What many don’t realize is that the opposite happens, and this anger continues to build into rage. These stressed drivers often inflict their anger upon mere strangers on the road, because it's much easier to cause strangers pain and suffering than it is with people closest to you. You could also be a victim of road rage, by Zaidi 2 completely random circumstances. Suppose you were at the wrong place at the wrong time. It seems as if their wall of stress is ready to explode at any given moment, if they pushed beyond their limit.
With transportation becoming more modern and more advanced, many problems arise. Cars, specifically private cars, especially in a generation where many people are trying to become more independent and get their own means of transportation. This is not always a good idea, as more cars on the road means more traffic and congestion, especially in cities and highways. Traffic congestion has many negative effects in many different places, varying from phsychological problems all the way to environmental problems. There are many causes of traffic and congestion, ranging from too many cars on a road to poor traffic management.
But with console you must use a controller to look around your environment. In addition, there are some semi immersive arcade games. For example, there is a Star Wars game where you sit in a make shift cockpit that has a control similar to the controls of the air craft that you are in. But with an arcade game one is not able to play it as much as something you have in your own home. Because, you would have to go to the arcade, then you can’t play it for hours like normal video games.
New tricks come out to help speed up old tasks, or companies pop up to do them for a small fee. Dot com’s are written on every street corner, so there is something for everybody. Everyone is rushing around, blinded by their own agenda bubble*, trying to make it from one task to another so that there is enough time to fit in a few more errands before the day comes to a close. Kids watch television programs with so many different images flashing across the screen in a minute that it would even make – sick. Speed is so highly regarded as a way of life in this society, that those who fail to embrace it are soon out of the loop.
Now many friendships form through the internet and these friendships are not genuine. When these “friends” meet in person, they find nothing to talk about. For example, I remember after watching Perks of being a Wallflower, a movie taking place in the early nineties, my friends and I discussed how all the characters communicated in person and during hanging out they played games and talked. Now... ... middle of paper ... ... but the personal relationships they could form at home or at work are ruined because of the surplus hours individuals spend with their electronics. Computers, TVs, and various other electronics not only hold the capacity to destroy humanity, but already began to extinguish it.
Never before were they able to interact with something on screen. This became a new way for the already competitive teenagers to dominate each other and claim a proven winner, constantly competing, teenagers across America pumped quarter after quarter in machines like Pac Man and Donkey Kong until they exhausted their allowances. This was only the beginning of the impact that video games would have on people young and old in America (The King of Kong: A Fistful of Quarters). In the next years, software and hardware engineers stepped up their game and brought their games to the home. Before video games were in arcades, games like Pong were available for home use, but now for the first time, complex games that had been solely available in commercial arcades were now available for people to play in the comfort of their own homes.
Since they spend countless hours on the internet, they do not know what is going on in the real world. Children were recently asked history questions. None of them knew when the civil war was started, but if they were asked questions of which celebrity was dating who. They instantly knew those answers. It shows that children do not pay attention in school and that they pay to much attention to the online world.
A common argument against video games is that they cause violence. Many studies have been done and data collected, but experts are divided over wheth... ... middle of paper ... ...ed (Granic). Sociability is very important for children and teenagers which is why gaming is an easy solution. The child or teenager does not have to leave the house. Granic notes “more than 70 percent of gamers play with a friend and millions of people worldwide participate in massive virtual worlds through video games such as ‘Farmville’ and ‘World of Warcraft’”.
America prides itself on being a melting pot of cultures, but how we react to newcomers is often at odds with that self-image (Winters). If people stopped responding with passive complicity to carefully crafted messages designed to "otherize" those whose needs deserve fair treatment and justice and those whose voices speak for them, certain media outlets and popular personalities might soon be out of business (Harris). When people are different and new, people get scared because they are not aware of the lifestyles they live. The unknown is a fear to many, and when people are different and act different, people become scared until they become known to how their lifestyles are. In Salem, during the witch trials, people feared the unknown and nowadays people fear the unknown in the same ways.
Lastly, with certain restrictions, misinterpretations will begin to vanish allowing our interactions to be more clear. All in all, technology today is so advanced that is has complicated life in several ways but most importantly through the way we communicate and interact. Technology better begin to develop certain limitations before, “many innovations which have very widespread social effects and will change the whole quality of life (Soete, Verspagen, 1993).