good because the negative outcomes out weight the positive aspects of playing video games.
There are several variety game systems for different age groups. Some people may say that video games cause violence, there has been school shooting that the tabloids says there is a link between video games. From the Columbine High School massacre, and Sandy Hook School shooting .Other people will argue that playing a video game with a violent rating will not do any harm to a person. It's fun and it's competitive without having to be physical. It all depends on the person who is playing.
They make killing seem like it’s not bad and some kids don’t understand that. According to Michele Zorrilla, violent and aggressive video games were one of the main reasons for the school shootings at Columbine in 1999 and Virginia Tech in 2007 (Zorrilla 2). She states in this piece that video games are proven to increase one’s aggression and that young men are more likely to have the increased aggressive behavior than young females would. The youth are the most vulnerable to be affected by the violence of video games. There was a meta-analysis of research done for violent video games and it stated video games are “indeed positively associated with heightened levels of aggression in young adults and children, in experimental and nonexperimental designs, and in males and females” (Zorrilla 3). There was also another experiment done which looked at the short-term aggression affects and also long-term aggression affects for all age groups. The study showed that childhood exposure to violent video games led to aggression into their adulthood, even though they stopped playing them (Zorrilla 3). Zorrilla gives good evidence showing that violent video games may be harmful to children and
Most kids aren’t addicted to video games but when kids are told to stop playing they act like it’s the end of the world. Kids typically get aggressive when their parents ask or tell them to do thing an example is when their parent tell them to clean their room, do their homework, or come down to eat dinner, and it is because they don’t want to have to stop playing their games. Most parents don’t know what to do with their kids aggression and don’t know why they act the way they do. Some parents don’t allow kids to play those kind of games due to that fact, but kids always find a way to get a hold of them. This is supported by “Children sometimes have access to age-inappropriate media accidentally, e.g., free games with a purchased game console, or intentionally, sometimes against parental rules, e.g. at friends’ houses” (Mitrofan 5). In today’s time you can get almost everything from the internet. Most kids get their games from the internet, or even from a friends who has the game, so parents don 't really have any control over what their kids play
Another study, published in 2003 in Nature by Green and Bavelier, corroborates this theory because it found video game playing resulted in enhanced visual attention to the borders of the computer screen. Violent video game is a leading cause of death in the world. Violent Video games not only affect the player, but it affects society as a whole. Many people have died because of violent video games. For example in 2007 a 16-year-old boy shot both his parents over a disagreement with regards to his video game being confiscated. He found his video game CD inside his father’s locker, along with his dad’s revolver. After shooting both of them, he placed the gun in his father’s hand to look like a murder-suicide crime scene. Many more acts similar to this have occurred over the years. Another example about people dying because of addiction to violent video games is a 23-year-old Chinese gamer died of exhaustion after continuously playing the game for 19-hours non-stop in an internet café at