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technology effect children
effects of technology on children psychological state
effects of technology on children psychological state
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Video games will turn thirty-eight in 2010. The industry the started with Pong is now a 10 billion dollar industry. These days, video games have become extremely popular, especially amongst children. Games of violent content are what children today like to play. Though some people say that it is a good way to relieve anger, others say it is desensitizing the youth. My presentation shows the risk parents take if they don’t control the type of games their children play as well as the amount of time that they play. Though it is intended to be more for parents, it can also serve a purpose for any one that has a loved one found in this situation. This presentation persuades the audience into realizing the risk there is when violent video games are played excessively by identification of one’s self, facts and a call to action.
The approach I took was to show the audience the influence that media has on them as adults first. I accomplished this by showing different products that are advertised daily. I used sound effects to make the audience feel like they were just bombarded with ads. By demonstrating all these products the audience will realize that if adults are influenced by what they see daily and give in to the advertisements then with more reason children could be influenced as well.
The presentation starts with a black and white the picture of the earth and a small sentence talking about the influence media as on people. The purpose of this, as well as the black background, is so that the audience sees that media influence on people is not a very good thing. The black and white colors serve as dramatic attention grabbers, especially the picture of the earth. When one thinks of the earth one usually sees a beautiful, colorful p...
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...lls the audience how the youth is the future and that adults should not want to drain their morality or desensitize them to violence. In the background there is a picture of children from various heritages smiling and looking down on the audience. This should serve as a reminder to the audience that children are going up and adults are going down thus make them want to raise them up as best as they can.
My hope is that by the end of the presentation the audience will be a little bit more aware about this controversial issue that many neglect. Perhaps it could have been more affective if I would of shown crimes that have happened due to video game play. Also, if I were to use more logos than ethos it could have improve the effectiveness. Overall I think that the audience will get the message and be a little more cautious from now on to the games their children play.
At this day in age we bask in the luxury of having easy access to advanced technology at our disposal. From the World Wide Web, to cell phones, music, movies and video games the human race has thought of any and everything to keep us entertained. Over the years studies have shown reasonable concerns regarding the long-term effects of video games. These games can desensitize gamers to real life violence, which is usually seen in the younger crowd. The studies especially hit on the games containing player-on-player violence. Though these games are extremely entertaining and can get kids to settle down for a while, if not properly supervised, they can produce adverse effects. Other studies have shown that video games can be used as way to yield positive outcomes such as, good problem solving skills, cooperation in a group and the ability to flow. Although there has been psychological research on children learning through the actions of others some believe that children are automatically able to distinguish between what is just a game and what is reality. The longer they are allowed on their game system the more they become convinced that their games are real. Some researchers believe violent video games can channel the aggression of the child but the parents are to blame for what happens to the child after playing an excessive amount over a period of time. Children can become preoccupied with these violent video games which have been proven to be the cause of poor social skills, uncontrollable aggression and a false reality.
Now a day every video game has something violent going on. Such as in 2010 the top 20 games out in the market were violent related. When a kid sees in a video game that he can beat someone else up and get away with it they think they can do that in real life. This will increase bullying and kids are being taught not to bully. Every kid plays video games even if it’s a racing game or a shooting game. In 2008, 97% of kids from the age of 12-17 played video games. Most M rated games have sexual violence and when a kid sees that in a game and then beats the girl up. The crime rate for rape will increase as it has. A study in 2009 found that it only takes a child four minutes of playing a game to make him have aggressive and violent thoughts going through his head. The critics of violent video game has that bully has increase 32% because of violent video games. Also in the study when a child sees blood when beating up or killing someone in a game he will have more aggressive thoughts than normal.
Not every video game causes post game aggression, but documented in his article, “Players who enacted in-game violence through a heroic character exhibited less postgame aggression than players who enacted comparable levels of in-game violence through an antiheroic character” (Sauer 205). As a graduate of Radboud University, Isabela Granic brings to light the reasons why the youth actually benefit from playing violent video games. For example, in her article, “The Benefits of Playing Video Games,” Granic illustrates the fact that children gain social skills, highly efficient motor skills, and the understanding of the human body as a whole. Noted by the author, “Whereas adolescents and adults often use self-disclosure and direct discussion with close friends to resolve emotional issues, children use play to work them out through pretend-based narratives enacted either alone or with others” (Granic 67).
For many years, many people have linked the increased violent and aggressive behavior in teenagers and children to violent video games for two main reasons. Video games are very addictive and gamers can become very violent and aggressive when someone tells them to stop playing and can spark the violence in people who already have aggressive behavior. Such examples of violence addictions were in the cases of Daniel Petric and a thirteen-year old that were very addictive to video games and had already aggressive behavior. Seventeen year old Daniel murdered his mother, Susan Petric, “after she being denied him access to Halo 3” (Massoud). If that didn’t sound horrifying, a “13-year-old boy murdered an 81-year-old for money to fund his online gaming addiction” (Massoud). We can’t deny the fact that these two cases of game addiction prove the argument, but everyone should ask themselves these questions. If parents did know about the viole...
