31 Jan. 2014. Griffiths, Mark. "The Educational Benefits Of Videogames." Education & Health 20.3 (2002): 47-51. Professional Development Collection.
Video games are excellent because they improve coordination and problem solving skills, help with mental disabilities, and make people more creative. Video games are known to help with problem solving skills and coordination. According to Isabela Granic, “The more adolescents reported playing strategic video games, such as role-playing games, the more they improved in problem solving and school grades the following year” (www.apa.org). Granic is stating that, through video games, students increase their ability to solve problems which, in turn, allows them to be able to receive better grades in school. In addition to higher problem solving, studies have shown that people who play first or third person shooter games such as Halo, Grand Theft Auto, and Call of Duty are better than non-gamers at processing three-dimensional objects (www.apa.org).
Rhea R. Borja states that educational games have a large potential to improve critical thinking, help teach academic curricula, and examine what students learn. Though, it’s unlikely that schools will start investing in videogame as a form of teaching some educators are using video games as a learning tool (Video Game Play May). This quote by Don Blake perfectly sums up most opinions on education video game research: “All the research done and millions ... ... middle of paper ... ... 26.9 (2006): 12. MasterFILE Elite. Web.
Rarely are the positive aspects of games shown—increased hand-eye coordination, development of social problem solving skills, increased attention levels, better collaboration with other students and better grades. (2012) Video games have become a huge part of the culture of young people and adults alike, and many educators are finding ways to incorporate a love of games into their teaching practice, through options like “edutainment” and “gamification”. Edutainment is media that has both a high degree of educational and entertainment value. Gamification is the use of game mechanics and thinking in an educational setting, like earning points to level up or earning achievement badges for tasks completed. Both of these methods work well to engage students in learning.
Topic: Use of Video Games as learning tool in schools General Purpose: To argue Specific Purpose: To argue that video games should be used as learning tool in schools Thesis Statement: Video games should be use as tool of skills development in schools because, (1) they will increase the interest of students in their course; (2) they will help to advance more learning aspects in students as compared to other means (3) they greatly appeal to students of all ages. INTRODUCTION I. In my school, former and typical educational tools were used. As there was no such concept of use of technology in the education system so it followed the traditional pattern of learning. A.
Different genres of videogames help augment the cognitive functions of the brain. In addition to increasing cognitive flexibility, video games also offer the capability of enhancing creativity. Linda Jackson of Michigan State University conducted a study of five hundred twelve-year-old children and discovered that “the more kids played video games, the more creative they were in tasks such as drawing pictures and writing stories” (Michigan State University “Video Game Playing Tied to Creativity”). By allowing players to create their own characters and avatars, video games offer a sense of individual creativity from the player. Video games can also allow players create their own levels alon... ... middle of paper ... ...ideo Games Prove Helpful As Pain Relievers In Children And Adults."
There has been a lot of studies done over the past couple years over how video games effect children and video games have real life gains. Video games with cooperation can help to increase how well they can work with others. So this means that kids who are playing video games now will work better with other adults when they get older, lowering the chances of problems at work. There are also more benefits to video games. “According to research at the University of Rochester, people who played action-based games made decisions 25% faster than others, without sacrificing accuracy, and can pay attention to more things at once.” (Yes) “A study from the University of British Colombia, found men who found at least 3 hours a week playing action video games had better reaction times as well as improved focus and stronger target detection.” (5 Studies) This may mean the future generation will be better drivers, causing fewer accidents.
With increasing development in graphics, it made the video games much more realistic than ever before, and made video games as popular as they are now. Today approximately 90% of children spend about one-third of their day with some form of electronic device (Agarwal 38). Since video games play such a major role in children’s everyday lives, researchers have begun to question the influence these games have on the young people who are playing them. Both positive and negative influences have been identified leading to some controversy as to the wisdom of young people spending so much time playing these games. People usually think that video games can hurt children’s social skills majorly, but some video games actually help strengthen them.