Personal Statement: Scrutinizing Artist

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EAP 605W
Manu Narain
18 Oct, 2014
Professor – Amy Parker

Scrutinizing Artist
I am a Game Designer and discovering the routes of the game as well as making games is not only my passion but, I consider this Art form as part of my soul and we all know we cannot part from our soul right. For example Wil Wheaton said “I love video games because I have the same experience that I have when I watch a movie that I love or read a book that captures my imagination but, I’m an active participant instead of a passive observer, I will prefer to physically feel it rather than just enjoy it from a distance”. Every part and stages of game development engulf me all the time and pushes …show more content…

I always combine different elements of design and combine it to make a new game environment. Game design needs illustration, story boarding, environment design, character design, color and knowledge of composition because when all of these elements combine “boom” a piece of art is born. These things inspire me all the time and make me feel that I still have many things to learn before I label myself as game designer. Computer is the main medium by which I deliver and show my work, without computer it is almost impossible to make games. For example I always like post-apocalyptic games and when I was applying in Academy of Art University I made a game environment for my demo reel and that environment was inspired form game Fallout so, when there was no source from which I can make, this game just popped in my mind and helped me in making my environment and computer technology helped me in shaping it. I feel like video games at this point are intrinsically linked into our culture in a way that’s irrevocable, I think form here on video games root deeper and deeper into everything we are doing, until they are just part of our lives and source of inspiration for some of us that many of us don’t even notice. They affect my work a lot because they are my book they are my bible. I learn from in game mistake and fix them in my design in a way my influence is helping me in developing my work …show more content…

If people are not able to connect with my game if they are not able to feel the story then it will be a big draw back for me because when I write the story for a particular game I always try to put myself in that character and try to imagine what will be his emotion time to time. I have to make people feel that if that particular thing happens how they will react to it. Take this example for fun there is so many zombie movies and games and people know what to do when a zombie comes in front of you “shoot them in the head”. Even knowing the fact that this won’t happen we know what to do so, I want that part that even people know things in the game, creatures and all are not there but still they are able to feel it because they exist in our imaginary world. This feeling I want people to feel and appreciate that I was able to create an imaginary world in which they were able to blend

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