(1977-1980) In 1977, Atari starts its claim to fame with the first ever cartridge-based console, the Atari 2600 (sold for $249.99). However, in 1978, they attempt to enter the computer market to compete with Apple. They are not taken seriously and don’t succeed. The same year, Midway makes Space Invaders, the first arcade game to track high scores. I... ... middle of paper ... ...Cited "Business & Money."
The first console was the Magnavox Odyssey. This console played games like Pong and were not very high tech but, were revolutionary since it was the start of a new age of home entertainment. After a few years or so consoles enter a new generation ending up at the eighth generation of consoles entered less than five months ago. Many companies have risen and faded trying to play the console game and only three now stand with a possible fourth coming to play. The altercations that have come along are incredible.
Seeing the success they had with software, Atari decided they would debut their own cartridge based video game console, known as the Atari 2600. A year later, Midway games imports arcade game Space Invader by Japanese developer Taito, to the US. The game was a ... ... middle of paper ... ...s project and ended its contract with Nintendo. It own focus on a next generation CD only gaming system aimed at defeating Nintendo. This Sony system later became the Sony Playstation (32bit) released in 1995.
Never heard of it? Nintendo's history is very obscure before they made the NES, or Famicom in Japan. Based off Pong and the Magnavox Odyssey, another game console, the games were supposed to be various ball games, but they couldn't make circles, so the balls were square with two rectangles and plastic overlays for different games. They couldn't make it themselves, so they had it manufactured by Mitsubishi. Yamauchi had the idea to make a small game from calculators, as they were becoming very popular, not to mention cheap.
During the first and second generations of video game consoles, many electronic companies jumped on the console bandwagon. After all, they built products with the same parts. A year after the PlayStation’s release, Nintendo tried to take down the newcomer turned-gaming industry giant by releasing their own 3D gaming console, the Nintendo 64, but Nintendo stuck with the cartridge format, which inevitably led to its downfall. For that very reason, developers were drawn to the PlayStation ("History of the Sony PlayStation"). Before the release of the first PlayStation, Sony was never into the video game market.
In a world where arcade games were not mass produced, Atari made them exist. Atari are not only considered the founders of arcade games but they made household gaming systems possible. Atari rose to be a great video gaming system but through the years, trials and tribulations eventually led to the downfall of this evolutionary gaming company. The Creator Nolan Bushnell was born on February 4, 1943 in Clearfield Utah. Nolan was participating in the engineering program at the University of Utah.
While Square CO., LTD officially opened its doors in 1986; it had been releasing games since 1984. (SQUARE ENIX, n.d) On its own Square CO., LTD would go on to develop and release on one of the most well known game series on the market. They released Final Fantasy in 1987 and it soon became the company's first hit. (GameFAQs, n.d.) The designer, Hironobu Sakaguchi, created a game that would revolutionize game play for years to come. The game drew inspiration from Enix's Dragon Quest and Nintendo's smash hit, The Legend of Zelda.
- Satoru Iwata, president of Nintendo Co. Ltd. (Plant, 2011). The Evolution of the Video Game Industry - The Birth of Gaming The electronic gaming industry began with a few very basic games in the 1970s. At first, they appeared in the form of coin-operated machines, with games like Pac-Man and Donkey Kong before moving to home entertainment with hits like Atari’s Pong (Vaughan-Nicholas, 2009). A major shift in gaming at home came with Nintendo’s release of the Nintendo Entertainment System (NES) in 1985. With the high quality of the NES, Nintendo held a virtual monopoly in the gaming console industry for years until the Sega Genesis launched in 1990.
At the time, the NES was the #1 system in the US. Games were no longer being made for Atari's 7800, and despite the popularity of the Sega Master System in Europe, it failed to capture the hearts of the U.S. gaming public. Arcade and computer games began to set new standards in visual and aural excellence, making the NES seem primitive in comparison. Although MMC (memory mapper) chips allowed the NES to do some pretty spectacular things, the game-buying public was hungry for a new system. Shortly after NEC stated its intention to bring the PC Engine to the U.S., Sega announced that its Mega Drive system (released in Japan a year after the PC Engine) would also be coming to the U.S. as the Sega Genesis.
Atari was a main treat until 1996 when they merged with JTS and never released a game console again. Sega put up a good fight until their Dreamcast bombed in 2000, causing them to discontinue it. Panasonic joined the race for a while, but couldn't keep up. Today the main competitors are Nintendo, Sony, and the newcomer, Microsoft. Love them or hate them, video games have a rich history teaching us lessons in business and technology.