Although violence is not a new concept in society, it has become a much bigger issue than in years past. An increase in violent tendencies can be attributed to many factors including media violence. Mass violent attacks have become much more prevalent and violence amongst youths (the main demographic of violent media) is on the rise. The causes of violence are multifactorial, and range from mental health illness to one’s family life at home. But research has shown that violent media also plays an important role in triggering violent behavior.
Similarly, repetition increases learning. Video games involve a great deal of repetition. If the games are violent, then the effect is a behavioral preparation for violent activity. Violence in society is not solely caused by violent media. But research shows that continuous exposure to violent media causes people to believe that violence can be an acceptable, positive way to solve problems.
Violence has been a contributing negative factor to society throughout history. Many researchers believe that the use of violent media, particularly video games, play a huge role in the downward trend of behavior and attitude of youth, and that this behavior continues to spiral out of control. However, other researchers believe that since violence has been occurring since the beginning of time, that adolescence are as capable today of violence, as they were a thousand years ago. Research has been found to link violent maladaptive behavior to the use of video games, but other researchers believe that the outcome is inconsistent to the findings, since the results are often skewed. Meta-analysis have statistically proven that violent video games have a negative effect on the behavioral outcome of youth, but due to the combining of meta-analysis, results tend to be distorted and the findings communicate a more vigorous outcome.
With the increase in violent video games, movies, and television, many believe that children are at risk of becoming violent and aggressive which could stunt their development. However, there have been some recent studies that search for the benefits of this exposure. If delivered in the right way, can schools use violent media in a positive way to teach students? Gerard Jones makes this argument in “Violent Media is
Drugs, poverty, and an unstable home life are some of the already factors that influence violence; if the already known factors are combined with media violence, “the result is an explosion of violent crime in any nation in which it takes place” suggests Lt. Col. David Grossman (par. 3). Most people who are often exposed to violence would argue, “Not all people who are exposed to media violence are murderers.” This is true, but most murderers have had some involvement with violent video games, rap music, or television. Kids tend to mimic the actions of others whether they are good or bad. For example, if a kid witnesses someone bullying someone else, they will, more likely than not, join them.
Although some may try to argue with reality, countering that its helps them socially, similar to the idea of teens taking drugs, violent video games reduce their overall health and need to be taken care of. To begin, it is unquestionable that youth show more aggression when playing violent video games. According to the Director of the Center for the Study of Violence, Craig Anderson notes in his article, “The results, overall, have been fairly consistent across types of studies (experimental, cross-sectional, and longitudinal) and across visual media type (televisions, films, video games). There is a significant relation between exposure to media violence and aggressive behavior. Exposing children and adolescents (or ‘youth’) to violent visual media increases the likelihood that they will engage in physical aggression against another person…” (FAQs on Violent Video Games and Other Media Violence, 2009) Clearly, Anderson notes in his article how the level of aggression is a direct relation to the amount and intensity of the video games they play.
As many parents and educators like to emphasise, “Violent video games make kids more violent”. Video games affecting youth is a very debatable topic. Most people just come to that conclusion without acquiring any evidence or reason, but there are some reasons why this is a wrong assumption. I believe that violent video games are actually good for people. They allow them to have an escape from real life which is positive, the violence allows people (young people in particular) to think morally about what they are doing, and most violent games let children have fun with their friends.
With today’s violence among teens rising, most people would like to know why? Does it have anything to do with the way we are raising our children? Some would blame the parents for their child’s aggression, or some would declare that it only has to do with the peers the child associates themselves with, and others would blame media, such as television or video games. Well, which is it? What is the main cause for teen violence today?
Violent in mass media has bad impact on teenager’s behaviour, and problem is that media is widespread. In addition, content of mass media products are contain from many violent scenes and acts. In this paper the problem of violence in mass media and its impact on children’s behaviour will be investigated in more detail, and possible solutions will be discussed. Violence in mass media takes public attention every time when new types of entertainment appear. It affects to children’s psychology which is not formed yet.
If adults fall prey to media influence, how can this generations youth fight against it? Media contains violence, sex, and substance abuse that make an impression on children and teens. If the youth continues its current path of sex, drugs and violence, our country will become dystopian society, where no one feels safe. Media can do its part and reduce the sex, drug, and violence that’s broadcasted, but the parents of the youth should spend more time without media to make sure their children understand what is fiction and what is acceptable in our society.