The allegation that videogames cause violent behavior in children has been present as long as videogames themselves. Some researchers said that the Sandy Hook shooter, Adam Lanza, was one intense gamer. “Seung-Hui Cho, the Virginia Tech Shooter was seen by his roomates as odd because he never joined them in video games.”(Beresin) This debate will continue to go on in this country as long as there are horrific crimes that occur. There is much written in the research regarding this issue, and many differing views. The research that is presented in the next few paragraphs supports the theory that it is not the graphic video games that produce aggressive behavior, but other factors in a child’s life that create violent actions.
Television has become a big part in children’s day-to-day lives especially in the 20th century. Children in this century rely on television to keep them entertained and educated instead of entertaining and educating themselves by participating in activities, which will teach them a lot more in life then the actual television. There is no doubt that children are most easily influenced by television because of the different content that they watch as well as the amount of time consumed watching TV. The television does have an emotional and intellectual development on children but this all depends on the content that they’re watching and the way that they absorb the information that the show is trying to send out. Different programs will portray
The effect of the media on young children is especially salient. Young children often learn how to act and behave from what they observe at home, from the adults and older peers they come in contact with, and from what they see on television.
One article points out that video games have a big impact on children’s lives and that many of the games played are violent. Researchers have found that “nearly all children spend time playing video games” and studies have found that “8th graders spent an average of 17 hours per week playing video games” (Tamborini 336). Moreover, 68% of the most popular video games contain violence (Tamborini 336). So it is clear that many children have access to violent video games and they have a big impact on their lives simply because of the amount of time spent playing them.
Over the past 30 years, playing video games has become one of the most popular hobbies worldwide. Not only has the video game industry become a multi-billion dollar industry, but it has attracted people from all age types. While video games today are played by both kids and adults, there are many issues being raised regarding the effects of video games. More particular, is the effect that violent video games may be having on children. Some critics argue that video games are direct indicators of child aggression while video game supporters argue that there is no direct link between child aggression and violent video games. While many people have their own personal stances, this issue is unique because it is unfolding everyday. Scientists and researchers all over the world are continuously doing research regarding the effects of video games on children. Even though this remains a field of uncertainty for researchers, parents should definitely be involved in being aware of what it is that they’re children are playing when they play video games.
Constantly, playing violent games can trigger someone to do things outside of the usual and make them misunderstand the real danger a imitating the games action. They start believe that they can be who they play and not suffer any consequences no matter how horrible their actions may be. Video games constantly promotes violence to gain the attention of kids not thinking about how they will understand the pictures and the messages that the game is sending to its audience. We have to get these children to understand it’s not the game or the game console it’s the amount of violence that is in the game. If they could space out the amount of hours or play a non-violent game it shouldn’t have as much effect on them if they just play the violent games. My conclusion is the videos games today are outrageous and violent. It doesn’t matter how hard our society tries to control who gets the video game suitable for their age, it still ends up in the hands of young children. We should try our best to make them see that it’s okay to play those types of game but it’s in their best interest to wait until they understand the
What are some the implications media is having on the youth of today? Are parents competing with sophisticated physiologically designed media to keep their children healthy and safe? How and why does advertisement influence the social, physical, cognitive, and moral development of young children? The major influence in the social construct of moral and cognitive development of an individual is the family. Due to the influences on the youth of today, parents need to be more aware, and combat the effects of advertising on children.
We should develop games that people want to spend time on that are also educational, increasing the attention span of people, visual acuity, and multitasking abilities of all generations. The author very effectively portrays her message of by connecting with her audience charismatically, visually, personally, and logically. In the age of technology we must come to terms with the changing hobbies and daily activities around us. Rather than passing them off as bad campaigning for them to be cut back, censored, we should be focusing on the good that is already done by video games and how we could continue to improve
Children can be influenced and impacted in many ways whether it is from their parents, peers, and even strangers. One thing many people don’t realize is that many children, nowadays, are actually being influenced by the media, meaning they are being affected by different media sources, such as television and the internet. The question is whether the sources of media, television and the internet has a positive effect or a negative effect on children, and which source of media has a bigger effect.
In a society driven by technology, video games are becoming more popular each and everyday. People of all ages enjoy video games in their free time; these games allow the player to become an athlete, a soldier, or a professional fighter at the tip of their fingers. The biggest problem with these video games is that they are becoming too violent. In today’s society, children often brag about the new video game they bought, and the number of people they have managed to kill while playing these games. Video games have become realistic, causing them to intrigue a larger amount of children. Many of these violent video games encourage killing and fighting of enemies, or strangers in the game. Each year a new game system, and hundreds of video games are released, and millions of kids go out and buy them and spend hours playing. Video games have a large effect on school performance and time spent with family. Children would prefer to play their games than sit down and talk with their parents (Saleem, 2012).
...ain and the health. In fact, violence video games influence children’s behavior badly, thus the child led to be aggressive. Many parents suffer from video games, due to the influences of it on their children. It is a really important topic because many parents are suffering from the influences of video games and I personally know a friend who had epilepsy from playing video games for a long hours daily.